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Munge errors after munging side
Posted: Sun May 04, 2008 12:49 am
by Testakleez
well, i have been trying to munge my side and it keeps coming out like this:
I have tried everything from manual cleaning and pressing clean with everything selected!
then i have tried to create other worlds and munging but it still doesnt work.
but the thing is the map will run sans the new characters.
and heres my bfront2.log:
Re: Aargh My Dreams Crushed!!!
Posted: Sun May 04, 2008 5:04 am
by MandeRek
Your unit's REQs files are wrong.. Post one please so we can help you (the class REQ, not the lvl REQ)
Re: Aargh My Dreams Crushed!!!
Posted: Sun May 04, 2008 7:53 am
by Teancum
MandeRek wrote:Your unit's REQs files are wrong..
Wrong. That error shows up for one of a few reasons.
1-You stopped a munge. If that's the case look at the "How to do a manual clean sticky" and re munge, but don't stop it. NEVER stop a munge, no matter how long it takes.
2-The model itself is corrupt. This happens more often than you might think.
Re: Aargh My Dreams Crushed!!!
Posted: Sun May 04, 2008 8:13 am
by MandeRek
With this kinda errors, expecting brackets, i mostly made a mistake calling out the side in the lua, or i screwed up the REQ, that's why i said that
Why did they make a stop button anyway

Re: Aargh My Dreams Crushed!!!
Posted: Sun May 04, 2008 9:26 am
by Testakleez
yep i already tried to do a manual clean and this still happened. one time my computer hung up during a munge, so i just started a new map.
im not so quite sure which one is my class req but here it is:
and
Re: Aargh My Dreams Crushed!!!
Posted: Sun May 04, 2008 10:13 am
by RepSharpshooter
Ok ok, the req's look fine to me at first glance (make sure you've added those classes to the side req as well).
The reason you'd get a missing bracket error in a req, is that it can't munge whatever the req is for. Notice it says:
Code: Select all
ERROR[levelpack req\rep_hero_quinlan.req]:Expecting bracket, but none was found.
File : munged\pc\rep_hero_quinlan.config.req(1)...
Which means your config (ODF) has an error in it. It can't munge the odf, so the rep_hero_quinlan.config.req file in the build/sides/(what is your side id for this unit?)/munged/pc just probably says UCFT and nothing else (therefore missing the bracket which would appear in normal reqs). This will happen when mshs are screwed up too, but it specifically points to the ODF this time.
So, I'd reccomend looking at the odf one more time if nothing else works.
Re: Aargh My Dreams Crushed!!!
Posted: Sun May 04, 2008 10:30 am
by Testakleez
hmm well this happened when i tried to change the animation of quinlan. ummm... when you specify the geometry name does it automatically specify the animation name? and heres the beginning of the odf:
in AnimationName does the declaration have to be rep_hero_quinlan or as is? i named the animations quinlan.zaf etc.
Re: Aargh My Dreams Crushed!!!
Posted: Sun May 04, 2008 11:49 am
by Teancum
Testakleez wrote:one time my computer hung up during a munge
It's not hanging, it's busy. Sometimes it takes hours to munge characters if they're not optimized.
Re: Aargh My Dreams Crushed!!!
Posted: Sun May 04, 2008 12:22 pm
by RepSharpshooter
Testakleez wrote:hmm well this happened when i tried to change the animation of quinlan. ummm... when you specify the geometry name does it automatically specify the animation name? and heres the beginning of the odf:
in AnimationName does the declaration have to be rep_hero_quinlan or as is? i named the animations quinlan.zaf etc.
You would want
The human sabre melee would be for weapons, I think.
Re: Aargh My Dreams Crushed!!!
Posted: Sun May 04, 2008 1:49 pm
by Testakleez
ok well i fixed quinlans problem, but i cannot figure out what is wrong with rep_hero_asharad.
you said that the model is corrupt, so i replaced all of the .msh files with the originals. and it still didnt work. what to do now?
Re: Aargh My Dreams Crushed!!!
Posted: Sun May 04, 2008 3:09 pm
by Teancum
Testakleez wrote:one time my computer hung up during a munge
It's not hanging, it's busy. Sometimes it takes hours to munge characters if they're not optimized.
Re: Aargh My Dreams Crushed!!!
Posted: Sun May 04, 2008 3:39 pm
by Testakleez
yeah, but after that happened i just started a new map