Scaling Animations in SWBF1 [Solved]

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jdee/barc
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Scaling Animations in SWBF1 [Solved]

Post by jdee/barc »

I need some help with scaling up animations in SWBF1. There is a tutorial in the Everything you need thread for BF2, but the topic is over a year old and it didn't work out for me.

I'm trying to scale a Wookiee Model with this in the ODF
GeometryScale = "2.0"
SkeletonRootScale = "2.0"

And in the msh.option file
-scale 2.0


But it doesn't seem to work. How would you scale the animation properly?
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Teancum
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Re: {HELP} Scaling Animations in SWBF1

Post by Teancum »

I'd have a look at how they did Yoda for SWBF1 at the link below

http://www.gametoast.com/forums/viewtop ... 64&t=21953
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jdee/barc
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Re: {HELP} Scaling Animations in SWBF1

Post by jdee/barc »

It worked. :thumbs:
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