Page 14 of 14
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Fri Nov 27, 2009 4:02 pm
by Jodandotson
I have a suggestion for this map. If you get the chance, I think you should change the phase 1 clone trooper model for this map to look more like the one in the movie and series. This map is one of the best recreations I have ever seen. It matches the movie and series almost perfectly. Nice work.
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Sat Nov 28, 2009 5:01 pm
by ForceMaster
Jodandotson wrote:I have a suggestion for this map. If you get the chance, I think you should change the phase 1 clone trooper model for this map to look more like the one in the movie and series. This map is one of the best recreations I have ever seen. It matches the movie and series almost perfectly. Nice work.
Thanks friend!
You mean an " 3d cartoon" Clone trooper model?
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Sat Nov 28, 2009 5:09 pm
by Darth_Spiderpig
ForceMaster wrote:You mean an " 3d cartoon" Clone trooper model?
Yes, that would be the best. I have requested it in the Request Thread, but it seems no one will do it...
I think it would just needs a few XSI edits to the Ep2 trooper. :clone:
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Sat Nov 28, 2009 6:22 pm
by mswf
No, that's not completely true. The "new TCW" clone troopers are totally different from our stock ep2 troopers. I mean, look at the head model (it's not "just a few edits"), look at the elbows, the overal posture of the trooper. It would probably require an edited/partly new skin and some parts of the model to be redone.
It's quite a request, though I would also love to see it made

Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Sat Nov 28, 2009 6:48 pm
by bobfinkl
AQT wrote:Just FYI, the exagerated appearence of the Phase I armor in TCW is just due to the show's style of animation. If the show were to be live action however, the armor would appear the same way it did in AOTC (or stock BF model). Of course you probably know this but I'm just trying to save you the trouble from cartoonifying every single thing in your map.
That is the simple reason it hasn't been done, I personally don't know what it looks like in the least nor do I care but the stock (or one that looks more like it was in the EP2) would look best without having to redo everything according to AQT.
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Wed Dec 02, 2009 12:52 pm
by ForceMaster
bobfinkl wrote:AQT wrote:Just FYI, the exagerated appearence of the Phase I armor in TCW is just due to the show's style of animation. If the show were to be live action however, the armor would appear the same way it did in AOTC (or stock BF model). Of course you probably know this but I'm just trying to save you the trouble from cartoonifying every single thing in your map.
That is the simple reason it hasn't been done, I personally don't know what it looks like in the least nor do I care but the stock (or one that looks more like it was in the EP2) would look best without having to redo everything according to AQT.
well, thanks for your sugestions friend!.
I have an quick question: The code OnEnterRegion apply to AI vehicles?
I.E. The (AI) vehicle enter on region, then, an ambush (example)...
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Wed Dec 02, 2009 3:06 pm
by Blade117
it crashed for me upon spawning. Any idea what caused this?
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Wed Dec 02, 2009 5:01 pm
by ForceMaster
Blade117 wrote:it crashed for me upon spawning. Any idea what caused this?
You mean the OnEnterRegion code or this map?
If is the map, oh, sorry, it has work for many users, I don't know wath hapend.
If is the code, please post the segment of your LUA for more info.

Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Wed Dec 02, 2009 6:07 pm
by Blade117
wait, what? I spawned as person to fight as, and the game crashed, what code am I supposed to put here? It's the same as evryone else's.
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Wed Dec 02, 2009 7:29 pm
by bobfinkl
ForceMaster wrote:I have an quick question: The code OnEnterRegion apply to AI vehicles?
I.E. The (AI) vehicle enter on region, then, an ambush (example)...
No reason it shouldn't, unless you specifically code it not to accept vehicles.
Re: Christophsis Battle (Crystal City) Beta 1.0
Posted: Wed Jan 20, 2010 6:34 pm
by Tauntaunwampa
Hey FM
Hows the map coming along?
Please don't bump topics over a month old.