Vulture droid is crashing my map [Solved]

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General_Grievous_4
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Vulture droid is crashing my map [Solved]

Post by General_Grievous_4 »

Ok So I was really happy because I finnaly got the sound for the vulture. Then it had to ruin it for me by crashing the map. I copied all the needed files from the cis side and even the ENIRE folder! still crashes after the map loads halfway. here's the log:
Hidden/Spoiler:
Opened logfile BFront2.log 2007-04-17 2237
ingame stream movies\crawl.mvs

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\shell.lvl
prev = none iLastPage = nil
prev = texture iLastPage = 1
prev = texture iLastPage = 2
prev = texture iLastPage = 3
ifs_legal.Exit
ifs_autonet dedicated
AutoNet Main
AutoNet Multi
AutoNet Gamespy
AutoNet multi main
AutoNet Server
AutoNet Game Options
Updating Lobby and attempting to Launch

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture hud_target_hint_offscreen

Message Severity: 2
.\Source\HUDElementBitmap.cpp(380)
HUD BitmapElement unable to find texture btn_directional_pad_LR

Message Severity: 2
.\Memory\RedMemoryPool.cpp(317)
Memory pool "ClothData" set item count after being allocated

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\yav.lvl;yav1cw
That's all it gets too. Please help me...
fat_walrus

Post by fat_walrus »

did you copy the sound folder from your LVL_PC to your gamedata?
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AceMastermind
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Did you copy the animation files over to your project?

Post by AceMastermind »

Did you copy over the animation files for the droid fighter located in the "Munged" folder, to your "Munged" folder in your side?

*Looks at BFront2.log*
Just out of curiosity, do you have the DVD or CD version of BF2?
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General_Grievous_4
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Post by General_Grievous_4 »

@ fat_walrus: yes That's how I got the sound working.
@ Ace: I copied the whole cis side folder over so I can't be missing a file, and I have the DVD version. I was thinking maybe I deleted a file while I was messing with the mod tools.
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Post by FragMe! »

Message Severity: 3
.\Source\LuaCallbacks_Mission.cpp(857)
Lua ReadDataFile: Could not open sound\yav.lvl;yav1cw
not sure if it is just the way the error is being reported but isn't it normally 2 \s in the lua like this may want to check that

sound\\yav.lvl;yav1cw
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General_Grievous_4
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Post by General_Grievous_4 »

Thanks to AceMastermind I was able to get the starfighter working, thanks everyone. But now I can't get the custom texture working. I KNOW how to add custom textures but in the assets I can't find the texture all there is is the lowrez but the original texture still shows up in game instead of the new texture.

Example: I look in the vulture msh it says it uses the "cis_fly_droidstarfighter.tga." I search for it and I can't find it. So I make one but the original shows instead. Sorry about going through that again but I thought it was kinda confusing.
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Post by MercuryNoodles »

Are you loading the default CIS side as well? If so, the original is used instead of the modified version automatically.
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Post by Hero_Unit »

The vulture droid's texture is in the PC folder, in your MSH folder. Copying/moving the altered texture into it should work.
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