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WIP Clone Commandos

Posted: Mon Jul 26, 2010 9:14 am
by DarthD.U.C.K.
ive been working on this for some time and wanted to post pictures when i finished the deltasquad but because it takes longer than expected ill open a wiptopic now

this is the evolution of the commando:

last year: the helmet
Hidden/Spoiler:
Image
this year: complete commandos
old wire
Hidden/Spoiler:
Image
boss
Hidden/Spoiler:
Image
Image
fixer
Hidden/Spoiler:
Image
Image
scorch
Hidden/Spoiler:
Image
Image
with specmap:
Hidden/Spoiler:
Image
i will make sev next and i plan to make the mp-skinvariants too

comments and contructive criticism anybody?

Re: WIP Clone Commandos

Posted: Mon Jul 26, 2010 9:33 am
by CodaRez
That time I guess you WERE really busy to attend to my request. Man, I didn't expect this.

Finally the BF community has clone commandoes it can CALL ITS OWN!

Nice job is an understatement :thumbs: :thumbs:

*btw, are the textures scratch made or imported?*

Re: WIP Clone Commandos

Posted: Mon Jul 26, 2010 9:35 am
by ANDEWEGET
Blaster marks(I assume they are blaster marks):
You should make the inner of the marks black. Laser bolts are hot so the armor is burned there. The edge of the mark is somewhat more exposed now so it would receive more wear->maybe some scratches.

Render:
Adding a backlight and maybe a colored, lighter/easier light on the side will make the render look 10 times better.

Re: WIP Clone Commandos

Posted: Mon Jul 26, 2010 9:43 am
by DarthD.U.C.K.
CodaRez wrote:*btw, are the textures scratch made or imported?*
of course scrtachmade! :D

about the blastermarks: you are right, they are a bit too "flat" i guess ill redo them
about the render; i just wanted to show the specularmap, i rendered it with 3dsmax (trial) and have no real idea how to add lights and stuff there

Re: WIP Clone Commandos

Posted: Mon Jul 26, 2010 10:03 am
by Culvar
0.o Shiny. Are they lowpoly enough to work good with SWBF2's engine though? Also, if you wanted to save memory you could make the backpacks addons and just use a different addon/overwrite texture for each commando.
EDIT: nvm, forgot about the sniper pack/AA shells.

Re: WIP Clone Commandos

Posted: Mon Jul 26, 2010 10:08 am
by DarthD.U.C.K.
i already put it into battlefront (as prop) and it worked although many polygons were invisible

Re: WIP Clone Commandos

Posted: Mon Jul 26, 2010 10:13 am
by Culvar
Has it already been triangulated? That might fix the invisible polygons. Not entirely sure though.

Re: WIP Clone Commandos

Posted: Mon Jul 26, 2010 10:17 am
by DarthD.U.C.K.
yeah, it was

Re: WIP Clone Commandos

Posted: Mon Jul 26, 2010 12:35 pm
by ANDEWEGET
Why did you render it in Max? SI can render this things as good as Max.(Even if it is only for a small preview its worth the time)

Re: WIP Clone Commandos

Posted: Mon Jul 26, 2010 12:37 pm
by LordTurgon
When you release these, could I put them in a Fallout 3 mod?

Re: WIP Clone Commandos

Posted: Mon Jul 26, 2010 1:13 pm
by DarthD.U.C.K.
ANDEWEGET wrote:Why did you render it in Max? SI can render this things as good as Max.(Even if it is only for a small preview its worth the time)
no, it doesnt -that was the problem. i wanted to test the specmap in xsi and when i rendered i couldnt see any changes though i edited the specularmap and that was why i used max then

@LordTurgon: i dont know, ill think about that

Re: WIP Clone Commandos

Posted: Mon Jul 26, 2010 1:55 pm
by Darth_Spiderpig
At last we can see them in their full glory...

Very nice work there, D.U.C.K., looks like out of RC, and imo the textures are better than the ported RC versions. :thumbs:

Re: WIP Clone Commandos

Posted: Mon Jul 26, 2010 2:42 pm
by Deviss
they are awesome, my RC ported models look very ugly infront of your ;) why you didnt put commando's number on his backpack :S ? congrats :bowdown:

Re: WIP Clone Commandos

Posted: Mon Jul 26, 2010 2:50 pm
by DarthD.U.C.K.
thanks :D thats because i want to redo the screens on the backpacks and will then add the numbers to the proper screen

Re: WIP Clone Commandos

Posted: Mon Jul 26, 2010 3:05 pm
by Deviss
DarthD.U.C.K. wrote:thanks :D thats because i want to redo the screens on the backpacks and will then add the numbers to the proper screen
cool, with this bf2 jump to the limit, come bf3 ;)

Re: WIP Clone Commandos

Posted: Mon Jul 26, 2010 4:43 pm
by LordTurgon
Ok, thanks.
OFFTOPIC: Dev, did you get my pm?

Re: WIP Clone Commandos

Posted: Mon Jul 26, 2010 5:12 pm
by Deviss
LordTurgon wrote:Ok, thanks.
OFFTOPIC: Dev, did you get my pm?
yes but i dont know how put modes in RC xD, i only know get models from it, but i promise to Mav , stop with porting work :) i am trying be legal for like to Mav :D

Re: WIP Clone Commandos

Posted: Wed Jul 28, 2010 2:45 pm
by CT-26-6958_Hevy
This clones are Awesome.
I think the helmet look better then the original, same for the Backpack

Cant wait to see them in action!

Re: WIP Clone Commandos

Posted: Sat Aug 14, 2010 9:46 pm
by linksith
My word! These look like they were from RC; but looking at differences, I know that they are not imported. So I must say that this is the best looking stuff. Good job I say! :thumbs: Also, if those textures are made from scratch, (I doubt it though) then that is the best job I have ever seen anyone do. What you did was shocking to me. :eek:

Re: WIP Clone Commandos

Posted: Sun Aug 15, 2010 1:33 am
by lucasfart
DarthD.U.C.K. wrote:
CodaRez wrote:*btw, are the textures scratch made or imported?*
of course scrtachmade! :D
I think they're made from scratch :wink: