XSI (First time)

How to create models in XSI and other 3D applications and make them work in Battlefront 1 & 2. Post models, tips for application usage and share anything XSI, 3DMax, SketchUp, etc.

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Ninjor

XSI (First time)

Post by Ninjor »

This is the first time I've used XSI.

I want to know how to export my models to make them work with SWBF2.

I have version 4.2
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RE: XSI (First time)

Post by phazon_elite »

Do you have the Mod Tool version? If you do, you can't use the XSIADDON file in the BF2_ModTools to export to .msh (the type of model the SWBF series uses). You'll either have to ask someone to export them for you or you get the 30 day trial for 4.2, then 5.0 (am I right?), and then 5.1 (again, are the version names right?). I know Pandemic once tried to get Avid or whatever to make a .msh plugin, but that didn't work, so tough luck...

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RE: XSI (First time)

Post by Darth_Z13 »

I don't think the 30 day trial works either.
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RE: XSI (First time)

Post by t551 »

No, the thirty-day trials will work - for thirty days.
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RE: XSI (First time)

Post by Penguin »

Yes it does lol
Ninjor

RE: XSI (First time)

Post by Ninjor »

Yes I have the Mod Tool 4.2 .

Also, what do I addons do I need to download, where do I export, how do I export, etc.

Thanks!
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Re: RE: XSI (First time)

Post by Darth_Z13 »

t551t551 wrote:No, the thirty-day trials will work - for thirty days.
No I meant that when I d/led it the exporter didn't work.
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RE: Re: RE: XSI (First time)

Post by t551 »

Well, you must not hav ebeen using it correctly, because it does work.
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RE: Re: RE: XSI (First time)

Post by minilogoguy18 »

you cant export models with the free version of XSI
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RE: Re: RE: XSI (First time)

Post by t551 »

We know, we're talking about the 30-day trials.
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RE: Re: RE: XSI (First time)

Post by minilogoguy18 »

Yeah but if you look at his post hes saying that he's using Mod Tools, I don't care about what the other person posting their problems with the 30 day trial, just the person asking for help who created the thread.
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RE: Re: RE: XSI (First time)

Post by t551 »

Well, phazon_elite told him that in the second post in the topic. One would assume that he already knows this.
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RE: Re: RE: XSI (First time)

Post by Qdin »

I agree with Mini' because he clearly asks for an exporter for XSI Mod Tools in his later post - so that's why I doubt he read and understood it.

"Yes I have the Mod Tool 4.2 .

Also, what do I addons do I need to download, where do I export, how do I export, etc. "

See? :)
My reply to that question is: There's a 'tutorial' at filefront called modelling.zip if you search under SWBF1. it'll teach you the basics and enough so there shouldn't really be any more question. The Only difference is that you should use the SWBF2 Exporter (coming with the SWBF2 Mod Tools) if you want it to get in SWBF2 :)
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Post by Elmo »

You do have to buy XSI?! :? I thought it was "free" :roll:
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Post by Penguin »

lol, yes, its $500-$7000.

The Modtools is a free version.
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Post by phazon_elite »

And that's why there is Milkshape and BConstructor. Also, where can you get Milkshape, and is it free?

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Post by minilogoguy18 »

milkshape3d.com and its $30 a copy and you can only do static models like props, no unit models or animated vehicles but i think you can do non animated vehicles.
Ninjor

Post by Ninjor »

Thanks for the help! :D
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