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Ironsights Trouble

Posted: Mon May 31, 2010 5:04 pm
by KnightsFan
I've been trying to make a WW2 map for a while, so, obviously, I need ironsights. The method I'm using is
to basically have a weapon icon aligned in just the right spot, but it has a few problems.
- My muzzleflash effect plays in the same spot as normal first-person, not from the barrel
- I have to use the ReticuleInAimingOnly = 1, so I can't figure out how to have a reticule other then some custom one, which lacks ammo counter, hit indicator, etc
- It takes a while to position the model, and it changes place depending on the screen's aspect ratio

Is there a way to make ironsights anyone can suggest that would solve any of these?

Re: Ironsights Trouble

Posted: Mon May 31, 2010 6:47 pm
by myers73
create a custom scope texture, some people tried it a few months ago, put a ton of work into it, but nothing ever came of it.

Re: Ironsights Trouble

Posted: Mon May 31, 2010 7:03 pm
by KnightsFan
I did look at that topic, but wasn't smart enough to really follow it... So I'd have to re-UV the scope model to make it not wrap? Which model is that?

Re: Ironsights Trouble

Posted: Mon May 31, 2010 10:42 pm
by Fiodis
myers73 wrote:create a custom scope texture, some people tried it a few months ago, put a ton of work into it, but nothing ever came of it.
I took it as far as that topic went and a tiny bit further, but I was unable to change the mesh used for the scope from the stock one. It's probably hardcoded.

Re: Ironsights Trouble

Posted: Tue Jun 01, 2010 3:15 pm
by KnightsFan
So I'm guessing that I won't find a better way anytime soon. Oh well, at least I've got something...
Thanks anyway.