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B-Wing V1.0 release

Posted: Sun Oct 30, 2011 10:25 am
by minilogoguy18
Since I'm tired of trying to submit to swbf2files.com and it never going through (2 times now) I'm just going to upload to my gamefront account and just post the link, this model has been complete for some time now. If you have any suggestions for future release PLEASE post them in the WIP thread here: forums/viewtopic.php?f=36&t=4160

Mediafire

all_fly_bwing.odf
Hidden/Spoiler:
[code][GameObjectClass]

ClassLabel = "flyer"
GeometryName = "all_fly_bwing.msh"

[Properties]
VehicleType = "fighter"
MapTexture = "y-wing_icon"
HealthTexture = "HUD_all_ywing_icon"
VehiclePosition = "common.vehiclepositions.pilot"

MapScale = 1.5
MapViewMin = 750
MapViewMax = 750

// PathFollower Attributes
PathFollowerClass = "all"
PathFollowerClass_CTF = "all_flag"
PathFollowerBranchPaths = "6"
PathFollowerBranchMaxAngle = "45"
PathFollowerMinBranchDist = "190.0"
PathFollowerBranchRange = "1500"

//-----------------------------------

SquadronFormation = "Line-Form"

GeometryName = "all_fly_bwing"
AnimationName = "all_fly_bwing"
//FirstPerson = "all\allywing;all_1st_cockpit_ywing"
MaxHealth = 5000.0
HealthType = "vehicle"
//HitLocation = "p_crithit 1.5"
//ForceMode = "1"
TargetableCollision = "p_-svbot-cube2"

PilotSkillRepairScale = 0.02

TimeRequiredToEject = "2.5"
EjectResistance = "0.01"
TimeTilReboard = "5.0"

ExplosionDestruct = "all_fly_xwing_sc_exp"

PilotPosition = "hp_active"
PilotAnimation = "drive"
IsPilotExposed = "0"

WEAPONSECTION = "1"
WeaponName = "all_weap_fly_xwing_sc_cannon"
WeaponAmmo = "0"

AimerNodeName = "hp_laser1"
AimerYawLimts = "-30 30"
AimerPitchLimts = "-30 30"
//BarrelLength = "1.0"

NextAimer = "-"

AimerNodeName = "hp_laser2"
AimerYawLimts = "-30 30"
AimerPitchLimts = "-30 30"
//BarrelLength = "1.0"

NextAimer = "-"

AimerNodeName = "hp_laser3"
AimerYawLimts = "-30 30"
AimerPitchLimts = "-30 30"
//BarrelLength = "1.0"

WeaponSection = "2"
WeaponName = "all_weap_fly_xwing_ptorpedo"
WeaponAmmo = "0"

AimerNodeName = "hp_missile1"
//FirePointName = "hp_laser1"
AimerYawLimts = "-90.0 90.0"
AimerPitchLimts = "-90.0 90.0"
//BarrelLength = "1.0"

NextAimer = "-"

AimerNodeName = "hp_missile2"
//FirePointName = "hp_laser2"
AimerYawLimts = "-90.0 90.0"
AimerPitchLimts = "-90.0 90.0"
//BarrelLength = "1.0"

//ENGINES------------------------------------------
ThrustEffect = "com_sfx_exhaust_bwing"
ThrustAttachPoint = "hp_exhaust1"
ThrustEffectMinScale = "1.2"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"

ThrustEffect = "com_sfx_exhaust_bwing"
ThrustAttachPoint = "hp_exhaust2"
ThrustEffectMinScale = "1.2"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"

ThrustEffect = "com_sfx_exhaust_bwing"
ThrustAttachPoint = "hp_exhaust3"
ThrustEffectMinScale = "1.2"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"

ThrustEffect = "com_sfx_exhaust_bwing"
ThrustAttachPoint = "hp_exhaust4"
ThrustEffectMinScale = "1.2"
ThrustEffectMaxScale = "2.2"
ThrustEffectScaleStart = "0.0"

ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail1"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"

ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail2"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"

ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "hp_trail3"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"


// SPARK

DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust1"

DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust3"

// SMOKE

DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust1"

DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust3"

// FLAME

DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust1"

DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_exhaust3"


//ExplosionCritical = "all_fly_ywing_exp"
ExplosionDestruct = "all_fly_ywing_exp"

TakeoffTime = 1.0
TakeoffSpeed = 10.0
LandingTime = 1.0
LandingSpeed = 8.5
TakeoffHeight = 5.6


EnergyBar = 60
EnergyAutoRestore = 10
EnergyBoostDrain = 20
EnergyTrickDrainSingleTap = 15
EnergyTrickDrainDoubleTap = 30

FirstPersonFOV = "52"
CockpitTension = "22"
CollisionScale = 1.0
CollisionThreshold = 5.0

PitchRate = 1.0
PitchFilter = 6.0
PitchFilterDecel = 6.0
PitchBuildupMultiplier = 1.0
TurnRate = 0.75
TurnFilter = 6.0
TurnFilterDecel = 6.0
TurnBuildupMultiplier = 1.0

BankAngle = 0.8
BankFilter = 3.5
LevelFilter = 1.5
LevelFilterLanding = 5.0 // LevelFilter for landing
RollRate = 3.15

//PCPitchRate = 15.0
//PCSpinRate = 15.0
//PCTurnRate = 25.0

//EyePointOffset = "0.0 15.0 7.0"
TrackCenter = "0.0 2.0 -5.0"
TrackOffset = "0.0 0.0 0.0"
//TrackOffsetMin = "0.0 4.0 12.0"
//TrackOffsetMax = "0.0 5.0 -12.0"
TiltValue = "5.0"

AimTension = "20.0"

MoveTensionX = "2.0"
MoveTensionY = "2.1 10.0"
MoveTensionZ = "4.25"

BlurEffect = 0.9
BlurStart = 40.0

FOVEffect3rd = 90
FOVEFFectMinCamOffset3rd = "0.0 4.0 12.0"
FOVEFFectMaxCamOffset3rd = "0.0 5.0 -12.0"

FOVEffect1st = 90

Acceleraton = 40.0
MinSpeed = 35.0
MidSpeed = 70.0
MaxSpeed = 95.0
BoostAcceleration = 80.0
BoostSpeed = 130.0

TrickRollSpeed = 5.0
TrickFlipSpeed = 4.0
TrickSideRollStrafeSpeed = 30
TrickFlipCameraDetach = 0.24
TrickSideRollCameraDetach = 0.48


// ***************************************************************************************


//Camera Placement
//--------------
//EyePointOffset = "0.0 0.0 3.0"
TiltValue = "5.0"


CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "all_fly_bwing_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "3.0 1.0 4.5"
ChunkSpeed = "14.0"
ChunkUpFactor = "4.00"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"


CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "all_fly_bwing_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "4.0 0.5 3.0"
ChunkSpeed = "15.0"
ChunkUpFactor = "3.00"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"

CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "all_fly_bwing_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "2.0 0.5 3.0"
ChunkSpeed = "15.0"
ChunkUpFactor = "3.00"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"

VOUnitType = 8
EngineSound = "all_fly_ywing_engine_parameterized"
TakeoffSound = "all_fly_ywing_take_off"
LandSound = "all_fly_ywing_land"
HurtSound = "r2_damage"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
TurnOnSound = "all_fly_ywing_turn_on"
TurnOffSound = "all_fly_ywing_airbrakes_off" //Played when the flyer turns off
TurnOffTime = "1.5" //Time it takes to turn off the flyer (in seconds)
TurningOffSound = "all_fly_ywing_turn_off" // Played when a soldier leaves the flyer
Cockpit1stPersonSound = "all_inf_com_space_chatter" // Sound which is triggered every frame when the player is in first person mode.
Cockpit3rdPersonSound = "all_inf_com_space_chatter" // Sound which is triggered every frame when the player is in third person mode.
AllMusic = "all_vehicle"
ImpMusic = "imp_vehicle"
BoostSound = "all_fly_ywing_shift_up_property 0.11 1"
BoostSound = "all_fly_ywing_shift_up_property 0.60 1"
BoostSound = "all_fly_ywing_shift_up_high_property 0.80 1"
BoostSound = "all_fly_ywing_shift_down_property 0.79 0"
BoostSound = "all_fly_ywing_shift_down_property 0.21 0"
BoostSound = "all_fly_ywing_shift_down_property 0.11 0"
TrickSound = "all_fly_ywing_roll" //Played when the flyer performs a roll
FlipSound = "all_fly_ywing_flip" //Played when the flyer performs a flip
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.

//Acceleraton = 40.0
//MinSpeed = 35.0 = .27
//MidSpeed = 70.0 = .54
//MaxSpeed = 95.0 = .73
//COntrails at .8
[/code]

Re: B-Wing V1.0 release

Posted: Sun Oct 30, 2011 10:54 am
by acryptozoo
Awesome!!
Dl'ing/ adding now :D

Re: B-Wing V1.0 release

Posted: Sun Oct 30, 2011 11:07 am
by Noobasaurus
DL'ed! :D

Re: B-Wing V1.0 release

Posted: Sun Oct 30, 2011 11:44 pm
by Khicken
will download

Re: B-Wing V1.0 release

Posted: Thu Nov 03, 2011 9:32 am
by naru1305
awsome and thx for the odf :D