Darda: Beaches
Posted: Sat Sep 17, 2011 8:29 pm
Darda
Beaches
By Jedimoose32
Alright well, I've been taking another huge break from modding. Worked on a few small projects here and there... ended up scrapping most of those (not always intentionally
).
I'd like to introduce a relatively simple map that I've made to resemble a miniature D-Day landing. The back-story goes like this:
Screenshots: HERE.
Most of the modifications that I made are found in the weapons and unit stats. For example, certain units now have a semi-automatic blaster rifle instead of a pistol. Also, it seemed a bit odd to have snipers storming a beach, so the clone sharpshooter is now a clone stormtrooper (please don't give me heck for that name, I know it can be easily mixed up but in this case it is a reference to "specialist soldiers of the German Army in World War I"). The stormtrooper carries a flamethrower. The CIS is dug in fairly deep on this particular beach, possessing large recoilless turrets in strategic positions on the higher ground. In order to counter this threat and provide heavy-duty support for the offensive ground troops, the clones have a trio of AT-TEs at their disposal. Once they push far enough up the beach, they unlock the destructive power of AT-RT walkers as well.
The objective for the Republic is to push the CIS uphill and destroy the large radar dish at the end of the map (still working on the bunker for that bit).
The objective for the CIS is to halt the Republic's advance and protect their radar station at all costs.
Progress:
Map - 90%
Units - 85%
Misc* - 70%
Heroes - 0%
*Localization, loading screens, details, foliage, sound fixes, etc.
All beta testing spots are filled.
Current Beta Testers (6/6)
If your name is on the list, I have PM'd you a download link.
Thanks, and I hope you enjoy what you've seen so far.
Beaches
By Jedimoose32
Alright well, I've been taking another huge break from modding. Worked on a few small projects here and there... ended up scrapping most of those (not always intentionally
I'd like to introduce a relatively simple map that I've made to resemble a miniature D-Day landing. The back-story goes like this:
Code: Select all
After a long year of bloody struggle between the CIS and the Republic for control of the planet Darda, the clones have been given the go-ahead for Operation Moot, a daring beach assault on the Separatists' primary line of defense...Most of the modifications that I made are found in the weapons and unit stats. For example, certain units now have a semi-automatic blaster rifle instead of a pistol. Also, it seemed a bit odd to have snipers storming a beach, so the clone sharpshooter is now a clone stormtrooper (please don't give me heck for that name, I know it can be easily mixed up but in this case it is a reference to "specialist soldiers of the German Army in World War I"). The stormtrooper carries a flamethrower. The CIS is dug in fairly deep on this particular beach, possessing large recoilless turrets in strategic positions on the higher ground. In order to counter this threat and provide heavy-duty support for the offensive ground troops, the clones have a trio of AT-TEs at their disposal. Once they push far enough up the beach, they unlock the destructive power of AT-RT walkers as well.
The objective for the Republic is to push the CIS uphill and destroy the large radar dish at the end of the map (still working on the bunker for that bit).
The objective for the CIS is to halt the Republic's advance and protect their radar station at all costs.
Progress:
Map - 90%
Units - 85%
Misc* - 70%
Heroes - 0%
*Localization, loading screens, details, foliage, sound fixes, etc.
All beta testing spots are filled.
Current Beta Testers (6/6)
Code: Select all
SpartanA259
ARCTroopaNate
[Padawan]Helkaan
naru1305
modmaster13
NoobasaurusThanks, and I hope you enjoy what you've seen so far.