I've added these lines to the odf:
Code: Select all
SkeletonName = "acklay"
SkeletonRootScale = "0.25"
SkeletonLowRes = "acklaylz"
SkeletonRootScaleLowRes = "0.25"
CollisionRootScale = "0.25"The acklay itself looks fine now, but the size of its collision geometry hasn't changed, and the model appears to float above the ground ingame. It only drops down to the height it should be at when it gets killed and plays the death animation. Also the walk animation appears sped up a lot.
Is there any way I can fix these things outside of XSI?
Also, is there a way to take out the roll/crouch animations or disable them? (since they're all screwy for acklays)



