I need some help with scaling up animations in SWBF1. There is a tutorial in the Everything you need thread for BF2, but the topic is over a year old and it didn't work out for me.
I'm trying to scale a Wookiee Model with this in the ODF
GeometryScale = "2.0"
SkeletonRootScale = "2.0"
And in the msh.option file
-scale 2.0
But it doesn't seem to work. How would you scale the animation properly?
Scaling Animations in SWBF1 [Solved]
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Re: {HELP} Scaling Animations in SWBF1
I'd have a look at how they did Yoda for SWBF1 at the link below
http://www.gametoast.com/forums/viewtop ... 64&t=21953
http://www.gametoast.com/forums/viewtop ... 64&t=21953
- jdee/barc
- 1st Lieutenant

- Posts: 444
- Joined: Wed Aug 25, 2010 2:47 pm
- Projects :: Battlefront One and a Half
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Re: {HELP} Scaling Animations in SWBF1
It worked. 
