Page 1 of 1

Two different colored shields [Solved]

Posted: Wed Jul 05, 2017 9:30 am
by LitFam
Hello modding community,

Does anyone know how to have two different colored shields in a map, the first colored shield I am using the stock one in the PC folder in effects, however, I made and renamed the .fx file. I can not get the second shield working every time I edit the fx, .tga, .msh file relating to the new shield FX, the shield does not appear in the game, but it works.

Re: Two different colored shields

Posted: Wed Jul 05, 2017 9:34 am
by CT108
You have to create another .fx file that uses another .tga (I know that you said that you did it but that's how we do it).

Any errors ? Can you send the code in your .fx file ? Thanks ! (and btw check if your effect is named right in your weapon .odf file)

Re: Two different colored shields

Posted: Wed Jul 05, 2017 9:57 am
by LitFam
CT108 wrote:You have to create another .fx file that uses another .tga (I know that you said that you did it but that's how we do it).

Any errors ? Can you send the code in your .fx file ? Thanks ! (and btw check if your effect is named right in your weapon .odf file)
I did create another .fx file, also I am using you auto turret shield tutorial it is very useful!

Code: Select all

Shield("DroidekaShield")
{
	Type("droideka");
	Texture("dis_inf_droideka_shield");
	Color(96, 160, 192, 255);
	SpecularColor(216, 240, 255);
	ViewAngleFactor(1.5);
	Radius(1.25);
	Height(1.25);
	TurnOnTime(0.15);
	TurnOffTime(0.15);
	ScrollRate(1.0);
}

Re: Two different colored shields

Posted: Wed Jul 05, 2017 10:08 am
by CT108
maybe replace "dis_inf_droideka_shield" by "cis_inf_putsomethinghere"

And can you post the odf for the shield (the weapon odf, in sides/cis/odf) please ? Thanks :)
I am using you auto turret shield tutorial it is very useful!
Thanks man :D

Re: Two different colored shields

Posted: Wed Jul 05, 2017 10:11 am
by LitFam
Shield ODF

I posted the assets

Link: REMOVED

Code: Select all

[WeaponClass]
ClassLabel          = "shield"

[Properties]
Label               = "Shield"

RoundsPerClip       = "1"
ReloadTime          = "0.0"

MaxShield           = 8000
AddShield           = 0
AddShieldOff        = 1250

ShieldOffset        = "0.0 1.0 0.125"
ShieldRadius        = 1.25

FireSound           = "cis_droideka_shield_on"
FireEmptySound      = ""
FireLoopSound       = ""
ReloadSound         = ""
ChargeSound         = ""
ChangeModeSound     = ""
WeaponChangeSound   = ""
//ShieldSound           = "cis_droideka_shield"
//ShieldSound         = "droid_fx7_hum"
ShieldOffSound      = ""

ShieldEffect        = "rroidekashield"
I just tried this
maybe replace "dis_inf_droideka_shield" by "cis_inf_putsomethinghere"
it did not work.

Re: Two different colored shields

Posted: Wed Jul 05, 2017 10:17 am
by CT108
well the code of the weapon odf is missing x)

Re: Two different colored shields

Posted: Wed Jul 05, 2017 10:18 am
by LitFam
CT108 wrote:well the code of the weapon odf is missing x)
wait do you want every asset of the auto turret posted :shock:

Re: Two different colored shields

Posted: Wed Jul 05, 2017 10:19 am
by CT108
yep if possible :lol:

Re: Two different colored shields

Posted: Wed Jul 05, 2017 10:23 am
by LitFam
CT108 wrote:yep if possible :lol:
Link: REMOVED

I did not include the auto turret texture file or .msh because it's for my mod (TCW Death Watch Side Mod) and I don't want to public to have my edited textures.

Re: Two different colored shields

Posted: Wed Jul 05, 2017 10:25 am
by CT108
LitFam wrote: I did not include the auto turret texture file or .msh because it's for my mod (TCW Death Watch Side Mod) and I don't want to public to have my special textures.
Alright don't worry I don't need these files ;)

Re: Two different colored shields

Posted: Wed Jul 05, 2017 10:27 am
by LitFam
CT108 wrote:
LitFam wrote: I did not include the auto turret texture file or .msh because it's for my mod (TCW Death Watch Side Mod) and I don't want to public to have my special textures.
Alright don't worry I don't need these files ;)
If you fix this or anyone else I will credit you for my mod, also please provide a new link of the updated assets when corrected.

Link: REMOVED

(Don't forget since I did not provide the auto turret .msh or .tga file you must use the stock one in order to test the fixes in the game.)

Re: Two different colored shields

Posted: Wed Jul 05, 2017 10:34 am
by CT108
I tried and nothing works... But how is it possible to have the shield working without the effect ?? :shock:

Re: Two different colored shields

Posted: Wed Jul 05, 2017 12:26 pm
by LitFam
CT108 wrote:I tried and nothing works... But how is it possible to have the shield working without the effect ?? :shock:
I don't know? :shock:

I solved it myself with some poking around.

Re: Two different colored shields

Posted: Thu Jul 27, 2017 7:11 am
by CT108
LitFam wrote:
I solved it myself with some poking around.
How ? =D

Re: Two different colored shields

Posted: Thu Jul 27, 2017 10:19 am
by LitFam
CT108 wrote:
LitFam wrote:
I solved it myself with some poking around.
How ? =D
I don't remember mate (this topic is this a week old). The proof that I did it is in my mod.

Re: Two different colored shields

Posted: Fri Jul 28, 2017 3:17 am
by CT108
LitFam wrote:
I don't remember mate (this topic is this a week old). The proof that I did it is in my mod.
Alright, but the problem was weird x)