Turrets

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modmaster13
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Turrets

Post by modmaster13 »

Hey what's up?

I am working on my Naboo Theed conversion, and the turrets aren't ingame, even though I add the tur_bldg_laser part to my LUA. How could I make them ingame?
AQT
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Re: Turrets

Post by AQT »

Check the SetMemoryPool value for MountedTurrets; make sure it is high enough. By the way, the SWBF1 version of Naboo: Theed doesn't use turrets loaded from tur.lvl, but rather, they are part of the world itself like most SWBF1 maps.
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Re: Turrets

Post by modmaster13 »

How is this? (I just edited the default LUA's)
Hidden/Spoiler:
SetMemoryPoolSize("MountedTurret", 32)
AQT
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Re: Turrets

Post by AQT »

My mistake, it's actually MountedTurret, so you're right. Did your turrets show up? You should always test things out first before reporting back.
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Re: Turrets

Post by modmaster13 »

AQT wrote:My mistake, it's actually MountedTurret, so you're right. Did your turrets show up? You should always test things out first before reporting back.
No.
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Re: Turrets

Post by AQT »

I'm assuming that's a blatant "no" for turrets not showing up? If so, are there even any turrets placed on the map in ZE? What does the error log have to say, if anthing, about missing turrets? If you actually are loading the turrets from the tur.lvl side, make sure that they are the right ones.
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Re: Turrets

Post by modmaster13 »

They were the com_weap_gunturret.odf turrets. They were already placed in the conversion. :maulsaber:
AQT
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Re: Turrets

Post by AQT »

Please clam down. And what about the error log? Alternatively, you can just open up the .lyr file in Notepad where the turrets are all placed and replace all instances of com_weap_gunturret with tur_bldg_laser. Then, you can load the tur_bldg_laser from the stock tur.lvl in your LUA's.
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Re: Turrets

Post by modmaster13 »

It hurts my eyes to read it. I don't know where to add it.
Hidden/Spoiler:
Version(3);
SaveType(0);

Camera("camera")
{
Rotation(0.977, 0.138, 0.162, -0.023);
Position(-226.472, 35.414, 99.929);
FieldOfView(55.400);
NearPlane(1.000);
FarPlane(3000.000);
ZoomFactor(1.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(0.000, 0.000, 0.000, 1.000, 0.000, 0.000, 0.000);
Bookmark(-206.087, 11.694, 181.462, -0.250, -0.013, -0.967, 0.049);
}
LightName("RhenVar2_conquest.LGT");
ControllerManager("StandardCtrlMgr");

WorldExtents()
{
Min(0.000000, 0.000000, 0.000000);
Max(0.000000, 0.000000, 0.000000);
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NextSequence(-426981);

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Layer(3);
CaptureRegion("CP5_Capture");
ControlRegion("CP5_Control");
SpawnPath("CP5_SpawnPath");
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VO_Rep_CISCapture("rep_off_com_report_lost_commandpost");
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AllyCount("65536");
SpawnRegion("");
Radius("0.0");
ValueBleed_Alliance("10");
ValueBleed_CIS("10");
ValueBleed_Empire("10");
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ValueBleed_Locals("0");
Value_ATK_Alliance("10");
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Value_DEF_CIS("10");
Value_DEF_Empire("10");
Value_DEF_Republic("10");
Value_DEF_Locals("10");
VO_All_AllCapture("all_off_com_report_captured_commandpost");
VO_All_AllLost("all_off_com_report_lost_commandpost3");
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VO_All_AllSaved("");
VO_All_AllInfo("");
VO_All_ImpCapture("all_off_com_report_lost_commandpost");
VO_All_ImpLost("");
VO_All_ImpInDispute("");
VO_All_ImpSaved("");
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VO_Imp_AllCapture("imp_off_com_report_lost_commandpost");
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VO_Imp_ImpCapture("imp_off_com_report_captured_commandpost");
VO_Imp_ImpLost("imp_off_com_report_lost_commandpost3");
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VO_Rep_RepCapture("rep_off_com_report_captured_commandpost");
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VO_Rep_CISCapture("rep_off_com_report_lost_commandpost");
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VO_Rep_CISInfo("");
VO_CIS_RepCapture("cis_off_com_report_lost_commandpost");
VO_CIS_RepLost("");
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VO_CIS_CISCapture("cis_off_com_chatter_goodjob2");
VO_CIS_CISLost("cis_off_com_report_lost_commandpost3");
VO_CIS_CISInDispute("");
VO_CIS_CISSaved("");
VO_CIS_CISInfo("");
SoldierBan("");
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SmallBan("");
MediumBan("");
HugeBan("");
FlyerBan("");
AISpawnWeight("");
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HUDIndexDisplay("1");
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ChildRotation(1.000, 0.000, 0.000, 0.000);
ChildPosition(-268.000, 11.970, 132.000);
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Label("CP2");
Layer(3);
CaptureRegion("CP2_Capture");
ControlRegion("CP2_Control");
SpawnPath("CP2_SpawnPath");
TurretPath("");
AllyPath("");
AllyCount("65536");
SpawnRegion("");
Radius("0.0");
ValueBleed_Alliance("10");
ValueBleed_CIS("10");
ValueBleed_Empire("10");
ValueBleed_Republic("10");
ValueBleed_Neutral("0");
ValueBleed_Locals("0");
Value_ATK_Alliance("10");
Value_ATK_CIS("10");
Value_ATK_Empire("10");
Value_ATK_Republic("10");
Value_ATK_Locals("10");
Value_DEF_Alliance("20");
Value_DEF_CIS("20");
Value_DEF_Empire("20");
Value_DEF_Republic("20");
Value_DEF_Locals("10");
VO_All_AllCapture("all_off_com_report_captured_commandpost");
VO_All_AllLost("all_off_com_report_lost_commandpost3");
VO_All_AllInDispute("");
VO_All_AllSaved("");
VO_All_AllInfo("");
VO_All_ImpCapture("all_off_com_report_lost_commandpost");
VO_All_ImpLost("");
VO_All_ImpInDispute("");
VO_All_ImpSaved("");
VO_All_ImpInfo("");
VO_Imp_AllCapture("imp_off_com_report_lost_commandpost");
VO_Imp_AllLost("");
VO_Imp_AllInDispute("");
VO_Imp_AllSaved("");
VO_Imp_AllInfo("");
VO_Imp_ImpCapture("imp_off_com_report_captured_commandpost");
VO_Imp_ImpLost("imp_off_com_report_lost_commandpost3");
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VO_Imp_ImpSaved("");
VO_Imp_ImpInfo("");
VO_Rep_RepCapture("rep_off_com_report_captured_commandpost");
VO_Rep_RepLost("rep_off_com_report_lost_commandpost3");
VO_Rep_RepInDispute("");
VO_Rep_RepSaved("");
VO_Rep_RepInfo("");
VO_Rep_CISCapture("rep_off_com_report_lost_commandpost");
VO_Rep_CISLost("");
VO_Rep_CISInDispute("");
VO_Rep_CISSaved("");
VO_Rep_CISInfo("");
VO_CIS_RepCapture("cis_off_com_report_lost_commandpost");
VO_CIS_RepLost("");
VO_CIS_RepInDispute("");
VO_CIS_RepSaved("");
VO_CIS_RepInfo("");
VO_CIS_CISCapture("cis_off_com_chatter_goodjob2");
VO_CIS_CISLost("cis_off_com_report_lost_commandpost3");
VO_CIS_CISInDispute("");
VO_CIS_CISSaved("");
VO_CIS_CISInfo("");
SoldierBan("");
HoverBan("");
SmallBan("");
MediumBan("");
HugeBan("");
FlyerBan("");
AISpawnWeight("");
HUDIndex("");
HUDIndexDisplay("1");
}

Object("CP3", "com_bldg_controlzone", 2066705836)
{
ChildRotation(1.000, 0.000, 0.000, 0.000);
ChildPosition(-287.575, 0.005, 237.832);
SeqNo(2066705836);
Team(2);
NetworkId(-1);
Label("CP3");
Layer(3);
CaptureRegion("CP3_Capture");
ControlRegion("CP3_Control");
SpawnPath("CP3_SpawnPath");
TurretPath("");
AllyPath("");
AllyCount("65536");
SpawnRegion("");
Radius("0.0");
ValueBleed_Alliance("10");
ValueBleed_CIS("10");
ValueBleed_Empire("10");
ValueBleed_Republic("10");
ValueBleed_Neutral("0");
ValueBleed_Locals("0");
Value_ATK_Alliance("15");
Value_ATK_CIS("15");
Value_ATK_Empire("15");
Value_ATK_Republic("15");
Value_ATK_Locals("10");
Value_DEF_Alliance("10");
Value_DEF_CIS("10");
Value_DEF_Empire("10");
Value_DEF_Republic("10");
Value_DEF_Locals("10");
VO_All_AllCapture("all_off_com_report_captured_commandpost");
VO_All_AllLost("all_off_com_report_lost_commandpost3");
VO_All_AllInDispute("");
VO_All_AllSaved("");
VO_All_AllInfo("");
VO_All_ImpCapture("all_off_com_report_lost_commandpost");
VO_All_ImpLost("");
VO_All_ImpInDispute("");
VO_All_ImpSaved("");
VO_All_ImpInfo("");
VO_Imp_AllCapture("imp_off_com_report_lost_commandpost");
VO_Imp_AllLost("");
VO_Imp_AllInDispute("");
VO_Imp_AllSaved("");
VO_Imp_AllInfo("");
VO_Imp_ImpCapture("imp_off_com_report_captured_commandpost");
VO_Imp_ImpLost("imp_off_com_report_lost_commandpost3");
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VO_Rep_RepCapture("rep_off_com_report_captured_commandpost");
VO_Rep_RepLost("rep_off_com_report_lost_commandpost3");
VO_Rep_RepInDispute("");
VO_Rep_RepSaved("");
VO_Rep_RepInfo("");
VO_Rep_CISCapture("rep_off_com_report_lost_commandpost");
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VO_CIS_RepCapture("cis_off_com_report_lost_commandpost");
VO_CIS_RepLost("");
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Radius("0.0");
ValueBleed_Alliance("10");
ValueBleed_CIS("10");
ValueBleed_Empire("10");
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Value_DEF_Republic("15");
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VO_All_AllCapture("all_off_com_report_captured_commandpost");
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VO_All_ImpCapture("all_off_com_report_lost_commandpost");
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ValueBleed_CIS("10");
ValueBleed_Empire("10");
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Value_ATK_Empire("10");
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Value_ATK_Locals("10");
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Value_DEF_CIS("10");
Value_DEF_Empire("10");
Value_DEF_Republic("10");
Value_DEF_Locals("10");
VO_All_AllCapture("all_off_com_report_captured_commandpost");
VO_All_AllLost("all_off_com_report_lost_commandpost3");
VO_All_AllInDispute("");
VO_All_AllSaved("");
VO_All_AllInfo("");
VO_All_ImpCapture("all_off_com_report_lost_commandpost");
VO_All_ImpLost("");
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VO_Imp_AllCapture("imp_off_com_report_lost_commandpost");
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VO_Imp_ImpCapture("imp_off_com_report_captured_commandpost");
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VO_Rep_RepCapture("rep_off_com_report_captured_commandpost");
VO_Rep_RepLost("rep_off_com_report_lost_commandpost3");
VO_Rep_RepInDispute("");
VO_Rep_RepSaved("");
VO_Rep_RepInfo("");
VO_Rep_CISCapture("rep_off_com_report_lost_commandpost");
VO_Rep_CISLost("");
VO_Rep_CISInDispute("");
VO_Rep_CISSaved("");
VO_Rep_CISInfo("");
VO_CIS_RepCapture("cis_off_com_report_lost_commandpost");
VO_CIS_RepLost("");
VO_CIS_RepInDispute("");
VO_CIS_RepSaved("");
VO_CIS_RepInfo("");
VO_CIS_CISCapture("cis_off_com_chatter_goodjob2");
VO_CIS_CISLost("cis_off_com_report_lost_commandpost3");
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ValueBleed_CIS("10");
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Value_DEF_Republic("20");
Value_DEF_Locals("10");
VO_All_AllCapture("all_off_com_report_captured_commandpost");
VO_All_AllLost("all_off_com_report_lost_commandpost3");
VO_All_AllInDispute("");
VO_All_AllSaved("");
VO_All_AllInfo("");
VO_All_ImpCapture("all_off_com_report_lost_commandpost");
VO_All_ImpLost("");
VO_All_ImpInDispute("");
VO_All_ImpSaved("");
VO_All_ImpInfo("");
VO_Imp_AllCapture("imp_off_com_report_lost_commandpost");
VO_Imp_AllLost("");
VO_Imp_AllInDispute("");
VO_Imp_AllSaved("");
VO_Imp_AllInfo("");
VO_Imp_ImpCapture("imp_off_com_report_captured_commandpost");
VO_Imp_ImpLost("imp_off_com_report_lost_commandpost3");
VO_Imp_ImpInDispute("");
VO_Imp_ImpSaved("");
VO_Imp_ImpInfo("");
VO_Rep_RepCapture("rep_off_com_report_captured_commandpost");
VO_Rep_RepLost("rep_off_com_report_lost_commandpost3");
VO_Rep_RepInDispute("");
VO_Rep_RepSaved("");
VO_Rep_RepInfo("");
VO_Rep_CISCapture("rep_off_com_report_lost_commandpost");
VO_Rep_CISLost("");
VO_Rep_CISInDispute("");
VO_Rep_CISSaved("");
VO_Rep_CISInfo("");
VO_CIS_RepCapture("cis_off_com_report_lost_commandpost");
VO_CIS_RepLost("");
VO_CIS_RepInDispute("");
VO_CIS_RepSaved("");
VO_CIS_RepInfo("");
VO_CIS_CISCapture("cis_off_com_chatter_goodjob2");
VO_CIS_CISLost("cis_off_com_report_lost_commandpost3");
VO_CIS_CISInDispute("");
VO_CIS_CISSaved("");
VO_CIS_CISInfo("");
SoldierBan("");
HoverBan("");
SmallBan("");
MediumBan("");
HugeBan("");
FlyerBan("");
AISpawnWeight("");
HUDIndex("");
HUDIndexDisplay("1");
}
AQT
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Re: Turrets

Post by AQT »

Ctrl + F is your friend. Anyway, that appears to be the wrong layer. What layer, according to ZE, are the turrets in? If it is the base layer, then the file you'd want to open is ***.lyr.
modmaster13
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Games I'm Playing :: COD SWBF
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Re: Turrets

Post by modmaster13 »

AQT wrote:Ctrl + F is your friend. Anyway, that appears to be the wrong layer. What layer, according to ZE, are the turrets in? If it is the base layer, then the file you'd want to open is ***.lyr.
Ok I hit CTR+F. It couldn't find it. I tried renaming com_weap_gunturret to tur_bldg_laser and it didn't change turrets. :?
AQT
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Posts: 4910
Joined: Sat Nov 03, 2007 4:55 pm
Location: SoCal, USA

Re: Turrets

Post by AQT »

Did you even test it in game? You do realize that the main turrets in both SWBF and SWBF2 use the same model, right?
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