Creating a new vehicle -questions
Posted: Tue Jun 10, 2008 6:13 pm
I have a vehicle coming up for my new map. It's a pilotable ground tank that serves as a breaching device. This has several features:
-a large back door which can open allowing troops inside (controlled from the inside)
-Turrets placed through windows, which are player controlled
-2 floors, the back of the 2nd floor exposed with more turrets
-free roam within the tank
The model is 35% complete. I have so many questions, it's ridiculous. I'd like to first ask if anyone can personally talk with me on X-Fire via microphone to help me understand this. The documentation is very confusing about animation. I'm having a hard time understanding just how animating vehicles (also characters, but that's later) works. So, I'd like to explain how I want my vehicle to be animated and then I'd like to learn how to do those animations.
PLAN:
a). So, the vehicle is a ground vehicle. It will have 6 wheels, 3 on each side. I want those to spin when it moves forward/backward/etc.
b). The back door, like I said above, is controlled from the inside. I'm thinking of a switch you can just blow up because I don't know if you can "press" buttons in BattleFront 2. When the switch is destroyed, the door will come down. However, when repaired, the door will come up.
c). I'm not sure how attaching weapons work. Do I make turrets separately then attach them to the vehicle some how in the ODF? Or do I make the turret part of the vehicle when modeling?
Basically, I'd like to learn how to animate all those things. I'd like to have someone talk to me through X-Fire, but if not, this will do. X-Fire: sharkmon7 (if you can't see it on my profile description) Thanks in advance.
-a large back door which can open allowing troops inside (controlled from the inside)
-Turrets placed through windows, which are player controlled
-2 floors, the back of the 2nd floor exposed with more turrets
-free roam within the tank
The model is 35% complete. I have so many questions, it's ridiculous. I'd like to first ask if anyone can personally talk with me on X-Fire via microphone to help me understand this. The documentation is very confusing about animation. I'm having a hard time understanding just how animating vehicles (also characters, but that's later) works. So, I'd like to explain how I want my vehicle to be animated and then I'd like to learn how to do those animations.
PLAN:
a). So, the vehicle is a ground vehicle. It will have 6 wheels, 3 on each side. I want those to spin when it moves forward/backward/etc.
b). The back door, like I said above, is controlled from the inside. I'm thinking of a switch you can just blow up because I don't know if you can "press" buttons in BattleFront 2. When the switch is destroyed, the door will come down. However, when repaired, the door will come up.
c). I'm not sure how attaching weapons work. Do I make turrets separately then attach them to the vehicle some how in the ODF? Or do I make the turret part of the vehicle when modeling?
Basically, I'd like to learn how to animate all those things. I'd like to have someone talk to me through X-Fire, but if not, this will do. X-Fire: sharkmon7 (if you can't see it on my profile description) Thanks in advance.

