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Re: All-Purpose Request Thread (Take 3)

Posted: Tue Oct 06, 2009 3:43 pm
by genaral_mitch
Yep. Like the ones In the battle of Coruscant.

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Oct 06, 2009 5:48 pm
by IndianaJoe
if you post screenies of it, i can at least make you a prop version,

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Oct 06, 2009 6:26 pm
by Darth_Squoobus
IndianaJoe wrote:if you post screenies of it, i can at least make you a prop version,
Actually, the prop turrets come with the invisible hand itself.

Re: All-Purpose Request Thread (Take 3)

Posted: Tue Oct 06, 2009 6:42 pm
by IndianaJoe
really? i had no idea...

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Oct 07, 2009 8:50 am
by CodaRez
Anyone mind getting a screenie of a tusken(or anything for that matter) holding a tusken cycler rifle?

I need to get a sense of the grip and size.

And pls, don't send me shots like this:
Hidden/Spoiler:
Image
I want pics of tusken holding THIS version
Hidden/Spoiler:
Image
SWG has this kind. If anyone still has an active account, pls dont hesitate to take a pic of yourself holding it.

Thnx in advance

Re: All-Purpose Request Thread (Take 3)

Posted: Wed Oct 07, 2009 3:26 pm
by genaral_mitch
Darth_Squoobus wrote:
IndianaJoe wrote:if you post screenies of it, i can at least make you a prop version,
Actually, the prop turrets come with the invisible hand itself.
It comes with the turret room, but no turrets to use in the turret room.

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Oct 11, 2009 1:24 pm
by Super_Clone
Can someone please hex edit DEV's Cody Visor, a cape (doesn't matter which one, pick for me :P), the phase 1 jetpack, and DEV's holsters to syth's fixed ep3trooper?

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Oct 11, 2009 5:54 pm
by H_BOMB
Quick noob question: Is there any way to delete/get rid of/erase/destroy/dissapear placed objects in zeroeditor?

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Oct 11, 2009 5:58 pm
by Maveritchell
H_BOMB wrote:Quick noob question: Is there any way to delete/get rid of/erase/destroy/dissapear placed objects in zeroeditor?
Hidden/Spoiler:
Image

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Oct 11, 2009 6:01 pm
by AQT
Deleting objects is covered in the ZeroEditor_guide.doc especially under ZeroEdit Keyboard / Mouse Commands.

Re: All-Purpose Request Thread (Take 3)

Posted: Sun Oct 11, 2009 6:04 pm
by H_BOMB
Okay, thanks. Durr. Bye.

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Oct 12, 2009 3:38 am
by Sky_216
Can someone upload the Naboo Prototype assets from Teancum's "Secret" Assets release? I can't dl 400 MB+

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Oct 12, 2009 11:12 am
by Fiodis
Skyhammer_216 wrote:Can someone upload the Naboo Prototype assets from Teancum's "Secret" Assets release? I can't dl 400 MB+
With pleasure.
Versions 1 and 2 uploaded as you command.

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Oct 12, 2009 12:06 pm
by 501st_commander
Can someone convert rep_inf_trooper.msh in a xsi demo readable format? thanks

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Oct 12, 2009 12:56 pm
by Fiodis
Could just use Rep's Meshtool to convert it to obj. All you do is type in the name and the import command. Not too hard at all.

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Oct 12, 2009 1:40 pm
by 501st_commander
[jarjarquote]it not worky[/jarjarquote]

It's converted a a .obj, but xsi doesnt read it.

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Oct 12, 2009 3:11 pm
by Fiodis
Then you must be doing something wrong on your end, because I've imported hundreds of models into XSI via Meshtool. Are you sure you're importing it as an OBJ file?

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Oct 12, 2009 3:26 pm
by 501st_commander
Fiodis wrote:Are you sure you're importing it as an OBJ file?
yes
rep_inf_trooper.obj

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Oct 12, 2009 4:05 pm
by AceMastermind
501st_commander wrote:Can someone convert rep_inf_trooper.msh in a xsi demo readable format? thanks
Does Unit_template_Beta not work for you?

Re: All-Purpose Request Thread (Take 3)

Posted: Mon Oct 12, 2009 5:00 pm
by 501st_commander
AceMastermind wrote:
501st_commander wrote:Can someone convert rep_inf_trooper.msh in a xsi demo readable format? thanks
Does Unit_template_Beta not work for you?
i dont understand it..