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Re: All-Purpose Request Thread (Take 3)

Posted: Fri Jul 31, 2009 5:35 pm
by DarthD.U.C.K.
you dont have to be sorry, teancum just smelled accountmisuse :P

but back ontopic

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 01, 2009 3:39 pm
by Executer94
Can somebody give me the odf for a geonosian melee soldier please I need it for my new upcoming map.

Re: All-Purpose Request Thread (Take 3)

Posted: Sat Aug 01, 2009 7:51 pm
by Fiodis
Well, whose .combo would you like him to use?

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Aug 02, 2009 7:05 am
by Executer94
maul's because he should look like the geonosian in republic commando.

I think they have this long swords.

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Aug 02, 2009 3:10 pm
by DarthD.U.C.K.
they have lances i think

you can use the weeqaylance from the swbf1-assets for them

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Aug 02, 2009 3:19 pm
by Executer94
I didn't found anything in the swbf1 asset
do you mean the asset from the BFBuilder?

and looks this right for a doublesword?
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "com_inf_default"
GeometryName = "gen_inf_geonosian.msh"

[Properties]
Label = "Geonosian"
UnitType = "trooper"

//this keeps the player from entering first person with this char
forcemode = 1

AnimationName = "maul"

SkeletonName = "geo"
SkeletonLowRes = "geolz"

ControlSpeed = "jet 2.00 1.25 1.25"

JetDuration = "30.0" //The duration of the jet push, until its turned off
JetJump = "8.0" //The initial jump-push given when enabling the jet
JetPush = "8.0" //The constant push given while the jet is enabled (20 is gravity)
JetEffect = "geo_wingsfly"

// the cool bit - Mike Z
AnimatedAddon = "WINGS"
GeometryAddon = "geonosianwings_folded"
AddonAttachJoint = "bone_ribcage"

JetType = "hover"
JetFuelRechargeRate = "0.1" //Additional fuel per second (fuel is 0 to 1)
JetFuelCost = "0.1" //Cost per second when hovering (only used for jet-hovers)(fuel is 0 to 1)
JetFuelInitialCost = "0.2" //initial cost when jet jumping(fuel is 0 to 1)
JetFuelMinBorder = "0.3" //minimum fuel to perform a jet jump(fuel is 0 to 1)

CAMERASECTION = "STAND"

EyePointOffset = "0.0 2.0 0.0"
TrackCenter = "0.0 2.0 0.0"
TrackOffset = "0.0 -0.25 5.0"
TiltValue = "8"

CAMERASECTION = "CROUCH"

EyePointOffset = "0.0 2.0 0.0"
TrackCenter = "0.0 2.0 0.0"
TrackOffset = "0.0 -0.25 5.0"
TiltValue = "8"

CAMERASECTION = "STANDZOOM"
EyePointOffset = "0.0 1.8 0.0"
TrackCenter = "0.0 1.8 0.0
TrackOffset = "0.4 -0.3 4.8"
TiltValue = "3.5"

CAMERASECTION = "SPRINT"
EyePointOffset = "0.0 2.0 0.0"
TrackCenter = "0.0 2.0 0.0"
TrackOffset = "0.0 -0.25 5.0"
TiltValue = "8"
CameraBlendTime = "0.75"

MaxHealth = 125.0

Acceleraton = 30.0
MaxSpeed = 6.0
MaxStrafeSpeed = 5.0
MaxTurnSpeed = 2.25

WEAPONSECTION = 1
WeaponName = "cis_weap_doublesaber"
WeaponAmmo = 0

CollisionScale = "0.0 0.0 0.0"

NoEnterVehicles = 0

VOUnitType = 177

HurtSound = "geo_inf_hurt"
DeathSound = "geo_inf_die"
//LeftFootstepSound = "soldierstepleft"
//RightFootstepSound = "soldierstepright"
AcquiredTargetSound = ""
HidingSound = ""
ApproachingTargetSound = ""
FleeSound = ""
PreparingForDamageSound = ""
HeardEnemySound = ""
WaterWadingSound = ""
ShockFadeOutTime = ""
ShockFadeOutGain = ""
ShockFadeInTime = ""
ShockSound = ""
RollSound = ""
JumpSound = ""
LandSound = ""
ClothingRustleSound = ""
LowHealthSound = ""
LowHealthThreshold = ""
EngineSound = "geo_inf_fly_parameterized"
TurnOnSound = ""
TurnOffSound = ""
FoleyFXClass = "cis_inf_droid"

AISizeType = "HOVER"

DropItemClass = "com_item_powerup_ammo"
DropItemProbability = 0.15
NextDropItem = "-"
DropItemClass = "com_item_powerup_health25"
DropItemProbability = 0.15
NextDropItem = "-"
DropItemClass = "com_item_powerup_health100"
DropItemProbability = 0.08
NextDropItem = "-"
DropItemClass = "com_item_powerup_dual"
DropItemProbability = 0.08
NextDropItem = "-"
DropItemClass = "com_item_powerup_energy"
DropItemProbability = 0.10
NextDropItem = "-"
DropItemClass = "com_item_powerup_offense"
DropItemProbability = 0.02
NextDropItem = "-"
DropItemClass = "com_item_powerup_defense"
DropItemProbability = 0.02

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Aug 02, 2009 6:19 pm
by DarthD.U.C.K.
yes, looks right, but you have to give the weaponods mauls combo too
you can find the lance in the /shipped addons/dataTAT3/sides/gam/msh folder

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Aug 03, 2009 9:04 am
by Par3210
can someone post the rebel vanguard skin as when I open it all you can see is part of his hat and all the rest looks like a chess board. :?

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Aug 03, 2009 9:29 am
by Deviss
Par3210 wrote:can someone post the rebel vanguard skin as when I open it all you can see is part of his hat and all the rest looks like a chess board. :?
uploaded HERE :wink:

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Aug 03, 2009 9:33 am
by Par3210
thankya! :P

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Aug 05, 2009 2:09 pm
by impspy
could someone convert these models to an msh?

http://jediknight3.filefront.com/file/A ... ghri;73380

They're nogri for my next map.

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 06, 2009 1:35 pm
by Super_Clone
Can Someone please hex edit the royal guard's robe to the emporor model?

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 06, 2009 1:49 pm
by DarthD.U.C.K.
i reckon it will not look allright because the anatomy of the roylaguard is different and therefore the clothcollisionprimitives wont fit corretly
but you can atleast try

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 06, 2009 2:08 pm
by General_Nate
Can someone send me the link to the disguise kit? Thanks!

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 06, 2009 2:18 pm
by AQT
It's just an ODF, all_weap_inf_disguise.odf:
Hidden/Spoiler:
[code][WeaponClass]
ClassLabel = "disguise"

[Properties]
Label = "Disguise Kit"

GeometryName = ""
DisguiseOwnerModel = ""

RoundsPerClip = 0
AnimationBank = "tool"[/code]

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 06, 2009 2:20 pm
by General_Nate
So that's it?? Thanks!

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 06, 2009 3:25 pm
by Super_Clone
ok, Well then, since that won't work, will someone please hex edit Vader's Cape to the Sidious model?

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 06, 2009 4:11 pm
by Maveritchell
Super_Clone wrote:ok, Well then, since that won't work, will someone please hex edit Vader's Cape to the Sidious model?
That would look even sillier, because Vader has a huge cape.

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 06, 2009 4:25 pm
by Super_Clone
True. So the best looking would be Dooku's?

Re: All-Purpose Request Thread (Take 3)

Posted: Thu Aug 06, 2009 5:12 pm
by kinetosimpetus
can anyone do a han-stormy with anakin's cape and a darktrooper without jetpack?