All-Purpose Request Thread (Mk. IV)

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Delta-1035
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Re: All-Purpose Request Thread (Mk. IV)

Post by Delta-1035 »

I'm looking for someone that can take some pics of my side mod for SWBF1, I can't do that myself since my bf1 is... well..you know...
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Re: All-Purpose Request Thread (Mk. IV)

Post by PvtMichaelJCaboose »

@lucas I have about half the shotgun already done and saved as a .blend, not textured or anything like that, but it would take me the better part of 2 weeks to get it to you. And it's pretty low-detail, but the basic part of it is there.
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Re: All-Purpose Request Thread (Mk. IV)

Post by lucasfart »

Thanks heaps for doing that! Do you know of any good tuts that could help me improve my own skills?
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Re: All-Purpose Request Thread (Mk. IV)

Post by PvtMichaelJCaboose »

@lucas
"any good tuts?" Say no more! Here's a collection from blender.org, with a modeling focus. http://www.blender.org/education-help/t ... /modeling/

And this one's a little vague at times, but it has some good modeling basics, and it has a Halo theme too. http://www.tutorialized.com/view/tutori ... raft/71226

And this is a good one on modeling a lowpoly pistol. http://www.blender3dclub.com/pdfs/LowPolyPistol.pdf
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Needing a Texture Artist.

Post by Epifire »

I posted this at SWBFGamers and I am just asking around here too. With the new tools that just came out for better XSI to MSH exporting, I took it on myself to make a Bespin sky map with new models. The catch is that I am not the most adequate in the line of textures and I was looking for some one who is and would be willing to work with me on this project.

Here is the overall design that will most likely expand if I can find a artist...
Hidden/Spoiler:
Image
In basic terms I am trying to make two dock styled towers on Bespin connected by a bridge. There could most likely be other platforms on the flanks for more strategy, but the main idea is to complete the inner section and work from there.

Here is the scene I am making the tower model out of...
Hidden/Spoiler:
Image
I keep all my models in the same scene for dimension purposes, and export separately when finished. There will be fighters but I may install the means of good cover so that ground units don't get hammered to death by air noobs (like on the stock platforms map). Really would love to see this idea go through as it has a very ambitious vertical design that would be fun for multiplayer.

Please post if you are interested in making textures for this map. I will direct details on the types required if anyone decides to do so.
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Re: All-Purpose Request Thread (Mk. IV)

Post by yuke5 »

I know that you're not supposed to request more than once, but think my request may have been overlooked, as all I need is someone to literally copy and paste for me.

Could someone please paste the contents of their:

- clean, munge, and munge_subdir .bat files in the "...BF2_ModTools/assets/Animations" folder

- munge_animation .bat located in the "...BF2_ModTools/assets/Animations/SoldierAnimationBank"

I'm sorry if I seem impudent, I've just been waiting for a while and I really need these critical files, mine are all messed up.

Thanks in advance, yuke5.
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Re: All-Purpose Request Thread (Mk. IV)

Post by THEWULFMAN »

yuke5 wrote:
Hidden/Spoiler:
I know that you're not supposed to request more than once, but think my request may have been overlooked, as all I need is someone to literally copy and paste for me.

Could someone please paste the contents of their:

- clean, munge, and munge_subdir .bat files in the "...BF2_ModTools/assets/Animations" folder

- munge_animation .bat located in the "...BF2_ModTools/assets/Animations/SoldierAnimationBank"

I'm sorry if I seem impudent, I've just been waiting for a while and I really need these critical files, mine are all messed up.

Thanks in advance, yuke5.
I was too lazy to copy paste the contents, here's the actual files.
Munge 'Bat'mans For Master Of Hobbes Yuke
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Re: All-Purpose Request Thread (Mk. IV)

Post by yuke5 »

THEWULFMAN wrote:
yuke5 wrote:
Hidden/Spoiler:
I know that you're not supposed to request more than once, but think my request may have been overlooked, as all I need is someone to literally copy and paste for me.

Could someone please paste the contents of their:

- clean, munge, and munge_subdir .bat files in the "...BF2_ModTools/assets/Animations" folder

- munge_animation .bat located in the "...BF2_ModTools/assets/Animations/SoldierAnimationBank"

I'm sorry if I seem impudent, I've just been waiting for a while and I really need these critical files, mine are all messed up.

Thanks in advance, yuke5.
I was too lazy to copy paste the contents, here's the actual files.
Munge 'Bat'mans For Master Of Hobbes Yuke
Thank you very much! I can continue work on my Wookiee side. :D
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Re: All-Purpose Request Thread (Mk. IV)

Post by tatertot »

Is there a way to run mod maps through the Star Wars Battlefront 2 PC Server Manager?
If so, could someone PLEASE tell me how. I'd really appreciate it.
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Re: All-Purpose Request Thread (Mk. IV)

Post by JAWSFreelao »

I have some Wolfpack skins, that I would like to be used in a mod perhaps, and I can't do this myself because BF doesn't work on my computer. That, and I;d like them in a custom map. Perhaps you could assist.....?
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i lost my imp_inf_trooper 0-0

Post by DarthXeon »

can someone give me the link to just the imp_inf_trooper.tga it seems that ive lost it when making units :? how clumsy of me.
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Re: i lost my imp_inf_trooper 0-0

Post by THEWULFMAN »

DarthXeon wrote:can someone give me the link to just the imp_inf_trooper.tga it seems that ive lost it when making units :? how clumsy of me.


Here you go.
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Re: All-Purpose Request Thread (Mk. IV)

Post by Slime615 »

Can someone do me a realy Big favour? Can someone change the Grevious Animations, so that they work on the Human base skeleton? Obvisouly some would need a few modifications because the Hunmans only have 2 arms, but the animation, particuly the wal/run animations would be very helpful.
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Re: All-Purpose Request Thread (Mk. IV)

Post by DarthD.U.C.K. »

there is no way to change anim mshs, so you either have to redo all of them or use a human basepose with the anims which will either crash the game or lead to a mesed up unit ingame. i think somebody gave grievous human anims with his original skeleton and the arms were missing or the head was rotated weirdly.
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Re: All-Purpose Request Thread (Mk. IV)

Post by PvtMichaelJCaboose »

@lucas I have that shotgun model now, but I can't open it because I don't have Blender on my computer anymore, and I can't remember what it looks like, so don't be surprised if you're extremely underwhelmed.
http://www.gamefront.com/files/21433296/shotgun.blend
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Re: All-Purpose Request Thread (Mk. IV)

Post by lucasfart »

PvtMichaelJCaboose wrote:@lucas I have that shotgun model now, but I can't open it because I don't have Blender on my computer anymore, and I can't remember what it looks like, so don't be surprised if you're extremely underwhelmed.
http://www.gamefront.com/files/21433296/shotgun.blend
Thanks for trying to do that for me! You'd finished the back half, but you haven't done the front yet. I'll try and finish off what you started, however I'm having a little trouble with rotating it properly....Once again, thanks for that. :)
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Re: All-Purpose Request Thread (Mk. IV)

Post by PvtMichaelJCaboose »

lucasfart wrote:Thanks for trying to do that for me!
Anytime :)
Here's a good reference photo if you don't already have one, I think you can probably tweak the shotgun to match.
http://images.wikia.com/halo/images/3/30/M90Shotgun.png
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Re: All-Purpose Request Thread (Mk. IV)

Post by Webster27 »

Can someone please upload this again maybe on gamefront or dropbox please :)
Link: http://www.gametoast.com/forums/viewtop ... 64&t=21379
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Re: All-Purpose Request Thread (Mk. IV)

Post by PvtMichaelJCaboose »

@lucas Forgot to mention, I also have a UNSC assault rifle ( a little more complete this time! :P) if you want it.
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Re: All-Purpose Request Thread (Mk. IV)

Post by lucasfart »

Thanks for the offer, but I'm sticking with Halo CE stuff, as thats the only version I've played/owned, and already have the Halo CE Assault Rifle model from THIS pack... Thanks though. :)
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