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Caleb's House
Posted: Sat Feb 09, 2008 9:45 am
by SilvaDalek
I put it in-game and it's like 4 maybe 5 meters away from where it should be. Help?

Re: Caleb's House
Posted: Sat Feb 09, 2008 10:34 am
by Teancum
It may have been built that way in XSI. Best way to test is to move it 4-5 meters towards where you want it and see if that fixes it.
Re: Caleb's House
Posted: Sat Feb 09, 2008 11:55 am
by [RDH]Zerted
If everything else in the map is also moved, then your map's demensions aren't a power of 2.
Re: Caleb's House
Posted: Sat Feb 09, 2008 12:01 pm
by SilvaDalek
No just caleb's house.
It's bigger in ZE than ingame, that's the problem!
Re: Caleb's House
Posted: Sat Feb 09, 2008 12:54 pm
by SBF_Dann_Boeing
That's because the way caleb had it, the msh.option scale didn't match the odf GeometryScale. Open the Msh.option for house's MSH, and put in the value for scale that it has in its ODF.
Re: Caleb's House
Posted: Sat Feb 09, 2008 1:08 pm
by SilvaDalek
What do I change here?
Code: Select all
[GameObjectClass]
ClassLabel = "prop"
GeometryName = "cal_prop_house01.msh"
[Properties]
GeometryName = "cal_prop_house01"
FoleyFXGroup = "wood_foley"
Re: Caleb's House
Posted: Sat Feb 09, 2008 1:14 pm
by SBF_Dann_Boeing
Ah, right i forgot. Well the scale set in the ODF is the way that it appears in zeroedit. If you want it to be the size it is now in zeroedit, just go into msh.option file for the houses MSH and take out the -scale 2.0 or whatever it is. (the scale set in msh.option is the scale it appears as in game, taking out the line has the scale set to 1.0).
If you want to make it the size it is now in game, leave the Msh.option like it is and add the line GeometryScale = 2.0, or whatever value it is in the MSH.option, under the "GeometryName = " line in the header (before the [properties] section)