Here's my plan - BFX will be a mode. Pretty much just Conquest - just tweaked a little. Now, it will look really bad if BFX and Conversion Pack and Patch all used different-looking units with different weapons. So here's the hierarchy I imagined:
Patch makes the six classes - online compatibility is the main thing here
|
\ /
Conversion Pack takes Patch sides and adds extra units and skins to new maps, while maintaining online compatibility
|
\ /
BFX takes Convo Pack's results and adds it to the shipped maps as a new mode, perhaps adding extra weapons, not worrying about online compatibility. | BFP (if Syth so desires) also takes the Convo Pack assets, but puts them into his own class system and rearranges them as he so wishes.
The main thing about this is that each stage starts at the previous stage's assets, so it all looks very fluid and uniform. Imagine how amateurish it would look if Convo Pack had env-mapped units with capes and stuff, but then you go on to BFX mode and you're staring at a shoulder pauldron that cuts into the unit's head and painted-on reflections.
If Ace's side-loader would be utilized, that'd be even better - but I'm wondering, would that allow you to choose between BFP and BFX?
And in the end, the result would be - Star Wars Battlefront 2: GT Edition.








