Re-texturing Stock Star Destroyer (Solved)
Posted: Wed Oct 20, 2010 10:58 pm
okay I'm trying to modify chunk #2 of the stock star destroyer (converted with meshtool), and my problem is it uses about 6 different textures. I could probably still do it but there are just too many polys for me to be able to see anything to UV the individual parts (in XSI of course)
I guess what I'm asking is if there is an easier way to do this, or at least a way to hide unselected polys so I can see what I am doing when I'm working on the texture (currently there's too many dumb blue dots to do any fine work)
I guess what I'm asking is if there is an easier way to do this, or at least a way to hide unselected polys so I can see what I am doing when I'm working on the texture (currently there's too many dumb blue dots to do any fine work)