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Adding downloadable props to a map [Solved]

Posted: Fri Nov 24, 2006 9:49 pm
by Elmo
Ok, I was looking in the downloads area and found a few objects/props that I want to add to my map :P Where do I put the objects/props once I've downloaded the file? And are they odfs? If so, do I just go into my ZE and click on odf browse and find it in the place I put it? :? And once I find it I just place it like any other object?

Posted: Sat Nov 25, 2006 2:29 am
by General_Grievous_4
The files included in the download should be: an Object Defenition File or odf. This basically tells the game what your object is. The next is a MSH file this is the actual model of the object. the last is the texture and I think that's it. All of these go in the world1 folder in your map's worlds/***/world1 folder.

Posted: Sat Nov 25, 2006 10:24 am
by MasterSaitek009
1. Go to data_ModID/worlds/ModID and create (if they don't exist) folders named MSH, ODF, Munged and Effects.
2. In the zip you downloaded there should have been some .TGA, .ODF and .MSH files. There might also be some .OPTION files.
3. Put the .MSH, .TGA and .OPTION files in the MSH folder you just created
4. Put the ODF files in the ODF folder
5. Load them into Zero and munge.

That should be it. Good luck on your map Elmo,
*****MaterSaitek009*****

Posted: Sat Nov 25, 2006 11:19 am
by Elmo
Thx saitek. So all I do is just place them in my map ( after I did what you told me to do) like any other object? I click odf browse? And select it? Or not?

Posted: Sat Nov 25, 2006 11:21 am
by Xavious
Yes, that's all you have to do.

Posted: Sat Nov 25, 2006 11:25 am
by Elmo
Ok, but where would I find the prop? Is it 1 file? I don't think it is

Posted: Sat Nov 25, 2006 12:23 pm
by -_-
some of the props dont have .odf files. You have to make them yourself >_>

Posted: Sat Nov 25, 2006 12:25 pm
by Elmo
Ok....? Huh? so all i do is create an odf file and im good to go?

Posted: Sat Nov 25, 2006 12:32 pm
by -_-
you just need to make an odf file to call for the .msh, open the .odf in zero, as long as your .odf dont have any errors, it should work fine.

Posted: Sat Nov 25, 2006 12:38 pm
by Elmo
Sry.. I'm not getting it... Ok, lemme get back to you on this one later tommorow because I don't have the mod tools with me right now :wink: k?

Posted: Sat Nov 25, 2006 7:51 pm
by Epena
Thx saitek. So all I do is just place them in my map ( after I did what you told me to do) like any other object? I click odf browse? And select it? Or not?
Yeah, you place them in ZE just like any other object after you have the files in the msh and odf folders.
Ok, but where would I find the prop? Is it 1 file? I don't think it is
You go to the browse once in ZE and under object, and then you look in the odf folder that you've made previously for the prop that you need. Click on the odf, go to place [not select, in ZE] and then place it where you want, munge and enjoy!

Posted: Sat Nov 25, 2006 8:27 pm
by Elmo
Thx Epena, now ( I think LOL) I get it. :D

Posted: Sun Nov 26, 2006 10:38 pm
by Elmo
sry for double post, but there is a text doc. Where does that go?

Posted: Sun Nov 26, 2006 11:47 pm
by Penguin
you mean the readme? do what it says Read it! it normally tells you who made it, and how to install it.

Posted: Sun Nov 26, 2006 11:50 pm
by Elmo
Ok, well I did that, ( I installed it correctly) And I played the map :P There was the prop. (pssst.A juggernaut) :D In the map. But from a distance it looked like half of the middle part of the juggernaut was missing. What's wrong? :? Of course when I get closer the whole juggernaut appears. :P

Posted: Mon Nov 27, 2006 12:01 am
by Teancum
That's probably an issue with the model itself.

Posted: Mon Nov 27, 2006 12:02 am
by Elmo
ahh. Ok. So, no need to answer my PM. But still. Maybe could I do anything to like make it not look so severe?

Missing lowrez?

Posted: Mon Nov 27, 2006 12:36 am
by AceMastermind
It appears to be missing most of it's lowrez geometry, I tried an option file with -lodbias 1000.0 in it but no dice, only the wheels and various parts were visible at great distance.

Posted: Mon Nov 27, 2006 12:47 am
by Elmo
ya.. oh well

Posted: Mon Nov 27, 2006 2:25 am
by Penguin
either you diddn't put the lowrez in or it was the modellers fault :p