Texture invisible part of models?

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nobody3
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Texture invisible part of models?

Post by nobody3 »

Hi, is there a way to put a texture on invisible part of the model (that I cant shoot or walk through) ? I dont know how to use XSI or any kind of similar stuff, I tried to run the programs but it always gave me errors

Is there a way to do it without them?
THEWULFMAN
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Re: texture models

Post by THEWULFMAN »

I'm somewhat confused by what you're asking. Could you elaborate on exactly what you're hoping to achieve?
nobody3
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Re: texture models

Post by nobody3 »

well, there are certain objects in some maps that have these "invisible walls" that you cant shoot through or walk through

there are quite a lot of them in the stock Coruscant map, for example
Cor1_prop_Grand_hall_rubble_1.msh
heres the invisible part highlighted with red color if that helps :
Hidden/Spoiler:
Image
Im trying to texture those invisible parts so they are not invisible anymore
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Anakin
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Re: texture models

Post by Anakin »

These things you mean are colisions. You cannot texture them. You can remake them to fit better to the model.
nobody3
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Re: texture models

Post by nobody3 »

How do I remake them? Without the xsi or similar stuff?
THEWULFMAN
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Re: texture models

Post by THEWULFMAN »

nobody3 wrote:How do I remake them? Without the xsi or similar stuff?

You can't. I think Marth has fixed some of the collision for Coruscant however (we ship our own version of Coruscant in MEU that includes this fix), we should probably release those assets. I'll ask him if he fixed the collision on the model you showed me.
nobody3
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Re: texture models

Post by nobody3 »

oh ok thanks
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Anakin
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Re: texture models

Post by Anakin »

THEWULFMAN wrote:
nobody3 wrote:How do I remake them? Without the xsi or similar stuff?

You can't. I think Marth has fixed some of the collision for Coruscant however (we ship our own version of Coruscant in MEU that includes this fix), we should probably release those assets. I'll ask him if he fixed the collision on the model you showed me.
Maybe you want to work an an new Evolved version including these fixes, adding some specular and bump map as well :D
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