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Re: Halo Based Maps WIP

Posted: Mon Nov 10, 2008 6:46 pm
by NullCommando
Well, the only Spartan Armor in canon terms was Military Green. But since this is mostly, I'm guessing, for Multiplayer, Red vs. Blue should fit very nicely, and maybe some way to randomize the color of the spartans each time you play.

Re: Halo Based Maps WIP

Posted: Mon Nov 10, 2008 8:25 pm
by VF501
If he wants I can setup the Spartan Model to use Override Textures pretty easily, then export it for him. Just a quick 5-6 min job.

Re: Halo Based Maps WIP

Posted: Mon Nov 10, 2008 8:28 pm
by Ping
Wow, looks good :thumbs: I've only played the first Halo game, so I don't know a few of the things in this topic, but once again, looks great

Offtopic: My 100th post

Re: Halo Based Maps WIP

Posted: Mon Nov 10, 2008 10:01 pm
by Fluffy_the_ic
What Null said. Although, there a few characters to leave out, such as Doc. Although, you could prolly put Doc in as the Medical Droids... That'd pwn.

Re: Halo Based Maps WIP

Posted: Tue Nov 11, 2008 6:07 am
by Silas
That would be kinda neat to see the characters in rvb as playable characters in this. I vote for an rvb mode somehwere in one of these maps.

Re: Halo Based Maps WIP

Posted: Tue Nov 18, 2008 9:39 pm
by Culvar
Culvar wrote: Hero assault is RVB assault BTW
Yep :P

EDIT: Could anyone with any player model knowledge help out? The spartan's upper-arm plates are over-enlarged ingame, I figure it might be weighting issues. Can't open the tutorial doc though to be able to learn how to fix weights.

Re: Halo Based Maps WIP

Posted: Tue Nov 18, 2008 9:55 pm
by AceMastermind
Launch XSI press F1 and search for weights
or go:
Start>All Programs>Softimage Products>XSI [version]>Documentation>XSI Guides
or search the online XSI docs:
http://softimage.wiki.avid.com/xsidocs/hh_start.htm
^This is also linked to from here:
http://www.gametoast.com/forums/viewtop ... 36&t=14465

You'll find everything you need to know.

Re: Halo Based Maps WIP

Posted: Thu Nov 20, 2008 11:53 pm
by computergeek
Sorry for the bump but
1st. Look's great
2nd. I am almost done with an SMG model (All I have to do is texture it, don't worry YJJ is helping =D)
I figured that this would help you out in your map

Re: Halo Based Maps WIP

Posted: Sun Nov 23, 2008 3:41 pm
by Culvar
*From Hypori topic*:
Not near as good as the unit if it would work right, but........
http://www.flickr.com/photos/jettrooper/3053875160/

Re: Halo Based Maps WIP

Posted: Sun Nov 23, 2008 5:20 pm
by Silas
it's great, except for the visor. It just seems...blank. Other than that, it's awesome. Can't wait for the first map to be released with Spartans in it

Re: Halo Based Maps WIP

Posted: Sun Nov 23, 2008 5:23 pm
by Nova Hawk
Yeah, it does look good for the first Spartan model I've ever seen. But I agree, the visor does need a bit more detail.

Re: Halo Based Maps WIP

Posted: Sun Nov 23, 2008 11:06 pm
by Fluffy_the_ic
Hah, you should do different RvB hero assaults. CW is blood gulch, GCW is rconstruction. Add me to your XFire for more details.

Re: Halo Based Maps WIP

Posted: Mon Nov 24, 2008 8:25 pm
by theITfactor
Personally I think it would be funny if you included a hidden Arby n' the Chief reference somewhere :wink:

Re: Halo Based Maps WIP

Posted: Mon Nov 24, 2008 9:09 pm
by Grev
theITfactor wrote:Personally I think it would be funny if you included a hidden Arby n' the Chief reference somewhere :wink:
Seriously? Most of DigitalPh33rs work is seriously dragged out, while rooster teeth was able to keep it fresh for many many years. It'd be funny if we kept Arby 'n Chief out!

You know what'd be great for a side setup?
Red:
Sarge
Grif
Simmons

Blue:
Church
Tex
Tucker

Locals:
Doc: heals People

Local Team # 2:
Caboose: Kills everyone
Wyoming: Kills everyone in a smart way
Vic: Area effect buff called talk... Big damage!

Re: Halo Based Maps WIP

Posted: Mon Nov 24, 2008 9:31 pm
by Culvar
theITfactor wrote:Personally I think it would be funny if you included a hidden Arby n' the Chief reference somewhere :wink:
Don't know anything about that machinma, might put a Spriggs reference in(lol)

Sides(RVB Assault|only has main weapons put down, most have magnum(halo3) and frags):
Blue:
Church}Sniper Rifle(Inaccurate)
Tucker}Sword|key
Tex}Cloak,Battle Rifle,Plasma Grenades
Caboose}Assault Rifle
Andy}Explode
Sister}Magnum(halo1, AKA 3 shot kill)
(Possibly Sheila)

Red:
Sarge}Shotgun
Grif}Low ammo Assault Rifle(Season 1 ref,"I was supposed to bring ammo?")
Simmons}Battle Rifle
Donut}Assault Rifle, Plasma Grenades

PUURE EVIL!(:P):
O'Malley|Doc(Some missions only)
O'Malley}(only on Hang Em' High If I make that level :P)} Sniper
Lopez}Secret :P
Drone}(slow)Plasma Rifle
Zealot(red)}uhh........flag?
Wyoming}Sniper

Special:
Doc} on Blue some missions, medical droid some, and O'malley on others)

Re: Halo Based Maps WIP

Posted: Mon Nov 24, 2008 10:15 pm
by Silas
alls you can say is LOL. I cant wait for this to be released man. I had to laugh when i saw "inaccurate sniper rifle, sword/key, Andy's weapon, the zealot Flag, and Grif's low ammo. This is gonna be one kick-butt map(s)

Church needs an inaccurate rocket launcher too though :D

Re: Halo Based Maps WIP

Posted: Mon Nov 24, 2008 10:51 pm
by Nova Hawk
Lol, this is gonna be awesome! Even though I have only watched one episode of the Red vs Blue, I think it's great.

Re: Halo Based Maps WIP

Posted: Tue Nov 25, 2008 7:31 pm
by Fluffy_the_ic
No Crunchbite or Meta? :cry: I mean, I personally don't like the Meta, but he's a cool concept, and then Crunchbite is an Elite, hence the total awesomeness of him.

Re: Halo Based Maps WIP

Posted: Wed Nov 26, 2008 7:07 am
by Silas
i think the idea was to stay with halo 1/2, meaning the first 100 episodes. Idk, it's up to culvar ( the Meta as a playable character would br great though).

As another primary weapon, Tex should have Jimmy's skull (this doesn't seem physically possible!)

Re: Halo Based Maps WIP

Posted: Thu Nov 27, 2008 4:54 pm
by Culvar
Better quality image:
Image

I'll be releasing an early version to the public soon.Like a demo.
The only level included will be Blood Gulch.(not yet complete) It doesn't have proper bases, any vehicles, RVB mode, capture the flag,or even all of the unit classes(unless I get alot of free time this week) Blood Gulch itself is still an early beta.

Here's a list of what will be in it(so far):
Blood Gulch Map(See page 1)

Units:

Red:
Spartan Mark V(Battle Rifle, Magnum, Nades(thermal for now)

Blue:
Same as red



What I hope Blood Gulch will Have:
Several Spartan Units with human and covanent weapons(Halo 1)
Vehicles(Ghost,Hog,Scorpion,Banshee)
RVB mode
Marines(getting a good one from sketchup to turn into player model)
Capture the Flag
Proper bases(can't find any NOT stolen from halo :cry: )
ODST?