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Posted: Wed Jun 28, 2006 8:38 am
by Teancum
I'll look at the anims. If it looks dumb I ain't doin it. It's not that these suggestions aren't good, it's just that I've wasted enough time prepping KotOR characters already. I want to move on! :P

Posted: Wed Jun 28, 2006 9:23 am
by Rpe7
Teancum wrote:On a related note, I finished Mission Vao last night. I made her a Jedi Padawan. She wields one blue saber and one Vibroblade. She's got force jump and force pull, but not speed.

Cooooool !!! 1 saber and one blade is something other, I like it !!!
Really cool all those Kotor Guys. Those characters were incredibly nice in kotor. It's really great you're putting them in this map. Too bad there isn't Bastila, Visas or the Poster version of the exile from Kotor II , But Hey, we can't have everything, we would get spoiled ... actually we're already with all these great things :P

About the releasing of the map I think it ìs better to wait untill it's nearly final like Lord Bandu said. Squipple's Ancient research facility was a great example of this. Although release is good to point out mistakes etc. it's more efficient to have everybody test 1 version and pointing out all mistakes and bugs at 1 time. Anyway the maps getting to sound better and better !!!

Posted: Wed Jun 28, 2006 9:30 am
by Teancum
That's what he's got Vyse and I for -- to point out mistakes :P

Posted: Wed Jun 28, 2006 3:11 pm
by Vyse
Teancum wrote:That's what he's got Vyse and I for -- to point out mistakes :P
lol ya, if you look at how video game companies actually do "beta's" the don't just release it out to every gamer in the world, they have specific beta tester... :wink:

Posted: Wed Jun 28, 2006 3:16 pm
by yoyam
Teancum wrote:Atton Rand -- Flamethrower, Rifle, Shotgun
Bao-Dur (made a Jedi Knight) -- Green Lightsaber, Saber Throw, Force Pull
Mission Vao (Jedi Padawan due to animations) -- 1x Vibroblade, 1x blue lightsaber, Force Pull, no jedi run
Hanharr -- same weapons as Chewbacca
Chuundar -- 1x Vibroblade, detpacks
heh? Why so many characters w/ pull? Alayas bad enough as it is, we dont need more pull n**bs running around......

Posted: Wed Jun 28, 2006 6:54 pm
by Xavious
yoyam wrote: heh? Why so many characters w/ pull? Alayas bad enough as it is, we dont need more pull n**bs running around......
good point. use push for one of them.

Posted: Wed Jun 28, 2006 9:13 pm
by Teancum
Mission skin (FINAL)
Image

Posted: Wed Jun 28, 2006 9:16 pm
by Xavious
lookin cool

Posted: Wed Jun 28, 2006 9:16 pm
by stealth#a$$a$in{bf2}
i cant see the image along with ur avatar Teancum they both show up with an X-in-a-box :dsaber:


I can see the image NOW looks real cool the map looks huge!

Posted: Wed Jun 28, 2006 9:20 pm
by Aksel3
That's looking fantastic good Teancum! Just by looking at it, makes me feel like doing something dramatic, or illegal to get my hands on this map...

Posted: Wed Jun 28, 2006 9:24 pm
by Xavious
Aksel3 wrote:That's looking fantastic good Teancum! Just by looking at it, makes me feel like doing something dramatic, or illegal to get my hands on this map...
off topic: like what?

Posted: Wed Jun 28, 2006 9:40 pm
by Lord-Bandu
Im very impressed with that skin Tea' , very impressed.

Aksel3 wrote:That's looking fantastic good Teancum! Just by looking at it, makes me feel like doing something dramatic, or illegal to get my hands on this map...

If you go and do something illegal then you can have the map now ;)







Joking , of course ;)

Posted: Wed Jun 28, 2006 10:57 pm
by Vyse
Ooooww I like how She turned out! The texure looks really well on the cloths! :D

Posted: Wed Jun 28, 2006 11:22 pm
by minilogoguy18
that vibro blade looks super weird, its like too fat or somethin.

Posted: Thu Jun 29, 2006 1:12 am
by Vyse
minilogoguy18 wrote:that vibro blade looks super weird, its like too fat or somethin.
Yes, it does look kind of fat, but it must be just by chance of when the screen was taken. I just played the with the exact mesh I sent Teancum to see if it looked fat in game and it didn't look bad at all.

Posted: Thu Jun 29, 2006 3:36 am
by Protector_Pulch
WOW - incredible.
But could you please make localizations this time ? Just putting the english text into the different language files ? In Bespin:Could City:Kotor-Assault german players only see empty boxes, where the name of the unit and its armaments should be, and this rather annoying.

Posted: Thu Jun 29, 2006 8:33 pm
by Lateralusj00
Protector_Pulch wrote:WOW - incredible.
But could you please make localizations this time ? Just putting the english text into the different language files ? In Bespin:Could City:Kotor-Assault german players only see empty boxes, where the name of the unit and its armaments should be, and this rather annoying.
Er I get that too and I'm using an english game disc.

Posted: Thu Jun 29, 2006 8:53 pm
by RevanSithLord
By the way, looking at the map at the central arena. Alone how big is the Arena going to be? Is it to scale? Just out of curiousity. When/if someone releases a free camera mode or w/e (like Flimoptner or w/e is name is doing with his Jedi Temple map unless Im mistaken) I'll make a trailer or something for this. Or just make a video called - Rattatak: The Battle in the Arena or something to that effect. Ya... must be sounding dumb right now, I am, hmm... (lol sounded like Yoda there for a sec)

Edit- Yea, you can pretty much tell I'm obsessed with this free camera thing. :lol:

Posted: Thu Jun 29, 2006 9:03 pm
by Teancum
New screens: Darth Bandon, Chuundar & Hanharr

Image
Image
Image

Posted: Thu Jun 29, 2006 9:06 pm
by RevanSithLord
freakin awesome :shock: And guys I already found the free camera thing. Thanks to Squirell7Hunter. :D (hope I spelt that right lol I know who he is though) Bless his soul! And you wont have to hear me whine about FC anymore. LOL I'll be quite...occupied. :P

Still that's very awesome Tean! Cant wait to play AND film in this!!! :D