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Scaling objects

Posted: Mon Oct 02, 2006 1:22 am
by n1nj4
Can I scale objects in the game without having to create a new mesh? Can I through the odf? (i cannot use the bfbuilder scale tool)

RE: Scaling objects

Posted: Mon Oct 02, 2006 1:27 am
by Penguin
in the .msh.option file you can scale it with -scale <number vaule>

but if you make it bigger then it will dissappear when the camera is looking at it at certain angles

Posted: Mon Oct 02, 2006 1:44 am
by n1nj4
Disappear? From far away? Isn't that only if you make it really big?

Posted: Mon Oct 02, 2006 2:31 am
by xwingguy
despite the fact that you have rescaled the collisions and the texture geometry, the game still decides whether or not to make the object visible based on the original size of the mesh. This is the huge downfall of a scaling objects especially when an object has an origin that isn't in the very center of the collisions.