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Posted: Sat Apr 22, 2006 12:47 pm
by yodaminch
of course one option is a secondary ship with only the hero vehicle that you can't spawn at.
Posted: Sat Apr 22, 2006 1:29 pm
by EmperorDonkey
This is really fun! I love the massively destructive choke. Great for people like me who love massive devastation.
Its also fun to wait for your ships to fly by and then choke them
Good work man!
Posted: Sat Apr 22, 2006 7:03 pm
by Droid803
Erm...wow...I destroyed all the land areas where the Republic can spawn with Greivous's Bomber. Including theri hangar and the CIS capital ship area.
Wow...captial ships can be destroyed...If you want to keep the destructable ships (you can stop it by tunig down the superfighters/bombers), I suggest making the destrcution of ships look more realistic, like a frigate destruction, instead of the parts just dissapearing. ie. having explosions and fragments...and make the whole ship blow up if the mid-section is gone, it should break apart.
---
The Force Crush isn't as overpowered as the bombs. At least you can take out capital ships with it
Great Work
Posted: Sun Apr 30, 2006 9:36 pm
by MrBiggelsWurth
This map has some really good potential,but you'll need to fix a few things.
-Add CIS vehicle spawns
-Make jetpack go across faster
-Make Auto turrets less.... kill super fastish
-add the 'scenery' of all the fighters and cap ships moving in the background
-add more units
- add another spawnable hangar cap ship to both sides
-more ai
This map is good, but its somewhat unbalanced.
Ill give it a 8/10
Posted: Sun Apr 30, 2006 9:41 pm
by yodaminch
you might need to get the updated version the first 2 were fixed.
Posted: Fri May 05, 2006 5:26 pm
by yodaminch
A small update. I've decided to move the hero vehicles into seperate capital ships. I've added a rep and cis capital ship that are far and out of the way for the heroes to go to. You can't spawn there. You either hover or fly over. I'm not sure what ship I should use in place of the hero vehicles for the two main hangers. I'm also adding more ships to give the battle of coruscant feel. I haven't gotten far on Saesee's mask however. Hopefully I'll have more news soon.
Posted: Fri May 05, 2006 6:05 pm
by The_Emperor
sounds great! Hope you update the file soon

:atatpilot:
Posted: Fri May 05, 2006 7:54 pm
by yodaminch
Anyone have suggestions for replacing grievous's bomber and saesee's fighter? just anakin's fighter and a regular bomber?
Posted: Fri May 05, 2006 8:22 pm
by JawaMan
sounds good! the DL is working for me. i just started it so i hope it will work!

Posted: Fri May 05, 2006 8:38 pm
by Syth
Well heres acurate and balanced suggestion (ive done my starfighter research)
V-wing & V-19 (V-19 isnt exactley released let) = Vulture & Tri-fighter (The V-wing is to big (thanks alot pandemic) to be an intorceptor and both CIS fighters arnt intorceptor speed so there you go, all 4 should be standard fighters)
ARC-170 = CIS strike bomber
Seasee's fighter = Grevious's fighter
Now for Grevious's fighter, you should modify both the CIS bomber into to 2 seperate ships: Grevious's fighter and the strike bomber.
Grevious's fighter: Curent strike bomber texure. Rapid fire lasers and missiles
Strike bomber: All grey texure (get rid of the yellow). Current weapons it has.
This would be a rather big project though, someone else miht have an easier suggetion, but this is the best way to make all the fighters acurate.
Posted: Sat May 06, 2006 9:36 am
by The_Emperor
Whatever you do with the ships, don't make them powerfull enough to destroy cap ships
everytime I play it some bot gets into greivous's fighter and blows the cap-ship away just after the battle started. That kinda screws up the game.
But for the rest: WOW, great map!
Syths plan sounds really good to me
But perhaps you could also reduce the ammount of rockets that Tiin's fighter launches, and make the rockets a little stronger instead, cause it looks a little weird

having 30 rockets flying out of a very very small ship
And is it possible to make the jettroopers jetpack white? cause that'd look way better
Posted: Sat May 06, 2006 12:00 pm
by Droid803
Yeah lol...I take out all sections that have a spawn on it, (The republic hangar and the tip of the
Prosperous (CIS Ship...read wookiepedia). Then the guys just keep falling...lol. Jet pack bug : You have to jump first to do it. If you do it while falling, it doesn't work

, but that's an engine bug (all shipped maps have it too)
Posted: Sun May 07, 2006 6:39 pm
by yodaminch
I'm not sure how everyone feels about this, but I was experimenting saturday and using Vyse's excellent commando model:
Made a space commando.
I also tried giving him a lot of weapons. He has unlimited detpacks, detonators, mines, rifle, award rocket launcher, pistol, and a fusion cutter.
I also tried an experiment i wanted to do with grievous on the commando:
So I'm thinking about giving grievous a shield generator. Also if I keep the commando, what droid should be used as a droid commando. I'm leaning toward magna or super battle droid.
If I include commandos they'll be unlockables and only 4 would be allowed. I'm thinking 40-50 points to unlock since it's a lot of firepower.
Posted: Sun May 07, 2006 7:32 pm
by Droid803
Magnaguard w/ Staff, if Penguin's going to let you use it.
The commando looks...well hidden...in space...don't think people'd be able to see him much

Posted: Sun May 07, 2006 7:50 pm
by yodaminch
from what i read on omega, they had black suits in Republic Commando Triple Zero. So that's why they are black.
Posted: Sun May 07, 2006 9:25 pm
by Droid803
They're nice...Well camoflagued. Black's cool.
Posted: Sun May 07, 2006 10:32 pm
by ex2100
dude i just played this map and i would like to save IT WAS AWESOME!!!!!!!!!!!!!!!
Posted: Fri May 12, 2006 2:40 pm
by yodaminch
Small update
Still need to tweak the visor, pack and knees.
Posted: Fri May 12, 2006 3:05 pm
by M.O.D.
Sweet is that included in the current version?
Posted: Fri May 12, 2006 3:42 pm
by richard
The models look great keep up the good work and M.O.D. not they are not in the current version as far as i know..