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Re: Space Bothawui TCW

Posted: Wed Mar 10, 2010 2:48 pm
by Eggman
mswf wrote:It's not that easy to rescale an entire ship you know.
Yes it is.

It's possible that it could cause a few glitches, but I've only noticed them occurring when I scale a model up substantially, not down.

Re: Space Bothawui TCW

Posted: Wed Mar 10, 2010 2:53 pm
by mswf
Eggman wrote:
mswf wrote:It's not that easy to rescale an entire ship you know.
Yes it is.
No, it's not that easy. Not only because scaling through .msh.option can give very messy results, but also because of all the hardpoints and the way the main hangar will fit with the rest of the model.

Re: Space Bothawui TCW

Posted: Wed Mar 10, 2010 3:09 pm
by Lagomorphia
Also, how do you keep being so sure that the ship should be scaled down exactly 3 times it's original size?
We were talking about measurements earlier, and if you watch the video the heavy turrets are three times too big.

We'll just wait and see what Spiderpig decides to do.

Re: Space Bothawui TCW

Posted: Thu Mar 11, 2010 2:35 am
by Darth_Spiderpig
Atm he decided to fix his crashing problem, then he will go on and try how a rescaled Venator looks like.

EDIT: Crashing problem solved, and I've already got an Update
Made the stars twinkle around a bit, and placed 3 Venators (I don't know why there are 4 ingame, honestly)

Video of it is here

Re: Space Bothawui TCW

Posted: Thu Mar 11, 2010 4:08 pm
by Lagomorphia
try how a rescaled Venator looks like.
*infinite smugness*

Re: Space Bothawui TCW

Posted: Thu Mar 11, 2010 4:19 pm
by Blade117
On the Venators, are all the various hangers/stuff like them still usable?

Re: Space Bothawui TCW

Posted: Thu Mar 11, 2010 4:34 pm
by Darth_Spiderpig
Blade117 wrote:On the Venators, are all the various hangers/stuff like them still usable?
:yes:
Lagomorphia wrote:
try how a rescaled Venator looks like.
*infinite smugness*
Hehe, don't be too happy yet, I kinda like the size of them atm (bigger turbolasers) :P
What I am thinking of is make the fighters go faster, that would make the hangar deck of the venator feel rather short.

Re: Space Bothawui TCW

Posted: Thu Mar 11, 2010 4:37 pm
by Lagomorphia
The idea is that they leave the deck quickly, that's why it is built like that. And the turbolasers would need MAJOR upscaling. Tiny turbolasers in a massive socket looks odd. That, and the size of the Munificents.

In the video the asteroids look a bit too neatly arranged. I'd either let them float around a bit (apart from the AT-TE ones), make the belt a bit thinner and more patchy or make it a bit less organized.

Re: Space Bothawui TCW

Posted: Sat Mar 13, 2010 9:06 pm
by B-1Burt
You could animate some asteroids in Zeroeditor, y'know have them aimlessly float around. And if they crash through some splines into flyers then that's just ambience.

Re: Space Bothawui TCW

Posted: Sun Mar 14, 2010 6:01 am
by Darth_Spiderpig
Actually, the stock asteroids floats themselfes, no need imo to animate them.
For a little update, venator have been resized, and some animated props (clone troopers and Admiral Yularen) will be around at the bridge of the Resolute.

And, for your information, I will be gone for a week, I will be in italy.
Visiting Rome with my Latin class.
Hold the perimeter.

Spidey out.

Re: Space Bothawui TCW

Posted: Sun Mar 14, 2010 9:35 am
by Lagomorphia
venator have been resized
Victory.
some animated props (clone troopers and Admiral Yularen) will be around at the bridge of the Resolute.
So no Yularen hero? And can you actually get up to the bridge?

Re: Space Bothawui TCW

Posted: Sun Mar 14, 2010 12:22 pm
by Blade117
Nice work. Enjoy Rome.

Re: Space Bothawui TCW

Posted: Sun Mar 14, 2010 4:49 pm
by Captain Fordo
Darth_Spiderpig wrote: some animated props (clone troopers and Admiral Yularen) will be around at the bridge of the Resolute.
will theybe AI or just standing still?

Re: Space Bothawui TCW

Posted: Sun Mar 14, 2010 5:05 pm
by genaral_mitch
Spiderpig wrote:some animated props (clone troopers and Admiral Yularen) will be around at the bridge of the Resolute.

Re: Space Bothawui TCW

Posted: Sun Mar 14, 2010 5:46 pm
by Lagomorphia
Animated as in they move limbs, not nessacarily walking around.

I imagine they'll be standing still, perhaps typing at a console or something similar.

Re: Space Bothawui TCW

Posted: Sun Mar 14, 2010 6:09 pm
by Captain Fordo
genaral_mitch wrote:
Spiderpig wrote:some animated props (clone troopers and Admiral Yularen) will be around at the bridge of the Resolute.
sorry didnt catch that

Re: Space Bothawui TCW

Posted: Sun Mar 28, 2010 2:15 pm
by Nabopolasszar
To tell the truth the map and the idea is awsome but the asteroid field looks like horrible(Isn't supposed to be around the planet? )
And why nobody makes Ahsoka?
OK I understand she did nothing interesting but Yularen didn't even appear in the episode

Re: Space Bothawui TCW

Posted: Mon Mar 29, 2010 6:59 am
by Darth_Spiderpig
Nabopolasszar wrote:To tell the truth the map and the idea is awsome but the asteroid field looks like horrible
Aha
Nabopolasszar wrote:(Isn't supposed to be around the planet? )
Indeed, but I haven't figured out yet how to change the position of the planet.
Nabopolasszar wrote:And why nobody makes Ahsoka?
I can't say.
Nabopolasszar wrote:OK I understand she did nothing interesting but Yularen didn't even appear in the episode
Well, but he was (pretty) easy to make, and he hasn't been done before.

Re: Space Bothawui TCW

Posted: Mon Mar 29, 2010 12:31 pm
by genaral_mitch
Naboopolasszar wrote:And why nobody makes Ahsoka?
Spiderpig wrote:Can't say.
Nobody can get her tentacles working.

Re: Space Bothawui TCW

Posted: Mon Mar 29, 2010 12:37 pm
by RogueKnight
genaral_mitch wrote:
Naboopolasszar wrote:And why nobody makes Ahsoka?
Spiderpig wrote:Can't say.
Nobody can get her tentacles working.
She doesn't have tentacles.