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Unit as prop questions [Solved]

Posted: Sat Apr 02, 2016 7:20 pm
by Oceans14
I have a few questions about using a unit model as a static prop. First, I'm confused on whether (and if yes, why?) animations are required. For example, units from the universal dead unit pack are static, but still have animations. Second, what is the process for posing a unit-prop? I went into XSI and rotated the bones of a unit until it was in a sitting position, but after export it was still in the DaVinci pose. I also tried setting "current frame as basepose" with no luck. What am I missing here?

Re: Unit as prop questions

Posted: Sat Apr 02, 2016 9:39 pm
by AceMastermind
A static prop doesn't need animations or a skeleton, this was discussed in a similar topic some time ago:
viewtopic.php?f=36&t=32027#p518890

1. Pose the skeleton
2. Freeze the mesh
3. Export the mesh

Re: Unit as prop questions

Posted: Sun Apr 03, 2016 5:28 am
by Anakin
You can even place the units ingame using the dispenser tool XD First i wanted to create a way to make a dynamic placeable CP. But the units were all static. So you can make a interior decorator class placing dead units ingame :funny2:

Re: Unit as prop questions

Posted: Sun Apr 03, 2016 1:35 pm
by Oceans14
Got it, thank you. I had some trouble at first because I thought you meant freeze all transforms instead of the operator stack, but it makes sense now :thumbs: