unit odf
rep_inf_501st_capt
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_capt"
[Properties]
GeometryName = "rep_inf_501st_heavy"
GeometryLowRes = "rep_inf_501st_heavy"
FirstPerson = "REP\reptroop;rep_1st_trooper"
ClothODF = "rep_inf_501st_heavy_cape"
AnimationName = "dual"
AnimatedAddon = "left_gun"
GeometryAddon = "rep_weap_inf_dc15carbine" // the AddonAttachJoint = "hp_weapons_1"
ClassParent = "rep_inf_capt"
[Properties]
GeometryName = "rep_inf_501st_heavy"
GeometryLowRes = "rep_inf_501st_heavy"
FirstPerson = "REP\reptroop;rep_1st_trooper"
ClothODF = "rep_inf_501st_heavy_cape"
AnimationName = "dual"
AnimatedAddon = "left_gun"
GeometryAddon = "rep_weap_inf_dc15carbine" // the AddonAttachJoint = "hp_weapons_1"
rep_inf_capt
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default"
[Properties]
GeometryName = "rep_inf_trooper"
GeometryLowRes = "rep_inf_trooper"
FirstPerson = "REP\reptroop;rep_1st_trooper"
UnitType = "Trooper"
PointsToUnlock = 18
AnimationName = "dual"
AnimatedAddon = "left_gun"
GeometryAddon = "rep_weap_inf_dc15carbine"
AddonAttachJoint = "hp_weapons_1"
MaxHealth = 1400.0
RecoverFromTumble = "1"
WEAPONSECTION = 1
WeaponName = "rep_weap_DC-15_Blaster_Carbine2"
WeaponAmmo = 5
WEAPONSECTION = 2
WeaponName = "rep_weap_DC-15_Blaster_Carbine3"
WeaponAmmo = 5
WeaponShareAmmo = 1
WeaponShareHeat = 1
WEAPONSECTION = 3
WeaponName = "rep_weap_inf_haywiredetonator"
WeaponAmmo = 5
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "cis_weap_inf_crackgrenade"
WeaponAmmo = 5
WeaponChannel = 1
WEAPONSECTION = 5
WeaponName = "imp_weap_inf_orbital_attack2"
WeaponAmmo = 1
WeaponChannel = 1
WEAPONSECTION = 6
WeaponName = "all_weap_inf_buff_health"
WeaponAmmo = 2
WeaponChannel = 1
VOUnitType = 121
ClassParent = "rep_inf_default"
[Properties]
GeometryName = "rep_inf_trooper"
GeometryLowRes = "rep_inf_trooper"
FirstPerson = "REP\reptroop;rep_1st_trooper"
UnitType = "Trooper"
PointsToUnlock = 18
AnimationName = "dual"
AnimatedAddon = "left_gun"
GeometryAddon = "rep_weap_inf_dc15carbine"
AddonAttachJoint = "hp_weapons_1"
MaxHealth = 1400.0
RecoverFromTumble = "1"
WEAPONSECTION = 1
WeaponName = "rep_weap_DC-15_Blaster_Carbine2"
WeaponAmmo = 5
WEAPONSECTION = 2
WeaponName = "rep_weap_DC-15_Blaster_Carbine3"
WeaponAmmo = 5
WeaponShareAmmo = 1
WeaponShareHeat = 1
WEAPONSECTION = 3
WeaponName = "rep_weap_inf_haywiredetonator"
WeaponAmmo = 5
WeaponChannel = 1
WEAPONSECTION = 4
WeaponName = "cis_weap_inf_crackgrenade"
WeaponAmmo = 5
WeaponChannel = 1
WEAPONSECTION = 5
WeaponName = "imp_weap_inf_orbital_attack2"
WeaponAmmo = 1
WeaponChannel = 1
WEAPONSECTION = 6
WeaponName = "all_weap_inf_buff_health"
WeaponAmmo = 2
WeaponChannel = 1
VOUnitType = 121
rep_weap_DC-15_Blaster_Carbine2
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_carbine"
GeometryName = "rep_weap_inf_dc15carbine.msh"
[Properties]
GeometryName = "rep_weap_inf_dc15carbine"
HighResGeometry = "rep_weap_inf_dc15carbine"
OrdnanceName = "rep_weap_inf_carbine_ord"
FirePointName = "hp_fire"
AnimationBank = "pistol"
ShotsPerSalvo = "2"
ShotPatternCount = "2"
ShotPatternPitchYaw = "0.0 -0.8"
ShotPatternPitchYaw = "0.0 0.8"
HeatPerShot = "0.052"
HeatRecoverRate = "0.4"
HeatThreshold = "0.25"
RoundsPerClip = "100"
ReloadTime = "3.5"
BarrageMin = "10"
BarrageMax = "24"
BarrageDelay = "0"
//******************************************************
//*************** SOUND ****************
//******************************************************
MuzzleFlash = "small_muzzle_flash"
FlashColor = "80 80 255 255"
FlashLength = 0.025
FlashColor = "100 100 255 255"
FlashLength = 0.025
FlashLightColor = "220 220 255 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
FireSound = "cis_weap_inf_wrist_blaster_fire"
ReloadSound = "com_weap_inf_reload_med"
ChangeModeSound = "com_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"
ClassParent = "com_weap_inf_carbine"
GeometryName = "rep_weap_inf_dc15carbine.msh"
[Properties]
GeometryName = "rep_weap_inf_dc15carbine"
HighResGeometry = "rep_weap_inf_dc15carbine"
OrdnanceName = "rep_weap_inf_carbine_ord"
FirePointName = "hp_fire"
AnimationBank = "pistol"
ShotsPerSalvo = "2"
ShotPatternCount = "2"
ShotPatternPitchYaw = "0.0 -0.8"
ShotPatternPitchYaw = "0.0 0.8"
HeatPerShot = "0.052"
HeatRecoverRate = "0.4"
HeatThreshold = "0.25"
RoundsPerClip = "100"
ReloadTime = "3.5"
BarrageMin = "10"
BarrageMax = "24"
BarrageDelay = "0"
//******************************************************
//*************** SOUND ****************
//******************************************************
MuzzleFlash = "small_muzzle_flash"
FlashColor = "80 80 255 255"
FlashLength = 0.025
FlashColor = "100 100 255 255"
FlashLength = 0.025
FlashLightColor = "220 220 255 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"
FireSound = "cis_weap_inf_wrist_blaster_fire"
ReloadSound = "com_weap_inf_reload_med"
ChangeModeSound = "com_weap_inf_equip_med"
FireEmptySound = "com_weap_inf_ammo_empty"
WeaponChangeSound = "com_weap_inf_equip_med"
JumpSound = "com_weap_inf_rifle_mvt_jump"
LandSound = "com_weap_inf_rifle_mvt_land"
RollSound = "com_weap_inf_rifle_mvt_roll"
//ProneSound = "com_weap_inf_rifle_mvt_lie"
SquatSound = "com_weap_inf_rifle_mvt_squat"
//StandSound = "com_weap_inf_rifle_mvt_getup"


