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Posted: Fri Jan 19, 2007 11:01 pm
by squipple
I FINALLY figured out what was crashing hunt mode. The req in the common/mission folder was requesting intro movies, and that was making multiplayer crash. WHEW! That was a rough one.

So, I'll be testing quite a bit tonight and tomorrow and will likely have a final release for you all this weekend! 8)

Posted: Fri Jan 19, 2007 11:10 pm
by Elmo
cool can't wait... this and Rends Mos eisly ... will definately keep me busy :P

Pulch is right about the armor and so is Schizo about the landing craft :P

Posted: Sat Jan 20, 2007 1:55 am
by Protector_Pulch
Elmo is addressing a very interesting point...when people have to decide: "Shall I download Nelvaan: Villagle or Rends' Mos Eisley?", they'll likely decided to have Mos Eisley, because it's simply a much bigger project (compared to your one). So I'd recommend that you postpone your release to next weekend, when the "Mos Eisley" hype is hopefully over yet. You could use the time till next weekend to produce some teaser for your map or to begin a new project. It's your choice.

Posted: Sat Jan 20, 2007 2:19 am
by squipple
I know it sounds crazy, but I'd like to think we live in a world where you could download BOTH! *gasp!* :shock:

Posted: Sat Jan 20, 2007 2:21 am
by Protector_Pulch
But one can't play both maps at once, while two downloads at once slow down each other. And the Rends-o-natics simply hate waiting.

Posted: Sat Jan 20, 2007 1:38 pm
by Epena
Your....point? If somebody plays Rends' map alone for an entire week, that would be pretty sad.

Posted: Sat Jan 20, 2007 2:04 pm
by Elmo
Epena wrote:Your....point? If somebody plays Rends' map alone for an entire week, that would be pretty sad.
*nods* I think releasing Nelvaan this weekand would be better... :P

Posted: Sat Jan 20, 2007 2:46 pm
by JabbaLovesLava
I would ratehr play Nelvaan, mainly because it's a completly new map. Rend's is new too, but it still IS tatooine...

Posted: Sat Jan 20, 2007 6:16 pm
by squipple
Check first post for a final. Mods, please move this topic to the Released Maps/Mods forum.
Enjoy!

Posted: Sat Jan 20, 2007 6:27 pm
by trainmaster611
Sweetness! :D

[EDIT]: Hold on a sec... :?

Image

Posted: Sat Jan 20, 2007 7:48 pm
by squipple
What the heck is that? It's not NELFinal.zip

Posted: Sat Jan 20, 2007 8:21 pm
by trainmaster611
WOw I wonder how that got there :? I downloaded it again and it works this time! :P

Posted: Sun Jan 21, 2007 1:11 am
by Epena
LOL. Nice one...

You really gotta wonder how the heck that happens. And what's in those text files! :O

Downloading now, I love this map. Was the 'shortcut' 'taken care of' or did you leave it?

Posted: Sun Jan 21, 2007 6:27 am
by Moonwolf=SotG=
wicked! looks really cool, i loove snow (only that must wait till it starts to freeze here)
Dlin now

Posted: Sun Jan 21, 2007 3:24 pm
by trainmaster611
Ok, I played this map and I have to say this is one of the most professionally made mods ever done :shock:

I do have a couple of suggestions:

1)Make Nelvaans more aggresive

2)Give the Nelvaans more ammo (espcially for hunt)

3)Retexture those mats and masks and tables, etc. They don't blend in with the buildings very well. They just don't have an shadows or any depth to them :?

Posted: Sun Jan 21, 2007 7:37 pm
by squipple
Thanks for the praise.
Your suggestions should've been made when I had the beta out, it was out for a long time. This is a final version. Nothing will be changed.
But, regardless, here's responses.

1. Do you got a way to make em more agressive? Nothing I tried worked. I tried adjusting setTeamAgressiveness with no result.
2. I did much testing and determined it was pretty even in hunt with the amount of ammo you have, plus you have health/ammo refills. Just get better at throwing spears :)
3. the masks, rugs, and tapestries were made with direct reference to the Clone Wars cartoons. Compare for yourself.

Posted: Mon Jan 22, 2007 1:47 pm
by Insaniac
Great map. Visually, the map is fantastic. The modeling and skinning work is superb, with absolutely no flaws. You stayed very true to the source material, too, which is awesome (nice job with the items and such from the cartoon). I really like the new Jedi, also, and Force Heat was a very cool idea that worked out great. My only gripe would be the fact that Force Heat doesn't seem to do much to the other heroes in Assault mode. Not too big a deal, though. On the whole, one of the best and most "professional" of the many maps I've played. Definitely a favorite.

Posted: Mon Jan 22, 2007 3:39 pm
by Yocki

Posted: Mon Jan 22, 2007 5:46 pm
by squipple
Insaniac, you're right about force heat. It originally was much more powerful (eliminated anyone around you) and got changed somehow. It was something that was overlooked. Oh well. :)

Posted: Mon Jan 22, 2007 7:46 pm
by trainmaster611
3. No I meant the texturing wasn't very good :?

Oh and you gotta submit this to SW Filefront :wink: