Can I script a decision as a campaign objective?
Posted: Mon Mar 28, 2011 10:26 pm
Is it possible to script an either/or senario into the campaign? More specifically, I was thinking about either killing a civillian transport or letting it escape. It would be a kill objective with a timer. The attacking team wins if they kill the transport or if they wait the timer out. The problem is that I want the game to show a different message depending on whether you killed the transport or let it go and i'm not sure if thats even possible.