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Sev. 3 Red Errors

Posted: Thu Jul 02, 2009 1:13 pm
by Super_Clone
Ok, i read in the 'BFront2 error logs explained' thread that errors with red in the second line will most likely crash your game, and that you have reached a ingame limit. I unfortunately got this error in my DMI lot:

Code: Select all

Message Severity: 3
C:\Battlefront2\main\RedEngineFL\Graphics\PC\pcRedTexture.cpp(227)
TEXTURE FORMAT NOT SUPPORTED WITH THIS CARD!
but i can't seem to find out what means.. Is it meaning i have too many textures or something?

Re: Sev. 3 Red Errors

Posted: Thu Jul 02, 2009 1:44 pm
by Frisbeetarian
From another stickied topic:
Teancum wrote:When you're stuck on a crash, work backwards.
For example: You have a custom side. It worked the last go-round when testing, but you added another unit and now it crashes. Well, logic would say to remove that unit from the LUA so it's not loaded, then test. If it works without that unit, then you know where the problem is.
Basically, what was everything you added between your last munge that worked and your crash? Remove things until it works. Isolate your problem.

I sure hope you followed other advise of his, or else you could be hurting:
Teancum wrote:Test after only a few changes
Trust me, this one'll save you lots of trouble. A lot of times new modders will make 50 changes then go in and test in-game only to find a crash. Well, now you're stuck, as there's 50 different things it could be, as opposed to you making 5 changes and only having 5 things to check.

Re: Sev. 3 Red Errors

Posted: Fri Jul 03, 2009 11:50 am
by Teancum
One texture you're using has something called RLE compression enabled, which doesn't work in SWBF1/2. You will need to download GIMP ( www.gimp.org ) and open each TGA, re-saving it with RLE compression turned off.