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Posted: Thu Feb 23, 2006 11:20 am
by TAW_pinx
Rends wrote:About the magicly added 4 CPs. I have them also on my Coruscant converted maps and i´m pretty sure that those are the 4 conquest mode default CPs.
And while we have the base layer only yet we need to create the other layers for conquest, ctf1,ctf2 ... and than add or delete the CPs then.
Gotcha. I was wondering why everyone had them and I didn't...sweet. Much appreciated!

Teancum, can you delete the CP's from that file? or is that just for reference?

Posted: Thu Feb 23, 2006 11:23 am
by TAW_pinx
forresal - although I'm not one to talk (haven't had a lot of time to read) - READ READ READ the documentation, it is MUCH improved over the last set of tools. Start with logically enough, Getting Started.doc and then move to ZeroEditor...doc

This will at least allow you to gain the knowledge needed to understand the basics and go from there!

Posted: Thu Feb 23, 2006 11:32 am
by Darth-Derkie
Ok, you can download it, but it's not done yet... not at all. CTF doesn't work... Yet. http://s44.yousendit.com/d.aspx?id=2VRL ... ACIH1S17KM

Posted: Thu Feb 23, 2006 11:33 am
by forresal
Thanks TAW! I'm DL the tools now. I'm not that computer saavy and the BF1 mod docs and some tutorials were well beyond my understanding. Need a "Dummies" guide.
Used to "build" golf courses for the Tiger Woods and Links games, but that is cake...SWBF modding is a whole new dimension!!

Sorry for the off-topic...I know Leviathan is watching!!!!

Posted: Thu Feb 23, 2006 12:19 pm
by sh4d0wl0rd
Darth-Derkie wrote:Ok, you can download it, but it's not done yet... not at all. CTF doesn't work... Yet. http://s44.yousendit.com/d.aspx?id=2VRL ... ACIH1S17KM
Sry for this question but where do I have to put the downloaded files to?

Posted: Thu Feb 23, 2006 12:41 pm
by Darth-Derkie
In your Gamedata/Addon folder. And if it is not there, just make one.

Posted: Thu Feb 23, 2006 12:54 pm
by DFYX
I tested it and it's great. Make it a little brighter and add the cis vehicles and a minimap and it will be perfect.

Posted: Thu Feb 23, 2006 1:02 pm
by sh4d0wl0rd
Indeed.
But first of all Thx for the hint, Darth-Derkie!
If it's possible you should remove the wallhack glitch. If you don't know which I mean just pm me b/c I won't post any position of such glitches in this forum.
(The glitch was taken over from with the original map. It was already there in the original SWBF1 map)

Posted: Thu Feb 23, 2006 6:12 pm
by Teancum
SWEET! Hey Darth-Derkie, can you post this in The Original BF1 map conversion topic so we can have everything BF1 related centralized?

And do you mind after that if I close this topic? (It's up to you)

Posted: Thu Feb 23, 2006 6:30 pm
by jedimas4
i guess we can consider the download a beta version :wink:

Posted: Thu Feb 23, 2006 6:32 pm
by Darth-Derkie
Yes, close this one, I'll post my pics and new pics of the geonosis map in your topic.

Posted: Thu Feb 23, 2006 6:53 pm
by DravinClaw_TAW
the map looks awsome I dled it brings me back to the good old days of bf1 just a few things to change and it should be even better,any chance of getting the new heroes in ? :P

Posted: Thu Feb 23, 2006 7:01 pm
by Darth-Derkie
:( I think they are not included with the tools...

From the conquest .lua from Rhen Var: (yes that one is included)

ReadDataFile("dc:SIDE\\dlc.lvl",
"dlc_hero_fisto",
"dlc_hero_ventress")

But in the Asset's Side folder there is no side called "dlc". This is all we have...

Posted: Thu Feb 23, 2006 7:05 pm
by DravinClaw_TAW
someone needs to hack in to the xbox contenet one of my guys looking into that as we speak if i get it ill pass it off to you guys

Posted: Thu Feb 23, 2006 10:36 pm
by TAW_pinx
Rends - can you explain further on creating layers for the converted maps? I create a conquest layer, yes, but there are no CP's or anything in it? I'm pretty much stuck here.