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Geonosis Spires without Lowrez

Posted: Sat May 16, 2009 7:25 am
by Bantha55
Heyho.

So I have started a Geonosis and I used some of Teancums/Pandemics Clone Wars Geonosis assets including this large spire models.
They look very nice and really fit the map but there´s a problem: They have no lowrez. If you fly around with a jedi starfighter this can be very tricky.

I tried various things to give it a lowrez but I wasn´t succesfull.

I made a msh.option for the model and added:

Code: Select all

-lowrez GEO_rockspire_1_lowrez
But that doesn´t work.

I added to the odf:

Code: Select all

LowrezTexture = "GEO_rockspire_1_lowrez"
But that didn´t work either.

Is something wrong with my codes or are there any other ways of giving it a lowrez without XSI?

Re: Geonosis Spires without Lowrez

Posted: Sat May 16, 2009 2:13 pm
by FragMe!
try making a .option file for the spire with these in it
-lodgroup hugemodel -lodbias 5

play with the number for lodbias bigger number stays detailed longer

Re: Geonosis Spires without Lowrez

Posted: Sun May 17, 2009 1:07 pm
by Bantha55
It doesn´t work... I even tried -lodbias 1000 but nothing.

Re: Geonosis Spires without Lowrez

Posted: Mon May 18, 2009 2:32 pm
by FragMe!
The only other thing you could try, other than editing the model to add in the lowres, is to change the view distance of your map in the sky file.

Re: Geonosis Spires without Lowrez

Posted: Tue May 19, 2009 11:51 am
by Bantha55
Hmmm that would cause laggs or even crashs because there are many units in my map...

Looks like I have to find somebody who wants to edit the models for me.

Re: Geonosis Spires without Lowrez

Posted: Tue May 19, 2009 1:02 pm
by Teancum
Does GeometryLowRes = "model_name" not work in the odf?

Re: Geonosis Spires without Lowrez

Posted: Tue May 19, 2009 1:42 pm
by FragMe!
Had a quick look at PsychoFred odf doc and found this under props

LowResModel = "geometryname"

Re: Geonosis Spires without Lowrez

Posted: Wed May 20, 2009 12:28 pm
by Bantha55
Both GeometryLowRes and LowresModel don´t work...