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HUD floating weapon Icons Fixed
Posted: Mon Apr 16, 2007 11:52 pm
by FragMe!
No this isn't another how do I get rid of them topic.
This is a I did get rid of them topic.
I decided to play with this a bit going by the TUT in the FAQ and with a little cursing I got it to work.
Here are some screenies these are the Naboo guard weapons.
Rifle (excuse the detonator that is the next part to work on)
Fusioncutter (naboo style)
Pistol
Rocket Launcher
As soon as I collect my notes together I will explain what I did and give examples, I still also have to work on the second weapon Icon but that shouldn't be too hard (I hope)

RE: HUD floating weapon Icons Fixed
Posted: Tue Apr 17, 2007 12:20 am
by -_-
Kudos dude. I was able to do the same, but there was always the same hud floating in the middle of nowhere.
RE: HUD floating weapon Icons Fixed
Posted: Tue Apr 17, 2007 7:38 am
by Teancum
Just add entries to the .hud files. Simple as that. But excellent job still!
RE: HUD floating weapon Icons Fixed
Posted: Tue Apr 17, 2007 8:21 am
by FragMe!
Yes just adding entries to the .hud files you can do and if you ship everyone your ingame.lvl file they
will see them in the right place (okay so it works in the BF1 mod pack because it is special and everyone
will down load it I know I did) But is the completion of the TUT in the FAQ by Majin Revan which he mentioned
he only had 50% working. This can be shipped as part of any modded map and the ingame.lvl file is not
needed as it becomes part of the side .lvl file.
RE: HUD floating weapon Icons Fixed
Posted: Tue Apr 17, 2007 6:46 pm
by -_-
Posted: Tue Apr 17, 2007 7:12 pm
by ARC_Commander
You just put:
HUDTag = "0"
under the Properties section in the weapon's ODF. Unless this is something different...
Posted: Tue Apr 17, 2007 7:28 pm
by Darth_Z13
This is how he got them back into the HUD.
Posted: Tue Apr 17, 2007 7:34 pm
by phazon_elite
This is something different, lol.
Off Topic: Instead of HUDTag = "0", you could replace the 0 with whatever you want. It's not a boolean (if that's the right term).
On Topic: He's trying to fix the icons so they appear next to the ammo number, not fix it so it doesn't have anything there.
EDIT: Z13 beat me to it, lol.
- EP-000782
Re: RE: HUD floating weapon Icons Fixed
Posted: Tue Apr 17, 2007 8:33 pm
by Teancum
-_- wrote:
Classic Conquest sides? If so I need to fix that.
RE: Re: RE: HUD floating weapon Icons Fixed
Posted: Tue Apr 17, 2007 8:43 pm
by -_-
Nope, brand new sides. I'm trying to get a blue EMP grenade icon on since the other one isnt that great.
RE: Re: RE: HUD floating weapon Icons Fixed
Posted: Sat Apr 21, 2007 3:17 pm
by FragMe!
Getting a bit farther along. I now have it so both primary and secondary weapon icons show up in the proper place and no longer floating.
I will start work on a tut and sample files shortly.
Credit still goes to Mike Z for the original code and Majin Revan for his efforts in trying to get it going as well.
RE: Re: RE: HUD floating weapon Icons Fixed
Posted: Tue Apr 24, 2007 3:53 pm
by Qdin
awesome!
And Qdin for existing
lol
you might want to flip those sides on that building..

RE: Re: RE: HUD floating weapon Icons Fixed
Posted: Tue Apr 24, 2007 3:57 pm
by FragMe!
Nah the sides are fine, haven't you ever felt you are on the outside looking in?
Work is progressing on the tut and source files as well.