Tunnels (Solved)

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RC-1207
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Tunnels (Solved)

Post by RC-1207 »

I have been trying to make some tunnels in a map I am working on. I am using the tunnels odf and msh from Hoth. Can someone tell me how to make it look like it does in Hoth.

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Last edited by RC-1207 on Mon Apr 13, 2009 7:33 pm, edited 1 time in total.
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Re: Tunnels

Post by Null_1138 »

Please be more specific. What do you mean "make it look like it does in Hoth"? Are you missing textures? Want it to look professional?
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Re: Tunnels

Post by sampip »

The tunnels already look like Hoth when you load them in to Zero Editor. If you want the terrain to look like snow, go to BF2_ModTools\assets\worlds\HOT\world1 and copy all of the files starting with "hoth_main_". They should all end in tga, or tga.option. Copy them into your world folder, and then in texture mode, in zero editor, you can load them from there, and put them on your map.
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Re: Tunnels

Post by Fiodis »

The tunnels have no outside collision; that is, the way they are set up, you can walk through the wall into the tunnel from the outside. They are set up this way because they were meant to be used underground only. The tunnel entrances have built-in terrain cutters so that you can enter the tunnel. Note that these terrain cutters are only on the entrances, not the tunnel segments themselves.
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Re: Tunnels

Post by RC-1207 »

Fiodis wrote:The tunnels have no outside collision; that is, the way they are set up, you can walk through the wall into the tunnel from the outside. They are set up this way because they were meant to be used underground only. The tunnel entrances have built-in terrain cutters so that you can enter the tunnel. Note that these terrain cutters are only on the entrances, not the tunnel segments themselves.
I have managed to use the entrences, but I cannot get another segment lined up with it. The segments always go below the ground and I cannot make it attach to anything
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Re: Tunnels

Post by Fiodis »

You have to fiddle around with it in ZE.
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Re: Tunnels

Post by RC-1207 »

Is there a way I can raise the object?
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Re: Tunnels

Post by Null_1138 »

You mean height? Yes, when you select the object, hold down C and then the scroll wheel button, which will move it up and down.
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Re: Tunnels

Post by RC-1207 »

Thanks, I'll try it out

EDIT
Okay. jeez, thanks a million Fiodis and Null, you guys helped a heckle of alot.
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Re: Tunnels (Solved)

Post by Null_1138 »

Thank you come again. Be sure to read the documentation, too.
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Re: Tunnels (Solved)

Post by Fiodis »

Null_1138 wrote:Thank you come again.
Makes it sound like McDonald's. But yes, ask if you have any questions; also check out the FAQ thread in this forum, I think you'll find it extremely helpful.
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Re: Tunnels (Solved)

Post by Null_1138 »

Fiodis wrote:
Null_1138 wrote:Thank you come again.
Makes it sound like McDonald's.
I prefer to think of us as the Burger King to BF2 modding. FF is the McDonald's, lol.
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Re: Tunnels (Solved)

Post by RC-1207 »

Null_1138 wrote:
Fiodis wrote:
Null_1138 wrote:Thank you come again.
Makes it sound like McDonald's.
I prefer to think of us as the Burger King to BF2 modding. FF is the McDonald's, lol.
Even though, I still prefer the way FF is set up for files, but Burger King, or emmm, GT all the way .
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