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Animation problem
Posted: Sun Sep 19, 2010 11:36 am
by Marvel4
Hi!
I have a problem with NeoMarz' Magnaguard. The model is scaled by 1.1 in the msh.option file, so I created new animations for him by scaling Maul's animations by 1.1. I'm also using Maul's combo file.
Now, everything looks normal when he is just standing or attacking, but when turning or walking, he sinks into the floor.
Re: Animation problem
Posted: Thu Sep 30, 2010 5:35 pm
by stardestroyer001
Perhaps this had better go to the modeling hub (3D Modeling and Animation thread).
Re: Animation problem
Posted: Thu Sep 30, 2010 9:28 pm
by Deviss
so sorry, i did must put assets of anim also :S, your anim munge.bat is this?
@call ..\munge_animation.bat "/keepframe0 /scale 1.10 /dest magnaguard.zaf /comp_debug 0 /debug" Sides\NEW
and please post your odf unit

also , you have the mode.msh.option file no??
Re: Animation problem
Posted: Thu Sep 30, 2010 9:49 pm
by Marvel4
Yes, thats how my munge.bat looks like. And this is my msh.option:
-scale 1.1 -nocollision
I also tried using SkeletonRootScale = "1.10" in the odf, but that just moved him up.
Re: Animation problem
Posted: Thu Sep 30, 2010 9:53 pm
by Deviss
Marvel4 wrote:Yes, thats how my munge.bat looks like. And this is my msh.option:
-scale 1.1 -nocollision
I also tried using SkeletonRootScale = "1.10" in the odf, but that just moved him up.
wow is strange, for me work fine :S, please clean and munge your side

Re: Animation problem
Posted: Thu Sep 30, 2010 10:13 pm
by Marvel4
Already tried that several times, but it didn't work.
Re: Animation problem
Posted: Fri Oct 01, 2010 1:52 pm
by AQT
Does using an unscaled MSH with unscaled animations fix the issue? How about using a scaled MSH with unscaled animations?
Re: Animation problem
Posted: Fri Oct 01, 2010 4:22 pm
by Marvel4
Yes, with everything unscaled it works, but then the cape is floating above his head. When using unscaled animations the head is sunken into his body.
Re: Animation problem
Posted: Fri Oct 01, 2010 5:04 pm
by DarthD.U.C.K.
only scaling the animation or msh cant give you proper results because the unit will either stretched or bloated ingame