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Re: What kind of models does the community need?
Posted: Tue Jun 10, 2008 5:24 pm
by YouJediJunkie
Thanks alot for the comments! Now I have an idea about what the people here want.
Even if my tree modelling is... bad, I will try to make some. To be honest, I don't think I have ever seen a single tree model from a modder of the game, and I've been playing it since it got released. It's not a surprise that you people stand united in this case.
To be fair, I quite like your idea, MercuryNoodles. I haven't gone all too serious with human modelling yet, but I have tried some human painting, so the textures won't be the biggest problem. If I ever manage to learn the modelling process properly I will surely make some ladies. It is indeed strange that Pandemic only included two female character models in the original game.
And... huh. Razor wire is actually one awesome idea. I will definitaly include it in some model pack.

Re: What kind of models does the community need?
Posted: Tue Jun 10, 2008 5:33 pm
by redgroupclan
Yeah some new trees would be cool!
Also, modern-day tanks, barbwire fences, bunkers, those cannon trailers, stuff you would see in a war today would be cool!
Re: What kind of models does the community need?
Posted: Tue Jun 10, 2008 5:57 pm
by Fingerfood
YouJediJunkie wrote:It is indeed strange that Pandemic only included two female character models in the original game.
Actually, three. Aalya, Leia, and the Rebel Marksman.
And I would agree with trees, even though my map wouldn't need them.
Re: What kind of models does the community need?
Posted: Tue Jun 10, 2008 6:02 pm
by YouJediJunkie
Fingerfood wrote:YouJediJunkie wrote:It is indeed strange that Pandemic only included two female character models in the original game.
Actually, three. Aalya, Leia, and the Rebel Marksman.
And I would agree with trees, even though my map wouldn't need them.
Wrong wrong wrong! Four actually! Don't you remember the Queen model that was used in the campaign?

Re: What kind of models does the community need?
Posted: Tue Jun 10, 2008 6:06 pm
by Fingerfood
YouJediJunkie wrote:Fingerfood wrote:YouJediJunkie wrote:It is indeed strange that Pandemic only included two female character models in the original game.
Actually, three. Aalya, Leia, and the Rebel Marksman.
And I would agree with trees, even though my map wouldn't need them.
Wrong wrong wrong! Four actually! Don't you remember the Queen model that was used in the campaign?

Indeed! Also, I would make some crates and cover for all of the different worlds, for the people who like to remake them. ie, Bespin cover for my Bespin map. Maybe some Geonosis rocks for the Geonosis maps. That sort of thing.
Re: What kind of models does the community need?
Posted: Wed Jun 11, 2008 12:12 pm
by MercuryNoodles
Well, it was worth a shot. Heh. To be a little less ambitious, one of those little transports we see ferrying people around inside the Rebel hangar on Yavin would be nice. Of course, it would need to be made capable of holding up to the driver/passenger limit, since I'm sure it'd make a nice hover vehicle as well as a prop.
Oh my, an idea just came to me. How about the Endor landing platform? Also, while I'm thinking Endor, how about a new model for the bunker?
I'm guessing modeling organic things isn't your strong point, so I hope these may be easier to work with.
Re: What kind of models does the community need?
Posted: Wed Jun 11, 2008 12:33 pm
by redgroupclan
Actually yes, Mercury talking about Endor makes me think if its possible to complete all those missing Endor props like the palisade?
Re: What kind of models does the community need?
Posted: Wed Jun 11, 2008 12:59 pm
by Xavious
I could use a stop sign and traffic lights.

Re: What kind of models does the community need?
Posted: Wed Jun 11, 2008 4:24 pm
by Sky_216
Agree with Mav. What we need is more small buildings. What I personally need, though, is welll....pretty much some great big blocks to build my rig out of.
Re: What kind of models does the community need?
Posted: Wed Jun 11, 2008 5:19 pm
by Caleb1117
Skyhammer_216 wrote:Agree with Mav. What we need is more small buildings. What I personally need, though, is welll....pretty much some great big blocks to build my rig out of.
Eddies Lego pack.
Re: What kind of models does the community need?
Posted: Thu Jun 12, 2008 5:24 pm
by authraw
You know what would be cool? Realistic-looking skeleton models, complete or in pieces. That would really add to the atmosphere of any spooky map.

Re: What kind of models does the community need?
Posted: Thu Jun 12, 2008 5:30 pm
by Grev
I think we need some buildings, some small enterable buildings, cover, and things you would find around a real map/ war starwars style, like actual ammo boxes, and and certain reload points, tanks and whatnot.
Re: What kind of models does the community need?
Posted: Thu Jun 12, 2008 5:32 pm
by Xavious
authraw wrote:You know what would be cool? Realistic-looking skeleton models, complete or in pieces. That would really add to the atmosphere of any spooky map.

I second that.
Re: What kind of models does the community need?
Posted: Thu Jun 12, 2008 5:44 pm
by Teancum
Some Bothawui-style buildings would be awesome. I've always wanted to finish my Bothawui map, but it's been sitting for months and months due to not being able to do it justice.

Re: What kind of models does the community need?
Posted: Thu Jun 12, 2008 6:02 pm
by woner11
Ya, more buildings and any kind of new creatures, if those count.
Re: What kind of models does the community need?
Posted: Sat Jun 14, 2008 12:51 pm
by RevanSithLord
Muunilinst-style buildings. I know I need/want more tunnels for my Death Watch Bunker map that I have not yet posted on here -- and also maybe an Assault Cannon -- any community with Dark Troopers needs that. I mean, I made one, but I was a lazy Diet Dr. Pepper and didn't get mine lowered in terms of how much BF2 can handle. That's my own fault though. I also think we, the community, needs more ships with hangars for space maps.
Also, anyone willing to help me with my assault cannon, gimme a PM. I need a tad assistance, but not enough to make me seem like more a lazy bum.

Re: What kind of models does the community need?
Posted: Tue Jun 17, 2008 6:01 pm
by redgroupclan
Even if he did make these where would he find the right textures for them?
starwarstextures.com? Lol I wish (that would make my modeling easier..)
Re: What kind of models does the community need?
Posted: Tue Jun 17, 2008 6:14 pm
by Blade
redgroupclan wrote:Even if he did make these where would he find the right textures for them?
starwarstextures.com? Lol I wish (that would make my modeling easier..)
There's always *cough* making your own... *cough* As YJJ has shown he's capable at before

Re: What kind of models does the community need?
Posted: Tue Jun 17, 2008 11:55 pm
by redgroupclan
Oh ya lol...What would u do that in, GIMP?
Re: What kind of models does the community need?
Posted: Sat Jun 21, 2008 12:34 pm
by theITfactor
Small furry creatures that run around. And also small furry creatures that can bite you to death. Like the Killer Rabbit from Monty Python
