Cant target with Syth's v-wing!

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666rulerofclones
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Cant target with Syth's v-wing!

Post by 666rulerofclones »

i downloadded syth's assets (not the BFP or BH), and i noticed right away that i could not target anything with the vwing, is there any way to fix this?
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Re: cant target with syth's vwing!

Post by RogueKnight »

Post your .odf?
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666rulerofclones
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Re: cant target with syth's vwing!

Post by 666rulerofclones »

here's my odf:

vwing:
Hidden/Spoiler:
[GameObjectClass]
ClassLabel = "flyer"
GeometryName = "rep_fly_vwing.msh"

[Properties]
LODPriorityMod = "2.5"

VehicleType = "fighter"
FLYERSECTION = "BODY"
HUDModel = "hud_Vwing_shape"
MapTexture = "v-wing_icon"
HealthTexture = "HUD_rep_jedistarfighter_icon"
VehiclePosition = "common.vehiclepositions.pilot"

MapScale = 1.5
MapViewMin = 750
MapViewMax = 750

// PathFollower Attributes
PathFollowerClass = "rep"
PathFollowerClass_CTF = "rep_flag"
PathFollowerBranchPaths = "6"
PathFollowerBranchMaxAngle = "60"
PathFollowerMinBranchDist = "190.0"
PathFollowerBranchRange = "1500"

SquadronFormation = "five-form"
SquadronFormation = "eschleft-form"
//-----------------------------------

GeometryName = "rep_fly_vwing"
AnimationName = "rep_fly_vwing"
FirstPerson = "REP\repjedfi;rep_1st_cockpit_jedistarfighter"
//ForceMode = "1"

CollisionThreshold = "5"
SquadronFormation = "five-form"
SquadronFormation = "eschleft-form"
//MaxHealth = "2250"
MaxHealth = "1550"
HealthType = "vehicle"
PilotSkillRepairScale = "0.04"
TakeoffTime = "1.0"
TakeoffSpeed = "10"
LandingTime = "1.0"
LandingSpeed = "8.5"
TakeoffHeight = "2"
LandedHeight = "0.9"

TimeRequiredToEject = "2.5"
EjectResistance = "0.01"
TimeTilReboard = "5.0"

ExplosionDestruct = "rep_fly_jedifighter_sc_exp"
WeaponName = "rep_weap_fly_vwing_cannon"
WeaponAmmo = "0"
AimerNodeName = "hp_fire_l1"

WEAPONSECTION = "1"

NextAimer = "-"
AimerNodeName = "hp_fire_r1"

AimerYawLimts = "-90 90"
NextAimer = "-"

AimerNodeName = "hp_fire_l2"
AimerPitchLimts = "-90 90"
AimerYawLimts = "-90 90"
NextAimer = "-"
AimerPitchLimts = "-90 90"
AimerNodeName = "hp_fire_r2"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
AimerYawLimts = "-90 90"
AimerPitchLimts = "-90 90"
PilotPosition = "hp_pilot"
PilotAnimation = "drive"
IsPilotExposed = "0"

WEAPONSECTION = "2"

AimerNodeName = "hp_fire_l1"
AimerPitchLimits = "-90 90"
AimerYawLimits = "-90 90"
NextAimer = "-"
AimerNodeName = "hp_fire_r1"
AimerPitchLimits = "-90 90"
AimerYawLimits = "-90 90"
WeaponName ="rep_weap_fly_vwing_recoilless"
WeaponAmmo = "0"


ThrustEffect = "com_sfx_exhaust_jedistarfighter"
ThrustAttachPoint = "dummyroot"
ThrustAttachOffset = "0.0 0.6708 -4.3443"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "1.4"
ThrustEffectScaleStart = "0.55"

ThrustEffect = "com_sfx_exhaust_jedistarfighter"
ThrustAttachPoint = "dummyroot"
ThrustAttachOffset = "0.0 -0.3247 -4.3443"
ThrustEffectMinScale = "0.5"
ThrustEffectMaxScale = "1.4"
ThrustEffectScaleStart = "0.55"

ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "0.0 0.6708 -4.3443"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"

ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "0.0 -0.3247 -4.3443"
ContrailEffectMinScale = "0.2"
ContrailEffectMaxScale = "0.8"

ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "0.0 0.6708 -4.3443"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.2"
ContrailEffectMaxScale = "1.8"

ContrailEffect = "com_sfx_contrail"
ContrailAttachPoint = "dummyroot"
ContrailAttachOffset = "0.0 -0.3247 -4.3443"
ContrailEffectMinSpeed = "0.0"
ContrailEffectMinScale = "1.2"
ContrailEffectMaxScale = "1.8"


CHUNKSECTION = "CHUNK1"
ChunkGeometryName = "rep_fly_vwing_chunk1"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = "com_sfx_explosion_lg"
ChunkPhysics = "FULL"
ChunkOmega = "-2.0 2.0 -1.5"
ChunkSpeed = "8.0"
ChunkUpFactor = "2.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"

CHUNKSECTION = "CHUNK2"
ChunkGeometryName = "rep_fly_vwing_chunk2"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "-2.0 2.5 2.0"
ChunkSpeed = "10.0"
ChunkUpFactor = "6.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"

CHUNKSECTION = "CHUNK3"
ChunkGeometryName = "rep_fly_vwing_chunk3"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkPhysics = "FULL"
ChunkOmega = "2.0 -2.0 1.5"
ChunkSpeed = "12.0"
ChunkUpFactor = "0.00"
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.15"

CHUNKSECTION = "CHUNK4"
ChunkGeometryName = "rep_fly_vwing_chunk4"
ChunkNodeName = ""
ChunkTerrainCollisions = "0"
ChunkTerrainEffect = ""
ChunkTrailEffect = "com_sfx_chunktrail_sm"
ChunkPhysics = "FULL"
ChunkOmega = "1.0 1.0 -1.5"
ChunkSpeed = "6.0"
ChunkGravity = "0.0 0.0 0.0"
ChunkVelocityFactor = "0.05"

ChunkSmokeEffect = "com_sfx_smokeplume"
ChunkSmokeNodeName = "hp_smoke1"

// SPARK

DamageStartPercent = "85"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"

DamageStartPercent = "75"
DamageStopPercent = "15"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"

DamageStartPercent = "65"
DamageStopPercent = "5"
DamageEffect = "com_sfx_vehiclespark_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage3"

// SMOKE

DamageStartPercent = "75"
DamageStopPercent = "35"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"

DamageStartPercent = "65"
DamageStopPercent = "25"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"

DamageStartPercent = "55"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehiclesmoke_sc"
DamageEffectScale = "1"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage3"

// FLAME

DamageStartPercent = "35"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage1"

DamageStartPercent = "25"
DamageStopPercent = "0.1"
DamageEffect = "com_sfx_vehicleflame_sc"
DamageEffectScale = "0.75"
DamageInheritVelocity = "0.0"
DamageAttachPoint = "hp_damage2"


EnergyBar = 225
EnergyAutoRestore = 0
EnergyBoostDrain = 10
EnergyTrickDrainSingleTap = 10
EnergyTrickDrainDoubleTap = 20
FirstPersonFOV = "52"
CockpitTension = "22"

PitchRate = 1.25
PitchFilter = 6.0
PitchFilterDecel = 6.0
PitchBuildupMultiplier = 1.0
TurnRate = 1.75
TurnFilter = 6.0
TurnFilterDecel = 6.0
TurnBuildupMultiplier = 1.0

BankAngle = 1.2
BankFilter = "3.5"
LevelFilter = "1.5"
LevelFilterLanding = "5"
RollRate = "5.15"

PCPitchRate = 15.0
PCSpinRate = 15.0
PCTurnRate = 25.0
EyePointOffset = "0.0 1.0 1.0"
TrackCenter = "0.0 0.0 0.0"
//TrackOffset = "0.0 2.5 8.0"
TiltValue = "1.0"

AimTension = "20.0"

MoveTensionX = "3.7"
MoveTensionY = "3.2 15.0"
MoveTensionZ = "4.25"

BlurEffect = "0.9"
BlurStart = "100"
FOVEffect3rd = 70
FOVEFFectMinCamOffset3rd = "0.0 3.0 12.0"
FOVEFFectMaxCamOffset3rd = "0.0 6.0 -18.0"
FOVEffect1st = "90"
Acceleraton = "30"
MinSpeed = "80"
MidSpeed = "125"
MaxSpeed = "190"
BoostAcceleration = "80"
BoostSpeed = "220"
TrickRollSpeed = "10"
TrickFlipSpeed = "5"
TrickSideRollStrafeSpeed = "30"
TrickFlipCameraDetach = "0.24"
TrickSideRollCameraDetach = "0.48"
CollisionThreshold = "5"


VOUnitType = 130
EngineSound = "rep_fly_vwing_engine_parameterized"
TakeoffSound = "rep_fly_vwing_take_off"
LandSound = "rep_fly_vwing_land"
HurtSound = "r2_damage"
TurnOnSound = "rep_fly_vwing_turn_on"
TurningOffSound = "rep_fly_vwing_turn_off"
TurnOffSound = "rep_fly_vwing_airbrakes_off"
TurnOffTime = "1.5"
DeathSound = "imp_weap_ord_exp_lg"
VehicleCollisionSound = "com_veh_collision_lg"
RepMusic = "rep_vehicle"
CisMusic = "cis_vehicle"
MusicSpeed = "0.3"
MusicDelay = "3"
Cockpit1stPersonSound = "rep_inf_com_space_chatter"
Cockpit3rdPersonSound = "rep_inf_com_space_chatter"
FoleyFXGroup = "metal_foley"
BoostSound = "rep_fly_vwing_shift_up_property 0.11 1"
BoostSound = "rep_fly_vwing_shift_up_property 0.52 1"
BoostSound = "rep_fly_vwing_shift_up_high_property 0.71 1"
BoostSound = "rep_fly_vwing_shift_down_property 0.21 0"
BoostSound = "rep_fly_vwing_shift_down_property 0.71 0"
TrickSound = "rep_fly_vwing_roll" //Played when the flyer performs a roll
FlipSound = "rep_fly_vwing_flip" //Played when the flyer performs a flip
ProximityMinDist = "25" // Distance from target where proximity parameter of engine is 0.
ProximityMaxDist = "100" // Distance from target where proximity parameter of engine is 1.
The V-wings cannon
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_veh_laser"

[Properties]
OrdnanceName = "rep_weap_fly_vwing_cannon_ord"

HeatRecoverRate = "0.3"
HeatThreshold = "0.2"
HeatPerShot = "0.04"
ShotDelay = "0.122"

MinRange = "0"
OptimalRange = "800"
MaxRange = "1600"
FireSound = "rep_weap_fly_anakinfighter_cannon_fire"
FireSoundStop = "0"
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = "com_weap_energy_refilled"
ShotsPerSalvo = "1"
The Particle cannon:
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_veh_fly_recoilless"

[Properties]
OrdnanceName = "rep_weap_fly_vwing_recoilless_ord"

RoundsPerClip = "2"
ShotDelay = "1.5"

ShotsPerSalvo = "1"
InitialSalvoDelay = "0"
SalvoCount = "2"
SalvoDelay = ".2"


FireSound = "cis_weap_fly_grievousfighter_cannon_fire"
FireSoundStop = "1"
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