QFT, they are way better than minekooster wrote:Although, the corridors wasn't the best, like said before,
they arent that bad.
Bantha55´s "Tantive IV: Interception" 1.0
Moderator: Moderators
-
Darth_Spiderpig
- Sith Master

- Posts: 2631
- Joined: Fri Mar 27, 2009 10:23 am
- Projects :: Something cool...
- xbox live or psn: Has no xbox....Yup
- Location: Does whatever a Spiderpig does
- Contact:
Re: Bantha55´s "Tantive IV: Interception" 1.0
- JackTHorn
- Private
- Posts: 41
- Joined: Fri Aug 25, 2006 4:07 pm
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Contact:
Re: Bantha55´s "Tantive IV: Interception" 1.0
I've only played this a few times now, but I have to say, it's really good so far. I like the units, how they're new but still sensible and fitting the map... I really like the layout, it much more feels like being on a "real" ship with rooms that are there for a reason... most of all, I like how when you're fighting in this map you really get a sense of how the Stormtroopers are just POURING into the Tantive through the breach, and from the very first spawn you're just falling back, and trying to slow them down as much as you can...
So, yeah, VERY well done on the realism / movie-accuracy element.
My only (very minor) gripes are some that have been mentioned already -- how overpowered some of the main unlockables are compared to the standard soldier, and how the last half of the game seems to end up with lots of AI unlockables on both sides, and if you try a standard unit then you're dead in moments, often just one shot. I can see what you're saying about the lightsaber meter, especially on a map like this one, so I'm in favor of having them as unlockables, but I wonder if it might serve the map better if they were powered down some? Even just a bit less damage from their weapons would be fine.
I assume that most of the main unlockables (Vader, Leia, Antilles) are already set so that there can only be one active on the map at a time... what about taking the others down to two at a time, or maybe three? And as for Vader, I haven't gotten to play him yet, but it seems that he's powerful enough with just Lightsaber, Saber Block, and maybe Force Choke, and anything else might just be overkill. On the other hand, for this map to be realistic, it can't be all that much of an even game -- I mean, the Tantive IS stuck in the bowels of a Star Destroyer after all.
I had started making distant, vague plans for a new and more accurate Tantive map a while back, when I was checking out the actual Tantive layout in the big Schematics book, but it feels a little pointless now. =) Though I do want to go back and play your map again with the layouts I made back then, to see how far you took this accuracy thing, I bet I'll be pleasantly surprised...
So, yeah, VERY well done on the realism / movie-accuracy element.
My only (very minor) gripes are some that have been mentioned already -- how overpowered some of the main unlockables are compared to the standard soldier, and how the last half of the game seems to end up with lots of AI unlockables on both sides, and if you try a standard unit then you're dead in moments, often just one shot. I can see what you're saying about the lightsaber meter, especially on a map like this one, so I'm in favor of having them as unlockables, but I wonder if it might serve the map better if they were powered down some? Even just a bit less damage from their weapons would be fine.
I assume that most of the main unlockables (Vader, Leia, Antilles) are already set so that there can only be one active on the map at a time... what about taking the others down to two at a time, or maybe three? And as for Vader, I haven't gotten to play him yet, but it seems that he's powerful enough with just Lightsaber, Saber Block, and maybe Force Choke, and anything else might just be overkill. On the other hand, for this map to be realistic, it can't be all that much of an even game -- I mean, the Tantive IS stuck in the bowels of a Star Destroyer after all.
I had started making distant, vague plans for a new and more accurate Tantive map a while back, when I was checking out the actual Tantive layout in the big Schematics book, but it feels a little pointless now. =) Though I do want to go back and play your map again with the layouts I made back then, to see how far you took this accuracy thing, I bet I'll be pleasantly surprised...
- Sky_216
- Droid Pilot Assassin

- Posts: 2086
- Joined: Mon Feb 13, 2006 3:28 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
Re: Bantha55´s "Tantive IV: Interception" 1.0
Well, a bit late but I'll say this anyway.
Normally I hate movie accurate/"realistic" gameplay maps because they tend to consist of "walk really long way, ten seconds combat, die, walk really long way again etc"...and the super accurate names just annoy me, but......
In this map, because of the corridors and lots of cover, the gameplay is brilliant. Whole new BF2 experience. Think I've now played it at least 15 times (most maps I play through once if they're good, half if they're mediocre). Very impressive work sir.
Normally I hate movie accurate/"realistic" gameplay maps because they tend to consist of "walk really long way, ten seconds combat, die, walk really long way again etc"...and the super accurate names just annoy me, but......
In this map, because of the corridors and lots of cover, the gameplay is brilliant. Whole new BF2 experience. Think I've now played it at least 15 times (most maps I play through once if they're good, half if they're mediocre). Very impressive work sir.
-
Recon Trooper
- Command Sergeant Major

- Posts: 285
- Joined: Fri Sep 11, 2009 5:36 am
- Projects :: No Mod project currently.
- xbox live or psn: No gamertag set
- Location: Muhamid Ant Farm ???
- Contact:
Re: Bantha55´s "Tantive IV: Interception" 1.0
One of the best mods ever!!!!!!!!!
I love playing as the stormtroopers and you see like 200 of them running down the corridoors!
Nice work!
I love playing as the stormtroopers and you see like 200 of them running down the corridoors!
Nice work!
