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Munge error for my dc17

Posted: Tue Apr 13, 2010 12:57 pm
by Lephenix
Hello , i have a problem , here is the munge log :
ERROR[levelpack req\rep_inf_ep2_rifleman.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_weap_dc17pistol.texture.req(1)...

ucft <--
ERROR[levelpack req\rep_inf_ep2_rifleman.req]:Expecting bracket, but none was found.
File : munged\pc\rep_inf_weap_dc17pistol.texture.req(1)...
My weapon odf :
Hidden/Spoiler:
[WeaponClass]
ClassParent = "com_weap_inf_pistol"
GeometryName = "rep_weap_inf_dc17pistol.msh"

[Properties]

GeometryName = "rep_weap_inf_dc17pistol"
HighResGeometry = "rep_1st_weap_inf_pistol"
OrdnanceName = "rep_weap_inf_dc17pistol_ord"


//******************************************************
//*************** SOUND ****************
//******************************************************

MuzzleFlash = "small_muzzle_flash"
FlashColor = "80 80 255 255"
FlashLength = 0.025
FlashColor = "100 100 255 255"
FlashLength = 0.025
FlashLightColor = "220 220 255 175"
FlashLightRadius = "2.0"
FlashLightDuration = "0.25"
Discharge = "small_smoke_effect"

FireSound = "rep_weap_inf_pistol_fire"
FireEmptySound = "com_weap_inf_ammo_empty"
FireLoopSound = ""
ReloadSound = ""
ChargeSound = ""
OverheatSound = "com_weap_energy_depleted"
OverheatSoundPitch = "0.5"
OverheatStopSound = "com_weap_energy_refilled"
ChangeModeSound = "com_weap_inf_equip_sm"
WeaponChangeSound = "com_weap_inf_equip_sm"
JumpSound = "com_weap_inf_pistol_mvt_jump"
LandSound = "com_weap_inf_pistol_mvt_land"
RollSound = "com_weap_inf_pistol_mvt_roll"
//ProneSound = "com_weap_inf_pistol_mvt_lie"
SquatSound = "com_weap_inf_pistol_mvt_squat"
//StandSound = "com_weap_inf_pistol_mvt_getup"
My weapon odf ord :
Hidden/Spoiler:
[OrdnanceClass]
ClassParent = "com_weap_inf_pistol_ord"

[Properties]
LaserTexture = "com_sfx_laser_blue"
LaserGlowColor = "92 136 250 100"
LightColor = "92 136 250 100"
LightRadius = "4.0"
And the odf of the trooper :
Hidden/Spoiler:
[GameObjectClass]
ClassParent = "rep_inf_default"


[Properties]
WEAPONSECTION = 1
WeaponName = "rep_weap_inf_rifle"
WeaponAmmo = 4

WEAPONSECTION = 2
WeaponName = "rep_weap_inf_dc17pistol"
WeaponAmmo = 0

WEAPONSECTION = 3
WeaponName = "rep_weap_inf_thermaldetonator"
WeaponAmmo = 4
WeaponChannel = 1

WEAPONSECTION = 4
WeaponName = "rep_weap_award_rifle"
WeaponAmmo = 4

WEAPONSECTION = 5
WeaponName = "rep_weap_award_pistol"
WeaponAmmo = 6

VOUnitType = 121
Thanks in advance .

Re: mungeerror for my dc17

Posted: Tue Apr 13, 2010 1:11 pm
by StarkillerMarek
I don't know too much about this, but when I munged a custom model I got the same errors. It turns out that I had more then one texture projection. After I got rid of the others I did not get the error any more.

Re: mungeerror for my dc17

Posted: Tue Apr 13, 2010 1:56 pm
by Lephenix
I have just the cubic projection for all the model .

Solved : I forgot to change com to rep in the odf ord .
I clean , i munge common and after i munge rep side .