Page 2 of 2

RE: Re - newing a small request

Posted: Sat Sep 02, 2006 6:46 am
by Rends
You don´t need XSI for doing this.

In the tree ODF file add under [Properties]

GeometryScale = 2.0

in the msh.option file (if it doesn´t have one create it) add

-scale 2.0

That´s all

Rends

RE: Re - newing a small request

Posted: Sat Sep 02, 2006 7:14 am
by Penguin
that doesn't work well, it dissapears at random camera angles and distances

Re: RE: Re - newing a small request

Posted: Sat Sep 02, 2006 7:49 am
by Rends
Penguin wrote:that doesn't work well, it dissapears at random camera angles and distances
wrong NearScene/Farscenerange settings?

RE: Re: RE: Re - newing a small request

Posted: Sat Sep 02, 2006 11:34 am
by Teancum
Yeah that's an LOD issue.

Posted: Sat Sep 02, 2006 2:05 pm
by RC-1290
I started working on making a new tree, but I'm still trying all sorts of different techniques on making it believable. Give me a few weeks:P

Re: RE: Re - newing a small request

Posted: Sat Sep 02, 2006 2:22 pm
by jangoisbaddest
Teancum wrote:Yeah that's an LOD issue.
See, I tried tweaking those settings, but it still dissappeared. I've studied this problem for a while, and have come to the conclusion that the function that makes things dissappear when you're not looking at them still thinks it's at its normal scale. So when your camera leaves where the normal sized tree would stop, the whole thing dissappears. Anyway, I'm not trying to talk back or anything, but I would appriciate more insight into the matter so that I can correct this issue. Also, when scaled up, sometimes the texture doesn't match up with the geometry of the tree, and it looks funny. It would just be better all around to do it in XSI I think.
Rends wrote:
Penguin wrote:that doesn't work well, it dissapears at random camera angles and distances
wrong NearScene/Farscenerange settings?
I would appreciate a definition of what these settings mean, because I might screw up the map if I don't know what I'm doing :P

RE: Re: RE: Re - newing a small request

Posted: Sat Sep 02, 2006 5:34 pm
by Teancum
Yeah when I say LOD what I mean is that there's an LOD built into the model, and it doesn't get scaled.

Try adding -lodbias 100 to your .option file. It will make the bias more towards the hi-rez model.

RE: Re: RE: Re - newing a small request

Posted: Sat Sep 02, 2006 5:37 pm
by sawyerdk9
Doesn't this also happen with the big Core ship in the geo assests. You'll look at out of the perephrial vision but head on its gone.

Re: RE: Re: RE: Re - newing a small request

Posted: Sat Sep 02, 2006 5:54 pm
by EraOfDesann
sawyerdk9 wrote:Doesn't this also happen with the big Core ship in the geo assests. You'll look at out of the perephrial vision but head on its gone.


Yup. Occasionally it won't have that problem though.

Re: RE: Re: RE: Re - newing a small request

Posted: Sat Sep 02, 2006 8:28 pm
by Penguin
Teancum wrote:Yeah when I say LOD what I mean is that there's an LOD built into the model, and it doesn't get scaled.

Try adding -lodbias 100 to your .option file. It will make the bias more towards the hi-rez model.
i tried that before and it diddn't work

RE: Re: RE: Re: RE: Re - newing a small request

Posted: Sat Sep 02, 2006 8:43 pm
by jangoisbaddest
Crap. Didn't for me, either. Tried both large and small values.

RE: Re: RE: Re: RE: Re - newing a small request

Posted: Sun Sep 03, 2006 11:53 am
by Teancum
You could try adding -lodgroup bigmodel to your .option file. I'm not 100% on how -lodgroup works, but it's worth a try

RE: Re: RE: Re: RE: Re - newing a small request

Posted: Mon Sep 04, 2006 3:21 am
by Penguin
tried that aswell a long time ago and it doesn't work