I would animate some gunships crashing after you accomplish the first mission, to establish reason for the second.
Re: Aldura Campaign
Posted: Wed May 14, 2008 7:00 pm
by Eggman
Stuff from last few edits:
Hidden/Spoiler:
[quote]Grev wrote:
I would animate some gunships crashing after you accomplish the first mission, to establish reason for the second.[/quote]
I'm going to be stubborn on that one and say no, in large part due to practicality. The only way I can think of doing that would be to animate a normal gunship model heading towards the ground, and upon reaching the ground killing that object and spawning the crashed gunship model. That would end up looking really choppy and poorly done no matter how much time I spent on it. Also, I've actually been thinking of removing the crashed gunship objective anyway because it doesn't flow very well with the pacing of the mission. I'll see what happens with it, but no matter what I don't think I'll go through with what you're talking about.
Edit: I decided the beach was too large, so I shortened it up a bit and removed the gunship, and that means the objective will go too next time I open up the script. To make the beach a bit more interesting, I'm probably going to add mines to it. There won't be a huge amount because of the object limit (which is really getting annoying ), but it should be enough to give the player a bit of a surprise. As for sides, Pahricida's DC-15 model has replaced the shipped model.
I wanted to take a bit of a break from this map for a day or two just to keep from getting too bored or frustrated with it, so I've been spending most of today working on a different map from the series, the space map I mentioned a page or two back. It's gone pretty well so far; I'm using Wazmol's Acclamator models with the hangars and V-19 fighters from the Conversion Pack for the Republic, and the CIS will have at least one droid control core ship and maybe a few frigates. Anyway, I think I'll get back to the main map within a day or two.
Hidden/Spoiler:
----Important Announcement----
I've decided to take this series in a new direction. In the story for the series I posted a few pages back, I said that this map takes place towards the end of the campaign and I would document the story from this point onward. A few days ago I decided that I wanted to expand the scope of the project, so I'm now going to document the story from the very beginning, starting with the space map I mentioned earlier, then doing a few more maps until I work my way back up to this one and proceed with the last few maps as I had initially planned. As of right now, I'm wrapping up the last things for a beta version of this map, which will function both as a testing ground for the eventual full release of this map and as a preview of sorts for the series as a whole. I'm making it a public beta, so look for a thread in the released maps section over the next several days.
Aldura: Orbital Assault
Work has progressed on this map to the point that I'm willing to show a few screens:
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As this project expands to contain more maps, I'm hoping to find some way to keep things organized in a single place in order to make it easier to find information about each individual map. I'd wanted to use the first post of the topic for that purpose, but since it's long lost and unlikely to come back anytime soon I'll need to find a different way. I think I'll just end up finding a different post part way down the first page, should be easy enough to find.
Re: Aldura Campaign
Posted: Wed May 14, 2008 9:15 pm
by Grev
Wow.... THIS IS WAY COOL!!!!
Very good job, but the stars in that sky look... odd. I would give it a more space endor sky feel. Oh, and I would also edit the planet in the sky to make it look more alduraish. From what I know its got beaches, rolling plains, gray sand, and the current planet looks like..... Forest.
Nice job anyways!
I would also add more flyers, since I only saw two kinds in the pics. But I would also reccomend not adding the jedi starfighter. First of all, you have no jedi. Clones didn't use them, and arcs were the dogfighting ships.
Re: Aldura Campaign
Posted: Wed May 14, 2008 10:05 pm
by JPI Dictator4life
Very good! I cant wait to play that!
Re: Aldura Campaign
Posted: Wed May 14, 2008 11:32 pm
by Maveritchell
Change that default planet. The Kashyyyk planet or maybe a retextured Hoth or something might look better. And are you using the Trade Federation cruiser with the hangar cutouts that AceM made? That could be really fun if you wanted to make some kind of interior stuff, because it's got a rather large inside.
Re: Aldura Campaign
Posted: Thu May 15, 2008 3:56 pm
by Eggman
The planet in the background is mostly just a placeholder. I am hoping to find one that better suits the description I gave of the planet, whether by just using a different one from the assets or reskinning one. As for flyers, the V-19s and the Vulture droids are the only types I'm using right now. I'm going to keep it to the types of fighters seen in the first few months of the war. I've actually considered creating a Jedi hero for the series, so if that happens I am going to add in an Ep2 Jedi starfighter, but I'll make sure I put something in place so that it's only usable by the Jedi.
The Trade Federation cruiser is indeed by AceMastermind (scaled up a few times), but with the size the map needs to be on to fit my image of the way the combat will work, the ships need to be fairly far apart, which means that the CIS cruiser would be outside the boundaries in which the CIS could spawn and not die instantly. Because of that, there won't be anything, or at least not very much, added to the interior. As for the spawning of CIS units, I've just added auto-piloted droid starfighters in place of spawned vehicles and pilots. That might cause some problems with making a true assault mode, since you wouldn't be able to play as the CIS, but as long as I can figure out how to make the self-piloted vehicles respawn once killed, campaign mode will be fine, which is my main concern. For assault mode, I could possibly take a look at the idea of forcing players on the CIS side into vehicles (I haven't really looked at how to do that very closely though, and last I heard nobody had really gotten it to work perfectly).
Re: Aldura Campaign
Posted: Thu May 15, 2008 4:54 pm
by RevanSithLord
Question, can the V-19's laser color be made to be blue? The really only color I saw of it in SW:CW was blue. I've never seen it anywhere else that fired green. This also goes for the Delta-7. I only saw it fire blue in the Starfighter series. Not that it matters, I just think it looks cooler that way. lol Looks great, by the way.
Re: Aldura Campaign
Posted: Thu May 15, 2008 5:15 pm
by elfie
Superb map. Most have taken forever to get it looking like it is. Can't wait to download it!
Re: Aldura Campaign
Posted: Thu May 15, 2008 5:28 pm
by Eggman
RevanSithLord wrote:Question, can the V-19's laser color be made to be blue? The really only color I saw of it in SW:CW was blue. I've never seen it anywhere else that fired green. This also goes for the Delta-7. I only saw it fire blue in the Starfighter series. Not that it matters, I just think it looks cooler that way. lol Looks great, by the way.
Sure, I wasn't really sure what color their lasers were, so I just left them as green for the time being.
AceMastermind was kind enough to offer to delete the first few posts in the topic so that one of my posts would be at the top of the page, so I'm in the process of making it into a holding place for story info, new screenshots, announcements, and an index for where to find information about each map. What I'll do for updates to the series is continue making new posts at the end of the topic with all the detailed information and provide a more general synopsis of the update or a link to the update in the first post.
Re: Aldura Campaign
Posted: Thu May 15, 2008 5:37 pm
by Aman/Pinguin
Eggman wrote:
AceMastermind was kind enough to offer to delete the first few posts in the topic so that one of my posts would be at the top of the page, so I'm in the process of making it into a holding place for story info, new screenshots, announcements, and an index for where to find information about each map. What I'll do for updates to the series is continue making new posts at the end of the topic with all the detailed information and provide a more general synopsis of the update or a link to the update in the first post.
I would rename the title of the post so its not named "Re: Aldura Campaign"
Re: Aldura Campaign
Posted: Fri May 16, 2008 12:58 pm
by RevanSithLord
Cool, Eggman. As I said, it isn't too important, just thought I'd share with you what I thought.
Now the ETA-2's, ARC-170's, and V-wings all fired green, but you're not in the later parts of the war. lol Also, are the Acclamators going to have like turrets on them and stuff? If so, they should also fire blue.
Also, what are you going to do in terms of secondary fire for the V-19 Torrents? Are they going to be the hellfire blue missiles we saw in the cartoon? Er, actually I forgot what exact type missiles they fired, but they had blue trails and of course, this being SW, they were lock-on. (Lol. I observe too much, huh?) I'd also much love to see if one of your maps that go into the later portions of the war, if another one is in space, there'd be things like flak turrets against the fighters. That'd be awesome, but anyways. These types of missiles I mentioned also apply to the Vulture Droids in your map. So that'd take care of balancing for the main Zero-G superiority fighters. I also hadn't seen too many maps with Scarab fighters, but eh.
Anyways, yeah, just sharing my thoughts with you on this and any other person who may think otherwise.
Re: Aldura Campaign
Posted: Fri May 16, 2008 8:34 pm
by Eggman
Acclamators will have turrets, but I haven't put them on yet. As for secondary fire, the V-19s have the missles from the Trifighter in the shipped game, which seem to match perfectly with the description given of their secondaries in the sources I looked at. If I give the Vulture droids a secondary weapon, I'll probably give them the same thing.
Re: Aldura Campaign
Posted: Fri May 16, 2008 11:54 pm
by RevanSithLord
Just as I was suggesting. Bravo, Eggman. Dang, I really need to get back into modding. lol. And I wish NullCommando would push forward the unlock date on that mappack thread of ours, because I want to continue on my Dantooine and post pictures.
But anyways, nice work again, Eggman. Can't wait for this. I love flying V-19's. I love flying Republic fighters, because it actually makes me feel like I am a Republic pilot or officer fighting the massive Clone Wars that is consuming the galaxy. Makes me feel integrated into the SW galaxy and I feel like I am a part of something big. lol
Re: Aldura Campaign
Posted: Sat May 17, 2008 12:02 am
by Sky_216
Wow Eggman...that's all I can say...
Re: Aldura Campaign
Posted: Sun Jun 08, 2008 3:24 pm
by Eggman
Update
I've finally gotten something I can consider work done on this over the last couple of days. Due to size contraints and a few other limitations, the ship layout for the CIS has completely changed. The core ship will no longer be a focus in the map; instead, it's just in the background, with a sizeable wall of Munificent and Recusant frigates in front of it. Most of the CIS frigates have turrets on them, and two of the Acclamators (out of an eventual five or six) do so far. I'm probably only going to place turrets on two more of the Acclamators, since the others will most likely just be in the background away from combat.
Also, I worked out the problem with the droid starfighter texture and decided to take away their missles because they had a nasty habit of launching huge, unavoidable volleys of them at the player, which didn't make the map much fun. With that change, their main advantage is in numbers now, so things are pretty even between sides.
Hidden/Spoiler:
I still need to add in some more CIS ships in the background to make the blockade larger and work out how I want the Republic ships positioned. I should be able to get that out of the way pretty quickly, so I may be able to update with some more screens later today, maybe tomorrow if I get sidetracked.
Re: Aldura Campaign (Update)
Posted: Sun Jun 08, 2008 3:35 pm
by Grev
Great job man! Could you direct me to the CIS ships that you ahve that dont come with the assets? I believe that they are Dragonums, but Im not sure.
Re: Aldura Campaign (Update)
Posted: Sun Jun 08, 2008 4:15 pm
by JPI Dictator4life
WHOA!!! LOVE the cis ship model. Keep up the good work.
Re: Aldura Campaign (Update)
Posted: Sun Jun 08, 2008 4:28 pm
by Fingerfood
Grev wrote:Great job man! Could you direct me to the CIS ships that you ahve that dont come with the assets? I believe that they are Dragonums, but Im not sure.
The only real models we have of new CW capital ships are from Dragonum, EvilleJedi, or psych0fred (although EJ's might still need conversion and psych0fred's aren't released in full).
Semi-update:
I've gotten started on the scripting for campaign mode. I'm not really sure what I want to do with it though; right now there's only three objectives I can really think of, so I'll need to be creative and think of some more stuff to add. I'm also having trouble getting the Republic AI to spawn.
I've also been doing some occassional work in ZE for the next map after this, and it's coming together pretty well.
Update (6/13)
I think I have the objectives laid out pretty much the way I want them. Although there's only four of them, the second one generally takes long enough to complete that the mission should still have some decent length to it. I transitioned to using self-piloted flyers for both the Republic and the CIS. This way I don't need to worry about figuring out what was keeping the Republic units from spawning in campaign mode, and it also balances things out in assault mode. The CIS originally had a huge advantage because it scored 3 points for every kill, 2 for the pilot and 1 for the vehicle, while the Republic only scored 1 point since the CIS only had vehicles, no pilots. Now, both sides recieve the same number of points per kill.
Some screens:
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As you can see in those screens, the droid starfighters are forming up into squadrons very nicely. The V-19s are another matter though. I occassionally see a pair flying around in a proper formation, but most of the time they just line up one behind the other, only a few feet apart.