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Animation Problem

Posted: Thu Apr 09, 2009 7:11 am
by MandeRek
This is basicly XSI and modding problem, but for some reason my custom dashattack won't munge. It's exported correctly, i called it 'kitfisto_sabre_stand_dashattack_full', I'm using luke's .combo file, and the anim is just okay (it's done the same way as others, which are working too)

Still, ingame, the standard luke/human_sabre dashattack-anims are played..

Any ideas?

Re: Animation Problem

Posted: Thu Apr 09, 2009 9:59 am
by YaNkFaN
when you munge do you see the file appear in the munge screen. also maybe try a clean and munge

Re: Animation Problem

Posted: Thu Apr 09, 2009 3:03 pm
by MandeRek
YaNkFaN wrote:when you munge do you see the file appear in the munge screen. also maybe try a clean and munge
I tried both, none seem to be working. I was thinking of renaming the name in the combo, and changing the anim attack name too, or just use another combo?

Re: Animation Problem

Posted: Thu Apr 09, 2009 3:28 pm
by Teancum
You could always try renaming the animation slightly, then changing the reference in the .combo accordingly.

Re: Animation Problem

Posted: Thu Apr 09, 2009 8:15 pm
by jedimoose32
What I always do is just name my custom animation the same as the one I am going to be overwriting, never had any problems using this method.

(Although, I've never had to tweak any of the blendtime values either...)