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Why does space insist on crashing?!?!
Posted: Mon May 14, 2012 6:57 pm
by Havoc 526
Okay, so recently I had to start from scratch on all my space units, mainly because there was a weird crash that I could not, for the life of me, explain. No matter how many Message Severity: 3 errors I fix, there is always that one problem that pops up! Are the vehicles too powerful? Well maybe! I guess that would be the problem. So I started again from scratch. Everything was working fine, then I just edited the fire rate of the Republic gunship and the CIS bomber, along with the health rate and speed of the V-Wing, and updated the rest of the health rates of the vehicles, and it crashes again! And there is nothing in the BFront2 error log that points out what I'm missing! I was pulling my hair out last night because of this! And the BFront2 Error Log is too big to post, even though I was only about 1 or 2 minutes in before it crashed this time!
Any help would be greatly appreciated.
Re: Why does space insist on crashing?!?!
Posted: Mon May 14, 2012 7:48 pm
by ARCTroopaNate
Please post the log, we can't help you if we don't know what your problem is.
Re: Why does space insist on crashing?!?!
Posted: Mon May 14, 2012 7:50 pm
by THEWULFMAN
Go to
ShareText.org, post your log, and then post the link here.
Re: Why does space insist on crashing?!?!
Posted: Mon May 14, 2012 8:13 pm
by Havoc 526
Oh, well that makes everything easier!
BFront2 Error Log
Re: Why does space insist on crashing?!?!
Posted: Mon May 14, 2012 10:23 pm
by AceMastermind
There should never be a problem fitting the log into your reply when you omit the insignificant errors like you're supposed to.
(Your) BFront2 Error Log
Out of those remaining errors the Severity 3 errors take priority starting with this one:
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaCallbacks_Mission.cpp(866)
Lua ReadDataFile: Could not open dc:SIDE\501.lvl
That error is self explanatory and gives you a clear starting point from which you can begin to troubleshoot. This
501 side may cause problems anyway since it begins with a number, icemember brought this to our attention in another thread.
forums/viewtopic.php?f=27&t=27638&p=471 ... er#p471081
Re: Why does space insist on crashing?!?!
Posted: Mon May 14, 2012 10:44 pm
by ARCTroopaNate
Hmmm, I've made a 185 side and it worked, I've also made 501 sides and they've worked as well. If it can't open it then there is probably something wrong with 501.req or munging.
Re: Why does space insist on crashing?!?!
Posted: Mon May 14, 2012 10:47 pm
by Havoc 526
No no, 501 doesn't exist anymore. I cut it. It's not even being read. If that were the case, the map wouldn't even load completely before crashing (I should remove it from the script). The thing is, it's crashing right in the middle of the action. I don't understand why.
Re: Why does space insist on crashing?!?!
Posted: Mon May 14, 2012 10:53 pm
by ARCTroopaNate
It could possibly be something, maybe it happens when you do something, one time I had a crash I couldn't figure out for a while, it was a weapon error and it only happened when someone used the weapon, so a minute or two into the game it would crash when an AI would use it. It could be a weapon, or maybe memorypools?
Re: Why does space insist on crashing?!?!
Posted: Mon May 14, 2012 11:03 pm
by AceMastermind
Havoc 526 wrote:No no, 501 doesn't exist anymore. I cut it. It's not even being read. If that were the case, the map wouldn't even load completely before crashing (I should remove it from the script)...
There's still other errors in the log that need attention, but if you want accurate feedback then you should take care of these things before posting.
Havoc 526 wrote:... it's crashing right in the middle of the action. I don't understand why.
This is what error logs are for, remove anything unused then generate and examine an updated log.
You might have to work backwards and undo one modification at a time until the map is fully working again which will also reveal the source of the crashing, this is standard troubleshooting procedure that can and should be performed by all modders regardless of experience.
Re: Why does space insist on crashing?!?!
Posted: Tue May 15, 2012 12:06 pm
by Havoc 526
ARCTroopaNate wrote:It could possibly be something, maybe it happens when you do something, one time I had a crash I couldn't figure out for a while, it was a weapon error and it only happened when someone used the weapon, so a minute or two into the game it would crash when an AI would use it. It could be a weapon, or maybe memorypools?
I thought it would be the memorypools, I just wasn't sure.
AceMastermind wrote:Havoc 526 wrote:No no, 501 doesn't exist anymore. I cut it. It's not even being read. If that were the case, the map wouldn't even load completely before crashing (I should remove it from the script)...
There's still other errors in the log that need attention, but if you want accurate feedback then you should take care of these things before posting.
Yeah, I realize now how stupid that sounded when I posted it.
And the troubleshooting is what I was afraid of, but, if it's gonna help, I might as well. I'll get back to you guys when I figure it out.
Quick question: Would adding first person views be part of the problem?
Re: Why does space insist on crashing?!?!
Posted: Tue May 15, 2012 4:19 pm
by ARCTroopaNate
What are you adding them for? It could be apart of the problem. Check your addon/***/LVL_PC/FPM folder.
Re: Why does space insist on crashing?!?!
Posted: Tue May 15, 2012 4:38 pm
by Havoc 526
Okay, so I removed the FPV's entirely, but that didn't really much, if anything. I also fixed a few things that were more of a nuisance, so I think I have a better looking BFront2 log. But it's still crashing. So here it is.
Click me!
Re: Why does space insist on crashing?!?!
Posted: Tue May 15, 2012 5:22 pm
by ARCTroopaNate
Message Severity: 2
C:\Battlefront2\main\Battlefront2\Source\EntityBuilding.cpp(695)
Building missing explosion "rep_bldg_boxturret_exp"
I would fix that and the memorypool errors, those will shorten your log even more.
Re: Why does space insist on crashing?!?!
Posted: Wed May 16, 2012 3:24 am
by icemember
Using numbers as your sides wont crashing it from start. It will play, but eventually it causes the game to crash when in the middle of a game. I also notice it causes files with numbers to be misread or not munged at all. But not all the time. I would always have to do a clean munge.
I had this problem everytime I used numbers for sides and odf names. At one time, even a skin.
So I did my self a favor and stopped using a number for a beginning. Everything worked good since. But that does not go to say that this is your problem. Just my experience with using numbers.
In your new log, it still shows these errors.
Add the odf files for these to remove these errors. Or remove them from the map if ya added them for the time being.
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_spa_cis_recoilless"!
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1222)
Attempting to build an object, cis_chn_turr01, that does not have an .odf file associated with it
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1172)
Could not find odf "tur_bldg_spa_cis_recoilless"!
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LoadUtil.cpp(1222)
Attempting to build an object, cis_rec_turr02, that does not have an .odf file associated with it
These 2 below are new to me lol. Somebody else might now this.
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to compare two nil values
stack traceback:
(none): in function `ifs_login_EnterInterface'
(none): in function <(none):598>
ifs_saveop_DoOps LoadProfile
ifs_saveop_DoOps LoadProfile
Message Severity: 3
C:\Battlefront2\main\Battlefront2\Source\LuaHelper.cpp(312)
CallProc failed: (none):0: attempt to compare two nil values
stack traceback:
(none): in function `ifs_login_EnterInterface'
(none): in function <(none):598>
Re: Why does space insist on crashing?!?!
Posted: Wed May 16, 2012 7:01 pm
by Havoc 526
I will remove the Odf-less turrets, yes. Those last two Icemember mentioned are weird, yes, but I've had them since I started my modding, so I have always disregarded them. It would be nice to know what they mean, though.
Re: Why does space insist on crashing?!?!
Posted: Wed May 16, 2012 7:42 pm
by lucasfart
I'm pretty sure that's just something to do with the 1.3 patch. Notice how its added before your map is even played? It doesn't have any relevance to your map's crashing....I think.
