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Posted: Wed Jan 10, 2007 11:02 pm
by DeathRow
I know :S
Posted: Wed Jan 10, 2007 11:13 pm
by Penguin
I should write a tutorial on scale. It would be like, 1 sentance. but everyone would use it. lol
Posted: Thu Jan 11, 2007 1:23 am
by Maveritchell
Penguin wrote:I should write a tutorial on scale. It would be like, 1 sentance. but everyone would use it. lol
You never know, maybe he wanted an AT-AT-sized Gian Speeder.

Posted: Thu Jan 11, 2007 1:58 am
by Penguin
that can fit an armarda or ewoks in it
Posted: Thu Jan 11, 2007 2:47 am
by Maveritchell
Penguin wrote:that can fit an armarda or ewoks in it
Maybe even an armada of Ewoks.
Posted: Thu Jan 11, 2007 3:30 am
by Penguin
*of
Posted: Thu Jan 11, 2007 10:11 am
by Qdin
lolzzz
I'd wonder if that vehicle is using a real texture? It seems to me like you've just applied some materials, and I don't know exactly if such materials can be used in-game... >.>
but if you ARE using a texture, you shuld add some more details than 2 colors

Posted: Thu Jan 11, 2007 6:51 pm
by DeathRow

, I just got my paintbucket (In GIMP) chose the colour, splatted it on the blank paper, saved, used. Then I made textures for the engines and seats.
About scale: Maybe Ewoks hijacked it from the Nabbo

Posted: Thu Jan 11, 2007 7:47 pm
by Maveritchell
DarthDeathRow wrote:About scale: Maybe Ewoks hijacked it from the Nabbo

Yeah. But what Penguin was trying to say was that it's gigantic. One square = appx. 3 feet. A standard unit is about 2 squares high. That speeder, which is not a great deal longer than a unit is tall, is like twenty squares long.
Posted: Thu Jan 11, 2007 8:29 pm
by minilogoguy18
yeah and its also in halfway under the grid which is the floor for the game, youll need to move it a lil above it or else itll either drag on the ground or be halfway in it.
Posted: Fri Jan 12, 2007 8:28 pm
by DeathRow
Maveritchell - Ingame it looks alright in size, could do with some adjusting.
Minilogoguy18 - I just realised, thanks.
Posted: Sat Jan 13, 2007 3:55 pm
by Linus
My latest model...
- Linus
Posted: Sat Jan 13, 2007 3:59 pm
by Galactic_Marine
lol, nice cola fighter, Linus!
Posted: Sat Jan 13, 2007 4:26 pm
by JabbaLovesLava
Give it a better texture.
Posted: Sat Jan 13, 2007 4:32 pm
by WideBoy
Since i got rejected by the millitary (health issues) il continue to work on models.
And i said earlyer i wouldt post here anymore...but since eating my own princibles is a habit of mine i il post anyway.
Here i got a EE3 model. Its on 590 tris and needs a texture bad.. and someone to make it work ingame (the second one arent that important, i migth manage to read my self to it.).
The first image is the model with no texture to it:
the second is with my temp texture:
If anyone got anything to say about it or wanna help making it work ingame just yell.
Posted: Sat Jan 13, 2007 7:10 pm
by Qdin
Haha, Linus! xD you're sick ;P
Seems good, Wideboy. The only thing I'm thinking about is if that thing on the grip is gonna go through the hand and arm in-ganme..

Posted: Sat Jan 13, 2007 7:28 pm
by WideBoy
Maybe i should remove it then..
Or should i make it smaler?
I hva NO experience doing custom guns so what would you do?
Posted: Sat Jan 13, 2007 7:31 pm
by Elmo
beautiful Wideboy.. Looks like a... Browning Machine gun almost

Posted: Sat Jan 13, 2007 9:31 pm
by The_Emperor
LOL Linus
nice model wideboy
Posted: Sat Jan 13, 2007 9:42 pm
by Linus
JabbaLovesLava wrote:Give it a better texture.
I know that the current texture is not ''
top notch'',
Mr
. Jabba
'.
I will reskin it later...
- Linus