I need the Gunship model in a format for import into XSI

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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maxloef
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I need the Gunship model in a format for import into XSI

Post by maxloef »

Does ajnyone here have the Rupublic gunship model in a format that i can import in XSI??

i tried the ZE Obj way but what happend was it was filled with huge sp[heres

probably collision spheres or sumfin

so if anyone has the laat/republic gunship in XSi format would you plz post it here?

Thanx in advance

Max Loef
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Post by Vyse »

HHhmm this sounds like a request.. Could there be a thread for requests somewhere? :wink:

Under the spheres isn't there a model?
DooFi

RE: Does anyone have??

Post by DooFi »

you just gotta delete the spheres. i dont think there is a dfiferent way ;).
maxloef
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Post by maxloef »

if i could delete the spheres it wouldnt be a problem but sisnce its 1 object :P is it going to be impossible
Penguin
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Post by Penguin »

select the sphere polygons and delete them
maxloef
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Post by maxloef »

wel they are partialy embedded in the actual MeSH :P
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Post by Qdin »

still do as she said:
Select that mesh, and select the polygons on the.... well - unuseable spheres :wink: and then delete it until you only got the mesh back you want
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Post by Penguin »

:p i was right, lol, though someone would come along and say theres an easier way
DooFi

Post by DooFi »

They are combined to one object, but they are not connected to the polies of the actual model, so you can seperate them for sure. You just have to find the seperate-button lol. I'm pretty sure there is one.
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Post by maxloef »

hhm gonna try that :P
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