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Posted: Fri Jun 09, 2006 7:27 am
by Penguin
really? lol, that would explain why. lol
*note: I'll be re-zipping it into 1 piece, instructions will baffle the people with an IQ of 2 @ filefront*
yeah, i had decided to do that next time as well. to many people complained about bugs that were caused by them not installing the files right
pinion, lol, thats my clan map, which is mostly a secret, all i can say is that it came to 90% complete, then i redid the WHOLE thing becouse of the AI getting stuck at spots >.< ((buildings with 5 levels, lol))
theres three more screenies in the SWBF II funny screenshots thread
Also, if you vist the AUS forums theres a thread on the map in the cantina section
Posted: Fri Jun 09, 2006 7:36 am
by Delta_57_Dash
wait, on 2nd thought, DON'T re-send it.
It'll be easier to avoid someone else uploading it then (just look at all the recent reviews by other staff members, they are crappy)
Posted: Fri Jun 09, 2006 7:47 am
by Penguin
don't upload it. PM me your email so when i've finished the new version i'll send it to you so you can review it and all that stuff
Posted: Fri Jun 09, 2006 8:04 am
by pinioncorp
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Penguin, you just moved that thread or something, didn't you? I can tell you now, it wasn't there before...
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Posted: Fri Jun 09, 2006 8:11 am
by Penguin
lol, it was there before, also, only trust the last three pictures in it, their the only ones that are of the map, becouse i restarted the whole thing all the info and stuff on all the prevous pages is old
Posted: Fri Jun 09, 2006 12:29 pm
by Delta_57_Dash
email =
[email protected]
and penguin, some stuff about the map:
A: the dc-17m is way off canon. the sniper rifle should have 5 shots per reload, not 1, and the dc-17m anti-armor should shred vehicles, but as of right now is near impossible to hit a vehicle with it.
B: that magnaguard RULES... any chance the source files will be coming out soon?

C: lots of problems with award weapons, kept losing half my dc-17m parts.
D: the textures are all white on my computer, but that's my graphics card... need to get a better one working

E: Nice job with more than 4 weapons per person! I like having a mini-armory 24/7!
Haven't played GCW yet, will report again afterwards...
Posted: Fri Jun 09, 2006 1:19 pm
by tirlim
sry but the Hunt Mode crashe the game...
Posted: Fri Jun 09, 2006 6:42 pm
by Penguin
A: the dc-17m is way off canon. the sniper rifle should have 5 shots per reload, not 1, and the dc-17m anti-armor should shred vehicles, but as of right now is near impossible to hit a vehicle with it.
no, the sniper rifle has 1 shot per round and 20 rounds. also the new version has a whole new DC-17m weapon set, the sniper is better, the beam doesn't last long. the anti armor does more damage to vehicles. etc. ((also the texture has be changed alot)) i've also fixed the dissaperaing weapons bug
also, the next version has a new award sniper. it does more damage and has a longer range, reloads and fires faster. and has an aimer
Posted: Fri Jun 09, 2006 6:45 pm
by MartinK
New version?? Cool!!! I really liked the 1st one, with the Hunt mode and the new weapons, are you changing only those things you said in you last post or are you including new heroes/weapons/units/vehicles?
Posted: Fri Jun 09, 2006 6:58 pm
by Penguin
only new weapons and units, and soem upgrades to vehicles. no new heros though
Posted: Fri Jun 09, 2006 9:53 pm
by MartinK
hehe, anyone who played this map wouldn't mind if you don't add more heroes, the ones in the map are great, really great
maybe adding another type of commando? with different weapons, or a melee one only?
Posted: Sat Jun 10, 2006 6:29 am
by AlPhA29
dont forget to bump up the reinforcement count in Xl mode..it would be great

Posted: Sat Jun 10, 2006 7:23 pm
by Penguin
I have, its up to 1750
Posted: Sat Jun 10, 2006 7:27 pm
by DeathRow
Holy waffles! That will be good, new weapons and other features sound exciting..
Posted: Sat Jun 10, 2006 11:49 pm
by Lord_Wyrven
Great map,
Do you think you could put a smaller bridge at the back of the CIS/Rebel base, it's just the fact that the tusken raiders come through that way in such lage numbers during XL it becomes hard to spaw and get to the battle without being killed by 'em.
Just out of curiousity, why did you use the SBD for the assult class?
Posted: Sun Jun 11, 2006 12:14 am
by Penguin
becouse i thought that an SBD suited it
Posted: Sun Jun 11, 2006 12:23 am
by Droideka88
Penguin wrote:becouse i thought that an SBD suited it
But in general, a SBD never carried anything, not even a rocket launcher.
It's sad Teanucm locked this request I made because I was hoping somebody like you was willing to put some effort into it. You want a SBD to look more threating don't you?
http://www.gametoast.com/index.php?name ... pic&t=5614
If you have time that is.

Posted: Sun Jun 11, 2006 1:42 am
by Penguin
that request is impossible, unless some one was to make a whole new SBD and give it bones and all that stuff.
Posted: Sun Jun 11, 2006 1:50 am
by Epena
I dunno, maybe got the olf version, but ther were only two unit classes per team. No orbital strike, and WAY too spread out for any fun at all.
Way too many locals, I was getting shot down by them and killed maybe five actual enemies.
I sugest using uber mode (or making more of the enemy and reducing locals. Actually, more of each actual team would probably 'improve' the local population.

) then the map would be pretty awesome. I also saw no ATTE?
I dunno but I'm kinda confused...
Nice bridge thing!
Oh, one more thing, alot of those buildings only have one sides collision and stuff, suggest fixing that by changing the builkdings/adding invisible walls or something. Also, I saw you added a death region to try to keep people out of the airport builduing thing (with the skiff in mos eisley) but you can still get in, weirdly enough, from the top/. you fal throuhg in one part, and capture the CP from in there. Suggest deathing the inside right.
Well, yeah, it has good potential to be alot of fun, looking forward to the next release!
Posted: Sun Jun 11, 2006 2:31 am
by Penguin
yuo installed the files wrong
also, i have no death regions in my map, only 3 damage regions, one in the canyon thing and 2 for both of th sarlaccs becouse sometimes it doesn't kill you and you get stuck down the bottom of the whole ((sometiems its funny, their was an army of tuskans in there one time, lol))