Page 14 of 20

Re: Games Complex - theITfactor's next map - update p12

Posted: Sat Jul 25, 2009 12:52 pm
by Maveritchell
"Malice"

Re: Games Complex - theITfactor's next map - update p12

Posted: Sat Jul 25, 2009 1:25 pm
by MetalcoreRancor
Ah. Thank you mav. Any thoughts on my powers though? 1 word posts aren't too good =P

Re: Games Complex - theITfactor's next map - update p12

Posted: Sat Jul 25, 2009 1:58 pm
by trainmaster611
Looks fantastic!.....but I'm getting the feeling this will annihilate my video card. :faint:

Re: Games Complex - theITfactor's next map - update p12

Posted: Sat Jul 25, 2009 3:19 pm
by Broken_box
zomg, looks like nice tidal wave effects, oh, and malice effects, oh and well, nice everything.

Re: Games Complex - theITfactor's next map - update p12

Posted: Sat Jul 25, 2009 5:09 pm
by sim-al2
Windu and Sidious have a sort of force destruction with stock sides. You jump up and then hit fire which creates a sort of crater on the ground but it isn't any more effect that throwing your lightsaber across a group of enemies.

Re: Games Complex - theITfactor's next map - update p12

Posted: Sat Jul 25, 2009 5:19 pm
by MetalcoreRancor
sim-al2 wrote:Windu and Sidious have a sort of force destruction with stock sides. You jump up and then hit fire which creates a sort of crater on the ground but it isn't any more effect that throwing your lightsaber across a group of enemies.
Those are stomp explosions, built into the combo, and differ greatly than a sabre throw.

Re: Games Complex - theITfactor's next map - update p12

Posted: Sat Jul 25, 2009 5:24 pm
by sim-al2
Well okay, I know the difference between the two but but don't the "stomps" have a proper name?

Re: Games Complex - theITfactor's next map - update p12

Posted: Sat Jul 25, 2009 5:39 pm
by Broken_box
yes, stomp.

Re: Games Complex - theITfactor's next map - update p12

Posted: Sun Jul 26, 2009 5:38 am
by Par3210
Broken_box wrote:yes, stomp.
:lol:
lawl. Again I say it, greatness. MR, you are awesome at this. :eek:

Re: Games Complex - theITfactor's next map - updates pg. 12-14

Posted: Mon Jul 27, 2009 10:30 am
by elitetrooper1999
hay its me elitetrooper from xfire

Re: Games Complex - theITfactor's next map - updates pg. 12-14

Posted: Tue Jul 28, 2009 11:30 am
by Master of Stickmen
don't spam, ur gonna get this thread locked


great job, btw keep up the good work

Re: Games Complex - theITfactor's next map - updates pg. 12-14

Posted: Wed Jul 29, 2009 7:34 pm
by Fiodis
I still think Force Crush could be reworked - the meteors are partially transparent and the explosions are 2-D.

Hey, pessimists and optimists both serve a role in life.

Re: Games Complex - theITfactor's next map - updates pg. 12-14

Posted: Thu Jul 30, 2009 1:35 am
by theITfactor
Sorry I haven't been posting many updates - been learning a lot of neat things in XSI from frag and rep and mav etc. and have been jumping around from minigame to minigame.

Here is a little update for you though :p

Fierce Diety/Helix Sword as seen in The Legend of Zelda: Majora's Mask
http://www.xfire.com/video/10099e/

Re: Games Complex - theITfactor's next map - updates pg. 12-14

Posted: Thu Jul 30, 2009 4:21 am
by Par3210
nice one! :thumbs:

Re: Games Complex - theITfactor's next map - updates pg. 12-14

Posted: Thu Jul 30, 2009 5:09 am
by Broken_box
pretty cool, will the lightsabre sounds remain forever?

Re: Games Complex - theITfactor's next map - updates pg. 12-14

Posted: Thu Jul 30, 2009 5:15 am
by DarthD.U.C.K.
no, look at itfactors last comment on the video

Re: Games Complex - theITfactor's next map - updates pg. 12-14

Posted: Sat Aug 01, 2009 3:49 am
by theITfactor
After a hard day's work phazon and I got a few sounds working for the Helix Sword. I'll upload a video tomorrow ;)

Re: Games Complex - theITfactor's next map - updates pg. 12-14

Posted: Sat Aug 01, 2009 3:40 pm
by MetalcoreRancor
I am releasing another public updated beta of the Hero assault mode.

Why? Because it's improved enough to warrant more opinions and suggestions. I will be turning my attention to creating the padawans next, which will have no force powers and will have basic combos, but will outnumber the far-superior trained units.

http://www.filefront.com/14173623/Epic- ... t-Beta.7z/

Image

Image

Image

Whats new, you ask?

Read my updates on previous posts. :D

Re: Games Complex - theITfactor's next map - updates pg. 12-14

Posted: Sat Aug 01, 2009 3:48 pm
by kooster
whenever i try to load bf2 with this map in my addon, it goes up to the SWBF2 Logo (with the coruscant planet background), then ctd

Re: Games Complex - theITfactor's next map - updates pg. 12-14

Posted: Sat Aug 01, 2009 4:32 pm
by theITfactor
kooster wrote:whenever i try to load bf2 with this map in my addon, it goes up to the SWBF2 Logo (with the coruscant planet background), then ctd
You most likely have too many mod map folders. Move all the ones not in use to a backup directory on your computer and try again.

EDIT: Helix Sword Test 2, with Link Sound Effects (thanks for the help on those phazon :) )
http://www.xfire.com/video/103d7d/