Vehicle help

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Prozack
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Vehicle help

Post by Prozack »

I've searched the forums and haven't found any help.
I'm using XSI foundation 5.0 and don't know why, but when I make a simple collision for it( just a box) and the collision is totally weird. I did that .option thing with - donotmergecollision and it didn't work.
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DarthD.U.C.K.
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Re: Vehicle help

Post by DarthD.U.C.K. »

you have to write the colliion primitives in the odf of the vehicle
the primitivesection of my tieviper:
Hidden/Spoiler:
SoliderCollision = "collision_-s-imp_fly_tieviper1"

TerrainCollision = "p_cube_1"
TerrainCollision = "p_cube_2"
TerrainCollision = "p_cube_3"
TerrainCollision = "p_cube_4"
TerrainCollision = "p_cube_5"
TerrainCollision = "p_cube_6"
TerrainCollision = "p_cube_7"
TerrainCollision = "p_cube_8"
TerrainCollision = "p_cube_9"
TerrainCollision = "p_cube_10"
TerrainCollision = "p_cylinder_1"
TerrainCollision = "p_cylinder_2"
TerrainCollision = "p_cylinder_3"
TerrainCollision = "p_cylinder_4"
TerrainCollision = "p_cylinder_5"
TerrainCollision = "p_cylinder_6"
TerrainCollision = "p_cylinder_7"
TerrainCollision = "p_cylinder_8"
TerrainCollision = "p_cylinder_9"
TerrainCollision = "p_sphere_1"

VehicleCollision = "p_cube_1"
VehicleCollision = "p_cube_2"
VehicleCollision = "p_cube_3"
VehicleCollision = "p_cube_4"
VehicleCollision = "p_cube_5"
VehicleCollision = "p_cube_6"
VehicleCollision = "p_cube_7"
VehicleCollision = "p_cube_8"
VehicleCollision = "p_cube_9"
VehicleCollision = "p_cube_10"
VehicleCollision = "p_cylinder_1"
VehicleCollision = "p_cylinder_2"
VehicleCollision = "p_cylinder_3"
VehicleCollision = "p_cylinder_4"
VehicleCollision = "p_cylinder_5"
VehicleCollision = "p_cylinder_6"
VehicleCollision = "p_cylinder_7"
VehicleCollision = "p_cylinder_8"
VehicleCollision = "p_cylinder_9"
VehicleCollision = "p_sphere_1"

BuildingCollision = "p_cube_1"
BuildingCollision = "p_cube_2"
BuildingCollision = "p_cube_3"
BuildingCollision = "p_cube_4"
BuildingCollision = "p_cube_5"
BuildingCollision = "p_cube_6"
BuildingCollision = "p_cube_7"
BuildingCollision = "p_cube_8"
BuildingCollision = "p_cube_9"
BuildingCollision = "p_cube_10"
BuildingCollision = "p_cylinder_1"
BuildingCollision = "p_cylinder_2"
BuildingCollision = "p_cylinder_3"
BuildingCollision = "p_cylinder_4"
BuildingCollision = "p_cylinder_5"
BuildingCollision = "p_cylinder_6"
BuildingCollision = "p_cylinder_7"
BuildingCollision = "p_cylinder_8"
BuildingCollision = "p_cylinder_9"
BuildingCollision = "p_sphere_1"

OrdnanceCollision = "collision_-o-imp_fly_tieviper1"
you have to make shure that the collisionprimitives are still primitives=that you can edit them via the propertypage (subdivisions)
Prozack
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Re: Vehicle help

Post by Prozack »

So I have to do all of this odf scripting?
I just made a box, named it collision1 and exported it as the collision of the object.
For some reason it creates some totally different collision, and even makes one when I put "-nocollision" in the .option file.
Could it just be the exporter?
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DarthD.U.C.K.
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Re: Vehicle help

Post by DarthD.U.C.K. »

no
write -keepcollision into the msh.option
this scripting is only necessary if you want to save memory, if you dont care about using a bit too much memory, simply make a polymesh as collision for all collisiontypes like i did for the ordnance and soldiercollision
Prozack
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Re: Vehicle help

Post by Prozack »

No this doesn't help. I tried that just now and it doesn't work.
Any other ideas?
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