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Re: Mass Effect: Unification (build 20120702.2320)
Posted: Wed Jul 11, 2012 9:43 pm
by The Nasal Abyss
AirspeedRedux wrote:In all honesty, I'd been staying away from this thread because I've been skeptical about playing non-canon troops on Star Wars maps, but after seeing these latest few updates, I may be converted, those skins and models are looking really, really good.
Why would you shut yourself out from something fun?
There's going to be Mass Effect maps too......
Re: Mass Effect: Unification (build 20120702.2320)
Posted: Thu Jul 12, 2012 1:30 am
by AirspeedRedux
@NasalAbyss, I realize that. I'm not sure you understand that I was saying I've been won over by the excellent work evidenced in this thread!
As for why I would shut myself out of something fun, I'm not really doing that now, am I?
Some of us just take a while to come around!
Re: Mass Effect: Unification (build 20120702.2320)
Posted: Thu Jul 12, 2012 4:43 pm
by _=XL=_Danny
Will this modification have online compatibility?
Re: Mass Effect: Unification (build 20120702.2320)
Posted: Thu Jul 12, 2012 9:14 pm
by THEWULFMAN
Yes.
Re: Mass Effect: Unification (build 20120702.2320)
Posted: Sat Jul 21, 2012 4:29 am
by Marth8880
So like, I finally freakin' got to changing the background for the Instant Action screen 7 months after implementing the shell in the first place.
Re: Mass Effect: Unification (build 20120702.2320)
Posted: Sat Jul 21, 2012 11:16 am
by yuke5
I'm digging the new background!
Re: Mass Effect: Unification (build 20120702.2320)
Posted: Sat Jul 21, 2012 11:16 am
by willinator
Wow, it took long enough!

Re: Mass Effect: Unification (build 20120702.2320)
Posted: Sat Jul 21, 2012 11:27 am
by ARCTroopaNate
I was always wondering when you were gonna do that, good you've finally done it! Looks good!

Re: Mass Effect: Unification (build 20120702.2320)
Posted: Sat Jul 21, 2012 10:09 pm
by Marth8880
Thanks.
Cerberus:
Assault Trooper
Centurion
Combat Engineer
Nemesis
Phantom
Reapers:
Husk
Abomination
Cannibal
Marauder
Ravager
Scion
Praetorian (maybe hero)
Brute (maybe hero)
Banshee (hero)
Re: Mass Effect: Unification (build 20120702.2320)
Posted: Sat Jul 21, 2012 10:22 pm
by yuke5
All those class titles sound promising! Maybe in order to have the Cerberus side have the same exact number of classes as the Systems Alliance, you could have a version of a Guardian. Custom animations might not even be necessary. You could have the unit's block animation be the stock crouch animation, so when it moved while blocking it would also be in a more defensive position. I also guess the combo file would need to be edited so there would only be one position for blocking, and the shield shouldn't be able to block biotic abilities and...
Anyway, that is just my idea.
All the concept units for the Reaper side sound good. I think it will match the Systems Alliance side well. Is there any chance that different sides will fight each other? I think it would be difficult to work in and still be canonical, but I find the prospect of something besides
"Systems Alliance VS _______" interesting. Just a thought.
Re: Mass Effect: Unification (build 20120702.2320)
Posted: Sat Jul 21, 2012 11:00 pm
by willinator
It could probably work to have Blue Suns vs Eclipse, or eclipse vs some of the other factions.
Also, for Cerberus the perfect hero would be the illusive man, but he can't really do anything combat-wise. You're best bet for a hero for them would probably be Kai Leng, or that robot chick from mars.
EDIT: So this means it's a full green light for Cerberus on Eden Prime?
Re: Mass Effect: Unification (build 20120702.2320)
Posted: Sat Jul 21, 2012 11:20 pm
by Marth8880
If anything, the Guardian will be an A.I.-only unit for possible Cerberus campaigns; it just wouldn't be a very good unit to play as.
So far, the side variations are (going to be):
Systems Alliance versus Geth
Systems Alliance versus Collectors
Systems Alliance versus Eclipse
Systems Alliance versus Cerberus
Systems Alliance versus Reapers
Geth versus Eclipse
Geth versus Cerberus
Geth versus Reapers
Collectors versus Eclipse
Collectors versus Cerberus
Eclipse versus Cerberus
Eclipse versus Reapers
Cerberus versus Reapers
Those are all of the combinations, and here they are in a different format (which should include all of the possible combinations from all of the sides' viewpoints):
Systems Alliance versus Geth
Systems Alliance versus Collectors
Systems Alliance versus Eclipse
Systems Alliance versus Cerberus
Systems Alliance versus Reapers
Geth versus Systems Alliance
Geth versus Eclipse
Geth versus Cerberus
Geth versus Reapers
Collectors versus Systems Alliance
Collectors versus Eclipse
Collectors versus Cerberus
Eclipse versus Systems Alliance
Eclipse versus Geth
Eclipse versus Cerberus
Eclipse versus Reapers
Cerberus versus Systems Alliance
Cerberus versus Geth
Cerberus versus Collectors
Cerberus versus Reapers
No map will obviously have every single side combination, keep in mind.
@Will: Yep.
Re: Mass Effect: Unification (build 20120702.2320)
Posted: Sun Jul 22, 2012 1:36 am
by yuke5
Wow. That all sounds good to me. Should take a bunch of scripting though. Good luck!
Re: Mass Effect: Unification (build 20120702.2320)
Posted: Sun Jul 22, 2012 2:29 am
by Marth8880
That's why I have my special "master" script for the various side setups.
Alliance icon, model credit to WULF:
Re: Mass Effect: Unification (build 20120702.2320)
Posted: Sun Jul 22, 2012 2:43 am
by willinator
:O

. It's. So. *sniff, Beautiful! Now it needs a new command post mesh to go with it.
Re: Mass Effect: Unification (build 20120702.2320)
Posted: Mon Jul 23, 2012 5:47 pm
by Cerfon Rournes
Nice work WULF.

@willinator: Yes! So true.
Marth, are you working on new command posts?
Re: Mass Effect: Unification (build 20120702.2320)
Posted: Sun Jul 29, 2012 2:01 pm
by Marth8880
I'm currently working on the concept art for new command posts.
New Alliance Marine textures, thanks to WULF.
Re: Mass Effect: Unification (build 20120702.2320)
Posted: Sun Jul 29, 2012 3:14 pm
by Webster27
Looking good !

Good work Wulf !
Re: Mass Effect: Unification (build 20120702.2320)
Posted: Sun Jul 29, 2012 3:25 pm
by Bob
^This, but little parts of the knee armor are still visible:
Re: Mass Effect: Unification (build 20120702.2320)
Posted: Sun Jul 29, 2012 3:37 pm
by Marth8880
Ain't my model. Nothin' I can do about it.